PapaRabbi Posted April 21, 2018 Report Posted April 21, 2018 On 4/19/2018 at 3:14 PM, Oskmos said: That snow is beautiful. How do you get that look, is it a displacement, overlay, or prop? I also just want to say that Insertion was some of the most fun I've ever had with Counterstrike, period. Just a breath of fresh air. Quote
Oskmos Posted April 22, 2018 Report Posted April 22, 2018 (edited) On 2018-04-21 at 11:01 AM, PapaRabbi said: That snow is beautiful. How do you get that look, is it a displacement, overlay, or prop? I also just want to say that Insertion was some of the most fun I've ever had with Counterstrike, period. Just a breath of fresh air. Thanks Its just blend materials on displacements! I have lots of different snow textures but these are the ones that you can see in this scene: Edited April 22, 2018 by Oskmos Squad, blackdog, leplubodeslapin and 3 others 5 1 Quote
PapaRabbi Posted April 24, 2018 Report Posted April 24, 2018 I'm not sure if this is allowed on this forum, but could I maybe get some of those snow textures you're talking about for my own use? All the base asset snows are too clean for the map I'm making. I would fully credit you on both the workshop page and my in-map credits. Quote
HoMaRt Posted April 26, 2018 Report Posted April 26, 2018 Hey guys, do you remember, 7 month ago I posted a picture of a finished landscape created in Unreal Engine 4. I decided to do a huge optimisation pass and shifted the art direction of the project to something more personal: Here is a comparison screenshot : If you want to see more pictures: follow this link : https://www.artstation.com/artwork/QvlyE GrillusRetardus, Binary, VIOLATION and 25 others 28 Quote
That50'sGuy Posted April 28, 2018 Report Posted April 28, 2018 On 2018-04-26 at 3:40 AM, HoMaRt said: Hey guys, do you remember, 7 month ago I posted a picture of a finished landscape created in Unreal Engine 4. I decided to do a huge optimisation pass and shifted the art direction of the project to something more personal: Here is a comparison screenshot : If you want to see more pictures: follow this link : https://www.artstation.com/artwork/QvlyE Damn! You sir, are very talented! It's beautiful! HoMaRt and Jonny Phive 2 Quote
RaVaGe Posted April 29, 2018 Report Posted April 29, 2018 (edited) That thread is seriously lacking tf2 pics. Edited April 29, 2018 by RaVaGe General Vivi, slavikov4, Jonny Phive and 7 others 8 2 Quote
That50'sGuy Posted April 29, 2018 Report Posted April 29, 2018 I like the foliage! Great work sport! RaVaGe 1 Quote
ItzOmega Posted May 9, 2018 Report Posted May 9, 2018 WIP WIP WIP GrillusRetardus, CuervoSp, jd40 and 3 others 5 1 Quote
ItzOmega Posted May 9, 2018 Report Posted May 9, 2018 1 hour ago, blackdog said: Makes me think of Aliens Kind of! Inspired in Dead space games That50'sGuy and blackdog 2 Quote
blackdog Posted May 9, 2018 Report Posted May 9, 2018 I can see what you mean! its funny that we have grown accustomed to think of the future architecture this way, needing so many support beams and oddly shaped doors that are not really functional ItzOmega and El Moroes 1 1 Quote
That50'sGuy Posted May 9, 2018 Report Posted May 9, 2018 Reminds me of when I played Alien Isolation, good job! ItzOmega 1 Quote
GrillusRetardus Posted May 9, 2018 Report Posted May 9, 2018 I've been working on my de_tides remake. I've also started making models for the map. But I can't seem to get the textures to look right... It looks mushy and too contrasty. Any tips on how I'd improve the textures would be greatly appreciated TheOnlyDoubleF, SirK, blackdog and 16 others 14 5 Quote
Roald Posted May 9, 2018 Report Posted May 9, 2018 Awesome work Grillus Just on the 3rd screenshot the two windows feel abit cramped. Maybe have just one window there? Also the roof has this weird edge. Better align it with the other roof GrillusRetardus and Squad 2 Quote
blackdog Posted May 10, 2018 Report Posted May 10, 2018 This is awesome, I really enjoyed Tides in CSS. I know was under appreciated. Keep it up GrillusRetardus 1 Quote
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