Roald Posted January 9, 2019 Report Posted January 9, 2019 @Samir rather post one or two screenshots in here, my finger hurts scrolling down You have a own seperate topic of your map where you post exactly the same stuff.. Interfearance, Rump3L, blackdog and 3 others 4 2 Quote
RIMAS Posted January 9, 2019 Report Posted January 9, 2019 5 hours ago, Roald said: @Samir rather post one or two screenshots in here, my finger hurts scrolling down You have a own seperate topic of your map where you post exactly the same stuff.. Oopss That50'sGuy 1 Quote
DutchCrazyGamer Posted January 12, 2019 Report Posted January 12, 2019 What do you think about this? Does it look like a church? Soldat Du Christ and a Chunk 2 Quote
Roald Posted January 12, 2019 Report Posted January 12, 2019 Yeah abit with the tower. But the overall shape of the building is pretty odd. Also I never seen a old structure like this with a vent system.. if you want a route like that, better think of something thats more fitting and realistic. Use some real life references to get the shapes of the church right. Interfearance, 'RZL and a Chunk 3 Quote
DutchCrazyGamer Posted January 12, 2019 Report Posted January 12, 2019 Removed the vent texture and made it so it looks like on of those monk entrances. Interfearance 1 Quote
ItzOmega Posted January 12, 2019 Report Posted January 12, 2019 New project looks great! Really early WIP (For Honor inspired) DutchCrazyGamer, a Chunk and Soldat Du Christ 3 Quote
DutchCrazyGamer Posted January 13, 2019 Report Posted January 13, 2019 I removed the church because it did not fit the theme completely Interfearance, That50'sGuy, a Chunk and 1 other 4 Quote
Soldat Du Christ Posted January 13, 2019 Report Posted January 13, 2019 That50'sGuy and a Chunk 2 Quote
PogoP Posted January 24, 2019 Report Posted January 24, 2019 Not sure where we can post stuff like this, but I've been messing about with making my own little retro shooter game for a while now. Everything is very WIP, I'm mainly just using it to learn how to code with blueprints in UE4. You can see more updates on my Twitter feed. https://twitter.com/LiamTart Here's the latest vid showing off hitscan weapon firing and basic 2d weapon animation. So much fun to figure out all these little problems. I see making a game as a huge mountain of problems that you have to slowly solve to ascend.. lol. And another vid that shows off the first implementation of the lit weapon sprite, and the door blueprint in action: Interfearance, esspho, 'RZL and 8 others 11 Quote
Radu Posted January 24, 2019 Report Posted January 24, 2019 @PogoP you can make your own thread in the 3D section or Gaming/Game Development if you're pursuing this as a serious project. But this works fine too. Any more info about it, inspiration, scope? Quote
-HP- Posted January 24, 2019 Report Posted January 24, 2019 Looks awesome @PogoP Go ahead and create your own thread man, keeps things organized. Quote
Soldat Du Christ Posted January 29, 2019 Report Posted January 29, 2019 On 1/24/2019 at 8:32 AM, PogoP said: Not sure where we can post stuff like this, but I've been messing about with making my own little retro shooter game for a while now. Everything is very WIP, I'm mainly just using it to learn how to code with blueprints in UE4. You can see more updates on my Twitter feed. https://twitter.com/LiamTart Here's the latest vid showing off hitscan weapon firing and basic 2d weapon animation. So much fun to figure out all these little problems. I see making a game as a huge mountain of problems that you have to slowly solve to ascend.. lol. And another vid that shows off the first implementation of the lit weapon sprite, and the door blueprint in action: How did you make that gun sprite? I've got my mind set on a similar genre and style New Wip: Penrose . The philosophy this one is pretty simply, the higher up you go on the spiraling prism, the less dance floor you have at your leisure Quote
Roald Posted January 29, 2019 Report Posted January 29, 2019 (edited) I was working on some litle nighttime scene and then just made the scene to be a bombsite. It's a old industrial kind of city with one bombsite below a railway and the other bombsite will be in some more indoor kind of area like a big hangar or fabric, still didn't decide. I will just go on with the flow and see where it takes me. It's not my original workflow, but it's fun so far Edited January 29, 2019 by Roald Squad, Rump3L, slavikov4 and 13 others 16 Quote
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