ItzOmega Posted March 3, 2018 Report Posted March 3, 2018 (edited) WIP! Some AC scene we are making at my 3D class. (Lighting is wrong I know) Edited March 3, 2018 by ItzOmega Teddy Graham, Logic and slavikov4 3 Quote
Logic Posted March 4, 2018 Report Posted March 4, 2018 A much better screenshot of A site. Utopia, gav and Pampers 3 Quote
LiVl Posted March 6, 2018 Report Posted March 6, 2018 Greetings friends! I want to share my work on the map with an Episode 17 being developed on Source Engine. It will be very nice if you give me advice or express your opinion. Here I will attach the comparisons screenshots so that you can appreciate the work done by me. Read more about the Episode 17 you can go to the personal page. Thanks all and see u soon! Klems, Vaya, leplubodeslapin and 4 others 7 Quote
Ðê§§ï©å‡êÐ ©ø®þ§ê Posted March 7, 2018 Report Posted March 7, 2018 (edited) Hi I'm a level creator for Quake 3, I'm currently finishing off a project I started in 2010 but stopped in 2011. The level has been through several renditions and as you can see in the picture the methods I used to make the level are pretty sloppy as I literally just picked this up from 2011 where I left it. Anyone want in-game pictures? Edited March 7, 2018 by Ðê§§ï©å‡êÐ ©ø®þ§ê Accidental double image post. tr0nic 1 Quote
blackdog Posted March 7, 2018 Report Posted March 7, 2018 12 hours ago, Ðê§§ï©å‡êÐ ©ø®þ§ê said: Anyone want in-game pictures? Deffo! On 3/6/2018 at 9:39 AM, LiVl said: Here I will attach the comparisons screenshots so that you can appreciate the work done by me. Read more about the Episode 17 you can go to the personal page. Thanks all and see u soon! Hey great job! What you mean comparison, are those shots before and after you worked on each area? I think the mood is good, it's very hard to judge being so dark but seems like you are doing things right. Looking forward to see the in game models for new weapons... it's quite tricky to get new weapons in such an established game. Quote
Guilherme F Martins Posted March 8, 2018 Report Posted March 8, 2018 Follow my WIP Level. Still have to optimize the graphics and the post process. And make some modifications according to new mechanics implemented. Quote
Ðê§§ï©å‡êÐ ©ø®þ§ê Posted March 8, 2018 Report Posted March 8, 2018 On 3/8/2018 at 12:00 AM, blackdog said: Deffo! Here's a link to about 13 pics I took: https://imgur.com/a/mZVXw I hope you enjoy it. Eric_Chocholacek 1 Quote
Mr E Posted March 10, 2018 Report Posted March 10, 2018 Messed around with the Soul Cave pack that epic recently released. slavikov4, CuervoSp, Gale and 4 others 7 Quote
CuervoSp Posted March 10, 2018 Report Posted March 10, 2018 I'm creating my first Wingman level just for fun. Logic, slavikov4 and Squad 3 Quote
Corvus Posted March 11, 2018 Report Posted March 11, 2018 A wip scene Any suggestions on how to improve it will be appreciated Teddy Graham, Rad, CuervoSp and 32 others 29 6 Quote
Ðê§§ï©å‡êÐ ©ø®þ§ê Posted March 11, 2018 Report Posted March 11, 2018 Love all of that green covering the old looking house, really neat. Quote
Squad Posted March 11, 2018 Report Posted March 11, 2018 17 hours ago, Corvus said: A wip scene Any suggestions on how to improve it will be appreciated Looks great so far! But I think it lacks a third color for smaller details. Maybe the window/door frames could be good for this. Corvus and kos8bit 2 Quote
hoistenize Posted March 11, 2018 Report Posted March 11, 2018 spent some time learning how to make custom models for a CSGO wingman map. I was left with some pretty cool final products Roald, poLemin, zombi and 8 others 10 1 Quote
ItzOmega Posted March 16, 2018 Report Posted March 16, 2018 (edited) My first Unity scene. We only had two weeks for doing everything, so I guess the result could be better but I'm happy with the time given. Kitbash in wireframe: General feeling: Final result: Edited March 16, 2018 by ItzOmega slavikov4, Eric_Chocholacek, rosk and 5 others 8 Quote
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