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DutchCrazyGamer

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Everything posted by DutchCrazyGamer

  1. To clarify we both parted ways (due to the announcement of the SE Discord wingman contest) and made our separete maps: Vaccine: https://steamcommunity.com/sharedfiles/filedetails/?id=2099918669 Pithead (completely new layout and theme): https://steamcommunity.com/sharedfiles/filedetails/?id=2239575326
  2. Yeah the detailing is verry bare bone. I wasted a lot of time on a model that eventually did not use. Learning point for next time. I probably won't make any more edits for now until the contest is over due to new problems appearing of those edits and school. Ty
  3. The wingman competion is comming to an end and i finally updated the map with something that i am happy with!!! https://imgur.com/a/SRACPZD Here you can find some of the images that are on the latest version.
  4. School has started again and there will be a high chance of not finishing the project (map is heavily underdetailed but the layout is good enough) but here are some more screenshots: https://imgur.com/a/MMrhXD7 (can't seem to upload any image to the forums anymore)
  5. It has been a week since i posted anything about the progress of the map. In the end (with some feedback from @Peake) i decided to not use the model for now because it is to underdetailed for a hero prop. I also started with adding some basic textures to some area's of the map. In the pictures you can see some color coding for each area (currently only blue for ct spawn and green for the bombsite area). Here are some pics:
  6. Redid the texture and smoothed the model because the uv was messed up. That was why the texture looked so bad:
  7. It has been a while since i last posted something. Had a playtest for it that concluded that the spawns had to be shifted a tiny bit to make it more fair and balanced. Also started with modeling the first model (the texturing is currently really bad because i have not been diving that deep into substance painter yet)
  8. Yesterday i did some more shaping to the inside. I think i can start on the full detailing proces now, but that can only be proven by playtesting. Edit: Seems like there is an error for the radar. Will fix this ASAP. (will do this on the workshop as well)
  9. Finally added some more shape to the outside of the facility. (It is not fully detailed yet because i want to prioritize the inside because most of the map plays there, expect more screenshots soon). I will update the workshop page as soon as i have some basic shaping inside the facility/laboratory which i am happy with.
  10. After a vacation of 2 weeks i finally had some time to make progress again. Today i made the first custom texture for the map in designer (it took a few hours so i will probably make the other textures in alchemist).
  11. Yeah i need to add some more cover in some of the wide corridors. The "jagged" turns will be fixed in the detailing stage. Currently first aiming to create a decent layout and then detailing + polishing it.
  12. Since the last post i did an extra playtest and added some more lighting. This is the result:
  13. Welcome to my entry to the Source Engine Discord Wingman Contest. Below here you can find some of my references and pictures of the greybox. For now the map looks really dark but this will change over time. It is this dark because the light setting for the theme is around the fall of the night. Link to the map: (currently not the new version): https://steamcommunity.com/sharedfiles/filedetails/?id=2099918669 The map is situated in a secret laboratory where the Vaccine for the Corona Virus is being developed. Here are some of my references: Some WIP pictures of the map and the radar:
  14. I just checked the steam discussions and people on mac seem to have problems with downloading the map: https://steamcommunity.com/app/730/discussions/0/2143092024468092209/ .
  15. Congratulations to the top 4 and all the others. I hope you will improve your amazing maps and one day maybe see it in a operation. I had a lot of fun playing these maps and participating in this contest. I learned a lot and i hope i can use all this new experience in my future maps.
  16. @Sick_TwinN made some additions to the layout. I added an underground part but you cannot see it on the radar that clearly. We will probably release a test version in a few weeks.
  17. Yeah will change that asap.
  18. Welcome to Pithead. A wingman map set place at a small town around a goldmine in the mountains of Alaska. This is a collaboration with @Sick_TwinN. Below here you can find our moodboard and layout overview (the layout will change in the iterations). There is no workshop link yet.
  19. Congrats to everyone! It was a great contest and i am glad i could participate.
  20. Apperently the game crashes if you walk of the plank 2 times. Is this on valves end of a bug on the map? Edit: Can't seem to reproduce it. Then it probably is on valve's end.
  21. It was not a bot. It was my player model in third person. I got really close to the structure and when i jumped i got stuck (it was somewhere in the middle of the plank if i remember correctly.
  22. this is not supposed to happen right? (This is not a jump screenshot)
  23. I am finally able to say that i am happy with what i made (with some help from others like @Sick_TwinN for example). It is far from release state but i did the best i could to make it look nice. The map now has soundscapes as well and i used a tonemap to make to blur a bit less intense. Here are some screenshots More pictures because there is an upload limit:
  24. You know that this is the creator from that wingman map from the contest. The one with the weird custom player models. But maybe he changed his style.
  25. Got some good news. Update has been succeeded. now waiting for approval. Btw a sneek peek of the bar area (with env_sprites)
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