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WIP in WIP, post your level screenshots!


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Posted

Yes, players are allowed to get on the roof. The gametype is going to be either hostage or ctf. Most likely I will be going for CTF as this is a remake of old ctf map from Vietcong.

The terrorists spawn inside the mountain and CTs on shore and docks.

 

Custom textures are from CGTextures with a little bit of editing done to them. I've also edited some of CSGO's own textures.

 

If you need a hand with CTF, I've got it pretty much set up for CS:GO.

Posted

That would be awesome Spherix. I'll make sure to contact you after im finished with the visuals. Don't expect it anytime soon though because there are still some work to do with the map and I don't have too much time to work on it.

Posted

@ KOLARI: I like the moody atmosphere it has now. But as TermInator said, it's probably a bit hard to see other players.

What about trying some lighter textures on the buildings? It could help in readability and drawing player's attention. Or even better, use lighting to improve player guidance (thinking building exterior lights, fire, beacons, interior lights illuminating outside through windows, ... ).

 

bubbetorps-christmas-market23.jpg

 

anna-laure_amsterdam.jpg

 

Perhaps a bit cliché, but a lighthouse on top of that mountain would be cool too:

 

beacon800.jpg

 

lighthouse.png

Posted

Kolari, your map looks nice. Has the Dear Esther-ish feel to it. That's not necessarily good when it comes to gameplay in CSGO. Textures are bit too noisy, making it easy for players to blend in them. 

 

Can't wait to play the map though, it looks nice and I like the displacements (you did these by hand?). :)

Posted (edited)

Thanks Sotapoika. I know the map doesn't have your typical CSGO atmosphere, but with these huge displacements I feel like it's necessary to have quite a lot of fog and dim lighting to make it look decent. But I will try to find something that fits more CSGO.

 

I made the displacements by hand and I am not quite happy with them yet :/ I am already trying to remake them. I find it hard to make realistic looking mountain/hills.

 

One way would be trying to go for winter theme after all, which I have had in my mind but im not really keen about the extra work that would bring.

 

And I guess I need to learn some modelling as I want to create small crane as there is one in the original map too. The lighthouse that squad suggested would require to be modelled too I think.

Edited by KOLARI
Posted (edited)

It certainly changed a lot over the previous weeks. Any feedback would be greatly appreciated. I'm planning on making the middle area some sort of warehouse, the rest of the map being quite open- a forest.

 

2v15kwm.jpg

Edited by Radu

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