jakuza Posted August 9, 2018 Report Share Posted August 9, 2018 16 hours ago, LORDDEATH said: It is lighter in the game But I could add better lighting Yeah I think you should go for a lot more blue ambient light. If you can't get enough from the light_environment maybe use some strong spot lights to fake it. That50'sGuy 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 11, 2018 Report Share Posted August 11, 2018 Ah @Klems now I understand why tp your map didn't win! frofrom KlicksPhillip video sounded like the best but he didn't specify was bonus, or I missed that. Dunno why I can't tag you @donrockdonrock10 but wow, didn't imagine people were still playin HLDM. Really slick map, solid theme. I would add some little guide lights on the train tracks and maybe here and there on the ceiling to emphasise some architectural feat. Quote Link to comment Share on other sites More sharing options...
RaVaGe Posted August 12, 2018 Report Share Posted August 12, 2018 (edited) So I gave me the weekend to learn the basic of Blender and UE4, I would like to improve myself in archviz. All the furnitures are from me except the sofa and the chairs, some meshes are plain bad, the lighting is shit, but i'm getting there I guess ^^ Edited August 12, 2018 by RaVaGe StormCatcher.77, CWardee, 'RZL and 10 others 13 Quote Link to comment Share on other sites More sharing options...
LORDDEATH Posted August 12, 2018 Report Share Posted August 12, 2018 48 minutes ago, RaVaGe said: So I gave me the weekend to learn the basic of Blender and UE4, I would like to improve myself in archviz. All the furnitures are from me except the sofa and the chairs, some meshes are plain bad, the lighting is shit, but i'm getting there I guess ^^ Looks really nice! soulja_b0i and Teddy Graham 2 Quote Link to comment Share on other sites More sharing options...
FreeFall Posted August 14, 2018 Report Share Posted August 14, 2018 (edited) Started playing Soldier of fortune a while back, and thought it would be cool to sort of recreate the first level. Going alright so far.. still need to tweak areas and make the rest of the map Edited August 14, 2018 by FreeFall That50'sGuy, 'RZL, RA7 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
soulja_b0i Posted August 14, 2018 Report Share Posted August 14, 2018 My current attempt at making CS:GO not look like it's running on an ancient engine. These are all assets found on de_train and de_vertigo. jd40, That50'sGuy, WAve and 11 others 14 Quote Link to comment Share on other sites More sharing options...
zombi Posted August 14, 2018 Report Share Posted August 14, 2018 Wish I can finish this one (walk simulator in CSGO) Lizard, Klems, soulja_b0i and 13 others 16 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 16, 2018 Report Share Posted August 16, 2018 You remaking that scary driving game that came out recently? Quote Link to comment Share on other sites More sharing options...
zombi Posted August 17, 2018 Report Share Posted August 17, 2018 12 hours ago, blackdog said: You remaking that scary driving game that came out recently? Nope, what game? Quote Link to comment Share on other sites More sharing options...
'RZL Posted August 17, 2018 Report Share Posted August 17, 2018 I think this is what blackdoggo means: blackdog, That50'sGuy, El Moroes and 2 others 5 Quote Link to comment Share on other sites More sharing options...
zombi Posted August 23, 2018 Report Share Posted August 23, 2018 Working on wingman map for reddit contest. In the beginning it was supposed to be a hotel, but I think I must change the theme. Almost done the first playable version. Mainly I want to test myself on the project with a short deadline and limited time for mapping Spoiler Rump3L and El_Exodus 2 Quote Link to comment Share on other sites More sharing options...
Rump3L Posted August 24, 2018 Report Share Posted August 24, 2018 After a hiatus of over a year, Riverdust being reworked bit by bit according to the gathered feedback. Map name will change aswell. Update in my post with radar image and eventually a new WS link for playtesting purposes coming soon.. T-Rexer, Teddy Graham, Mark C. and 7 others 10 Quote Link to comment Share on other sites More sharing options...
Radu Posted August 24, 2018 Report Share Posted August 24, 2018 I like the aesthetic. Keep it up! Quote Link to comment Share on other sites More sharing options...
NikiOo Posted August 24, 2018 Report Share Posted August 24, 2018 1 hour ago, Rump3L said: I love the architecture, but I feel the old Dust assets are a little outdated for 2018, hope you're planning on refreshing the visuals as well. Roald, Quotingmc and Rump3L 3 Quote Link to comment Share on other sites More sharing options...
Rump3L Posted August 24, 2018 Report Share Posted August 24, 2018 @NikiOo ..yeah they are, lots of stuff changed in the meantime! Once the playtesting phase will near an end, I will surely pack in some fresh custom textures and props (like fish/fruit baskets/crates, custom arches/ windows/ domes , maybe a boat and so on..). If it gets too time expensive or tedious for me, I guess I will have to invite someone aboard. NikiOo 1 Quote Link to comment Share on other sites More sharing options...
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