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Flower_Shop_Guy

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Flower_Shop_Guy last won the day on October 18 2023

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About Flower_Shop_Guy

  • Birthday 04/19/1993

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  • Steam
    http://steamcommunity.com/id/THE_Technicolor_man/

Profile Information

  • Real Name
    Artemy Maltsev
  • Job
    IT

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  1. I haven't touched obsolete Valve Hammer editor for the years and now almost finish the map for TF2 that I made with the small team - pd_mannsylvania. Hope to see it in the next Halloween update.
  2. It's been a while ago since I've been here. So I'm creating not just a single map or a model. I'm creating the whole game using Unreal Engine with my frinds. I don't know which the topic should used for posting this? Sorry if I was avoid some rules and selecter the wrong topic. I would like to share to you with my game, that I making with my friends, it's called "MIMESIS". "MIMESIS" - is a multiplayer Hide'n'Seek action-shooter game, inspired by the once popular PropHunt addon for Garry's Mod. The game is currently under development, but feel free join our Discord server for more info and support on Kickstarter! ? Here some screnshots from the first levels of the game. Also, 95% of models here made by me too! (yeah, when buy the assets on Epic Store is not the option) Office Level: Industrial Level:
  3. I just ship the new update for one of my maps, and i was wonder how the map looked when i started to make it. So I decided to make this WIP video.
  4. Hello, @Staff/Admins move this in "3D" section please. EDIT: thx.
  5. Map has been updated, non major changes, just bug fixes and minor improves. rc3: 13-12-2017 (64 build): - added place names; - fixed non-solid collision on some props; - fixed players stuck and exploits in some areas; - fixed known bomb drop exploits; - fixed visual glitches in some areas; - minor cosmetic improves and fixes; - minor soundscapes improves and fixes; - minor radar improves.
  6. Awesome work! Here some feedback/bug report which you asked for. That's all I could find, you have a lot of issues with clip-brushes. Good luck!
  7. Hello, love your work! Here some small feedback/bug report. ps: I found dharma easter egg
  8. Agree, I have minor fixes that players really would like it to be fixed, am I entitled to release this update without violating the rules?
  9. Workshop release and update! http://steamcommunity.com/sharedfiles/filedetails/?id=1209173869 rc2: 23-11-2017 (62 build): - improved FPS and stability; - better colour correction; - fixed players stuck in some areas; - fixed known bomb drop exploits; - minor cosmetic improves and fixes.
  10. INFO: Current version: rc3 Current version file name: de_soat_rc3 Author: me DOWNLOAD: Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1209173869 GameBanana: https://gamebanana.com/maps/197803 GameMaps: In the process GoogleDrive: https://drive.google.com/open?id=15dk5xSlKtkC8pYtWRDP4r1E9iSu_taY4 Description: This designed mostly as a "casual" for 8x8 - 10x10 players especially, but also can be played 5x5. Large and complex bomb defusal map set in Uzbekistan mountains. Terrorists are bent on destroying the unstable country economy by attacking one of its major power plant. Map overview: Larger version SCREENSHOTS Ps: Hey, post your feedback and bug report here, this will be very helpful for me, thank you.
  11. Oh, I have a video overview of my some maps. @blackdog, Exactly, that's I prefer make video overview. Anyway thanks for the feedback. I will do everything from scratch and move to another hosting with fewer restrictions.
  12. @nikkoship, Yeah, the "parker" thing is really temporarily, I just did not have enough time to add some of my overlays. :\ (WIP) It's already mixed, on these screenshots it's just looks really unobtrusive. Here from other viewer:
  13. Thanks! I currently call it de_soat, "soat" - the name may change in near future.
  14. Hello. http://flowershopguy.portfoliobox.net/ Yeah, this needs a lot of changes.
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