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WIP in WIP, post your level screenshots!

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7 hours ago, Corvus said:

Wanted to atleast partially artpass one of the Epic's Unreal Tournament's graybox w.i.p levels CTF_DAM to learn some things along the way. Here's what i've came up with so far. I've used a lot of normal map decals for this one.

Zi49099.jpg

QvqHQOm.jpg

And here is the original(almost) bsp

0REV9YO.jpg

 

Looks like SCI-FI Maps awesome like Unity or Unreal Engine. Congratulation 

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01.thumb.jpg.276540b74305b65c9ed61e3f732b4e58.jpg02.thumb.jpg.7da99a1206031f5d9f8c2fc0cbabb9f2.jpg04.thumb.jpg.283e95e003a05f4fc27e7f6f3a9abaa8.jpgGreetings friends! I want to share my work on the map with an Episode 17 being developed on Source Engine. It will be very nice if you give me advice or express your opinion.
Here I will attach the comparisons screenshots so that you can appreciate the work done by me.
Read more about the Episode 17 you can go to the personal page.

Thanks all and see u soon!

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Hi I'm a level creator for Quake 3, I'm currently finishing off a project I started in 2010 but stopped in 2011. The level has been through several renditions and as you can see in the picture the methods I used to make the level are pretty sloppy as I literally just picked this up from 2011 where I left it.

 

Anyone want in-game pictures?

The Gloom.png

Edited by Ðꧧï©å‡êÐ ©ø®þ§ê
Accidental double image post.

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12 hours ago, Ðꧧï©å‡êÐ ©ø®þ§ê said:

Anyone want in-game pictures?

Deffo!

On 3/6/2018 at 9:39 AM, LiVl said:

Here I will attach the comparisons screenshots so that you can appreciate the work done by me.
Read more about the Episode 17 you can go to the personal page.

Thanks all and see u soon!

Hey great job!
What you mean comparison, are those shots before and after you worked on each area?
I think the mood is good, it's very hard to judge being so dark but seems like you are doing things right.

Looking forward to see the in game models for new weapons... it's quite tricky to get new weapons in such an established game.

 

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