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DutchCrazyGamer

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Everything posted by DutchCrazyGamer

  1. FFS. Steam decided to fuck over my update so now i probably corrupted it. It takes so god damn long. Luckily i still have an bsp.
  2. This map gives me far cry 4 vibes. In a good way.
  3. Maybe, but that wont match with the sea. (You can't have 3 sides of the skybox that one and the last one a different one) So i think a 3d skybox would be better for that. (and zanzibar does not have that many forest)
  4. Ty, probably wont make a 3d skybox before the deadline but i will try to implement the sounds.
  5. Did some more detailing. Will probably update it to the workshop today. Shoutout to @Sick_TwinN for the bar models.
  6. Some more WIP detaling (the chances of getting finished in time are getting lower and lower)
  7. It looks very interresting. Can maybe post an overview of the radar?
  8. Finally started with detaling (probably not going to finish in time but i will try)
  9. It took some while so here is some progress i made in the last few weeks (no big detailing yet because i want to do a competitive playtest for this layout first). I will update the workshop page today. PS: how do i put these images in spoiler tags because it looks like a mess.
  10. The layout still looks like some long boring corridors. Have you playtested this map already?
  11. Looks good but can you show us a picture of the radar?
  12. Did you try to use substance painter for texturing your models? It is free (for students) and easy to use (some of the shortcuts are weard but you can find them in the program). There are also some great tutorials for it.
  13. A few weeks ago i started with modeling props and here you can see the result of a complex model (for me to make) Thx to @Sick_TwinN for helping me while making the model and for some of the feedback.
  14. After a few weeks since i last posted i made some more changes to middle and A site (and some small ones to B site). PS: I am still looking for someone who could help me with this map (Because otherwise the chances are high i won't finish it in time). So if you can model some nice props (and texture them, because i currently suck at substance painter) or/and can help me with the layout, you can contact me here if you want to help me: https://steamcommunity.com/profiles/76561198122041286/ (I have discord as well but i only add people as a friend there who i know in person)
  15. It looks like some boring corridors. Maybe think more about them as areas? Btw this guide might be a major help to you (if you have not already read it):
  16. After i made some changes to the left bombsite i started on my mid-rework, made some changes to the right bomsite, shifted the right bombsite a bit to the left and added some other things. Here are some pictures of the result.
  17. After the last playtest on the source engine discord i made some changes to B before i start with the middle-rework.
  18. Last week i did some little more detailing (no props or anything, just shaping the house a bit more and i added a roof over the bar area)
  19. After school has started i finally had some time to make some progress again. I am still looking for a teammate who could help me with some 3d models ,textures and has some good ideas to improve the gameplay of the map. Anyway here are some screenshots of recent changes.
  20. Since my playtest on august the 14th i made some big changes. This mostly include cutting sightlines and adding some more cover. (workshop is not 100% up to date)
  21. Cs go sdk should be fixed now. If not then you can still use the 1.37.1.1-a - beta from cs go as a temporary solution to this problem. (with this beta you wont be able to play online)
  22. Ok after some time being away i made some small progress again. Below here you can see some screenshots of the results.
  23. Might be bad brushwork. If so, you should remake them. (There was a shortcut that detects bad brushwork but i forgot it)
  24. It looks like your map has a lot of long boring hallways/narrow corridors. Also that weard path on the left kills the flow for that team. So i would suggest read this article first and then maybe redesign some parts. The article:
  25. Yeah i already did a community playtest and found out that all the entrances are to wide. Also some area's will be a bit smaller.
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