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WIP in WIP, post your level screenshots!


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Posted

Yeah abit with the tower. But the overall shape of the building is pretty odd. Also I never seen a old structure like this with a vent system.. if you want a route like that, better think of something thats more fitting and realistic. Use some real life references to get the shapes of the church right. 

Posted

Not sure where we can post stuff like this, but I've been messing about with making my own little retro shooter game for a while now. Everything is very WIP, I'm mainly just using it to learn how to code with blueprints in UE4. You can see more updates on my Twitter feed. https://twitter.com/LiamTart

Here's the latest vid showing off hitscan weapon firing and basic 2d weapon animation. So much fun to figure out all these little problems. I see making a game as a huge mountain of problems that you have to slowly solve to ascend.. lol. 

And another vid that shows off the first implementation of the lit weapon sprite, and the door blueprint in action: 

 

Posted

@PogoP you can make your own thread in the 3D section or Gaming/Game Development if you're pursuing this as a serious project. But this works fine too. Any more info about it, inspiration, scope?

Posted
On 1/24/2019 at 8:32 AM, PogoP said:

Not sure where we can post stuff like this, but I've been messing about with making my own little retro shooter game for a while now. Everything is very WIP, I'm mainly just using it to learn how to code with blueprints in UE4. You can see more updates on my Twitter feed. https://twitter.com/LiamTart

Here's the latest vid showing off hitscan weapon firing and basic 2d weapon animation. So much fun to figure out all these little problems. I see making a game as a huge mountain of problems that you have to slowly solve to ascend.. lol. 

And another vid that shows off the first implementation of the lit weapon sprite, and the door blueprint in action: 

 

How did you make that gun sprite? I've got my mind set on a similar genre and style

New Wip: Penrose . The philosophy this one is pretty simply, the higher up you go on the spiraling prism, the less dance floor you have at your leisure 

 

Penrose_Wip1.PNG

Penrose_Wip2.PNG

Posted (edited)

I was working on some litle nighttime scene and then just made the scene to be a bombsite. It's a old industrial kind of city with one bombsite below a railway and the other bombsite will be in some more indoor kind of area like a big hangar or fabric, still didn't decide. I will just go on with the flow and see where it takes me. It's not my original workflow, but it's fun so far ;)

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Edited by Roald

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