MacRipley Posted May 13, 2022 Report Posted May 13, 2022 Some progress on de_dharma Anduriel, Furiosa, Rump3L and 16 others 17 2 Quote
Anarchy Posted May 15, 2022 Report Posted May 15, 2022 (edited) Finished Halo Bazaar map in Hammer. After hiatus and losing files to failed drive then recovering with autosave file and redoing some stuff...its...better than dev version lol. +Textures+objects+weapon pickups+clipping+chickens. Play: https://steamcommunity.com/sharedfiles/filedetails/?id=2693021601 Video: Edited May 15, 2022 by Anarchy Quote
Shandy445 Posted January 20, 2023 Report Posted January 20, 2023 Crims, Squad, Zibarik and 1 other 3 1 Quote
Skjalg Posted January 22, 2023 Report Posted January 22, 2023 It looks really good, but I think you might have overdone the browness of it. I think color correction towards something like this picture here would make it pop more Quote
zombi Posted January 31, 2023 Report Posted January 31, 2023 Some screenshots of path - terro spawn to A site I'm working on my csgo map Paris. Anduriel, Donskioni and blackdog 3 Quote
Shandy445 Posted February 4, 2023 Report Posted February 4, 2023 Freaky_Banana, JorisCeoen, +Rusty+ and 4 others 5 2 Quote
cl0sur3 Posted February 23, 2023 Report Posted February 23, 2023 Zibarik, Jim F Kennedy, Danijongo and 4 others 7 Quote
Anarchy Posted April 24, 2023 Report Posted April 24, 2023 I have done some major changes. I didn't want to spam with images again so sharing the cover image. (This is still WIP and doesn't represent final map design/aesthetics) Quote
PogoP Posted July 13, 2023 Report Posted July 13, 2023 Wanted to go back to an old project, my Scifi Bunk Room, to learn modelling in Blender. Thought I'd go a bit detailed on this video phone asset I miss this place Hope you are all doing well old friends. CuervoSp, zombi, VIOLATION and 6 others 9 Quote
Flower_Shop_Guy Posted September 3, 2023 Report Posted September 3, 2023 (edited) I haven't touched obsolete Valve Hammer editor for the years and now almost finish the map for TF2 that I made with the small team - pd_mannsylvania. Hope to see it in the next Halloween update. Edited September 3, 2023 by Flower_Shop_Guy Mr.Yeah!, Rusk, Jim F Kennedy and 8 others 11 Quote
Serialmapper Posted October 2, 2023 Report Posted October 2, 2023 (edited) I had ported one of my older maps from CSGO to CS2, to learn and practice the new tools (which i find very easy and intuitive to use, finally PBR!!! and also i love that feature that matches the light environment with the sky). I had ported it simply by opening the old .vmf file. The hammer transforms automatically every brush in a mesh. (the method proposed by valve gives a lot of errors and does not port the map). Anyway i´m in the process of rebuilding it "from the ground up" as they say. Edited October 2, 2023 by Serialmapper Thrik and Freaky_Banana 2 Quote
Jim F Kennedy Posted October 26, 2023 Report Posted October 26, 2023 (edited) Been slowly remastering Vandal for CS2, it's probably around 95% finished, just usual spit and polish, working on a uni group project (by myself lol) so absolutely stuffed with work ontop of finishing up this. Edited October 26, 2023 by Jim F Kennedy Squad, RazzleDazzle1, Radix and 7 others 10 Quote
vstmn Posted November 20, 2023 Report Posted November 20, 2023 Some photogrammetry I turned into models for CS2. Models are not raw photogrammetry but remeshed with instant meshes. Freaky_Banana, Lizard, Jim F Kennedy and 2 others 4 1 Quote
Serialmapper Posted January 20, 2024 Report Posted January 20, 2024 https://steamcommunity.com/sharedfiles/filedetails/?id=3120867158&searchtext=de_amalia Thrik, Harry Godden, blackdog and 1 other 4 Quote
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