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Everything posted by RIMAS

  1. RIMAS

    Anuanuraro [Wingman CS GO]

    While I can not give an exact answer, is it good or bad, later we will see how this will affect the game itself
  2. RIMAS

    Anuanuraro [Wingman CS GO]

    [UPDATE Anuanuraro]
  3. Anuanuraro [Update version] more about the map

    That feeling when your monitor does not support a resolution of more than 1280, and then the radar must be done 🤨

  5. RIMAS

    Anuanuraro [Wingman CS GO]

    Hello to all! Not even a year has passed since the Anuanuraro map suffered no significant changes, but still there are, here you are not a great video. I know you'll scold me for telling you about updating the map but I don’t give it away - The map surface (ground) was completely changed to etched - Plant was moved a little closer to CT spawn - A place with shelters in the "short" position has been completely redone, also added semi-destroyed for a more comfortable game with AWP - Added several trees and other vegetation for detail - Also on the point with the laying of the bomb was added light - Added Dynamite Clouds - Redone background map (3d skybox) for position "short" - Fixed optimization Oops sorry for this screen resolution [4:3] I have such a monitor Good luck to everyone and Happy New Year
  6. RIMAS

    Anuanuraro [Wingman CS GO]

    Old version CT spawn New version CT spawn
  7. Anuanuraro [BETA screenshots] Counter-Strike: Global Offensive map for Wingman mode Detalis: Anuanuraro
  8. Map history: The actions take place on a small island, the island itself was the private property of a large entrepreneur in catching black pearls, the task T to blow up a new building with hazardous substances, so that the island would not be suitable for catching black pearls. About the map: My inspiration came after playing dz_blacksite on the map, I love forest themes and nature very much and it made me do it. Initially, the map was considered for de_ mode, but unfortunately I could not realize all my ideas due to the limitations of the engine but still. The map is at the Beta stage, and I will correct minor errors at the moment. In the future, when the map is fully ready, I want to build an open Beta test and see how the game will be played live!
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