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WIP in WIP, post your level screenshots!


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Posted
On 6/16/2018 at 10:29 PM, GrillusRetardus said:

An update for my de_tides remake.
I've been mostly focusing on making models thumb.jpg.5052864cd1938de9648f3d73d3dcccd2.jpg20180615153457_1.jpg.b0f6c72339098f483e6170f99db1a634.jpg20180615153214_1.jpg.7348ec17cf9c8a4a1a4764cce37fef5d.jpg20180615153059_1.jpg.b18207e559b5cff21851df52f5c64da6.jpg20180615153424_1.jpg.a978e8dedd523fead968bb43dca1dbff.jpg20180615153311_1.jpg.55de16af2b09390f99fb56190fb47b95.jpg

snappers, u made tides for cs:s? man, we've played that map to the bones on the UA server, good stuff!

Posted

Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.

The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.

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Posted
On 7/2/2018 at 6:15 AM, Xblah said:

Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.

The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.

Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lambda-cup-2018-challenge-3-bossville/

If not I can definitely see that map working for this theme. Might be something to consider :)

Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar.

 

I see a resurgence of HL2 stuff here recently, which is cool.

On that note, have more HL2 stuff.

zTlkH0p.jpg

4w1ikBW.jpg

Jxd7Waw.jpg

Map is done, mod will be released in a few days!

Posted
3 hours ago, Klems said:

Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lambda-cup-2018-challenge-3-bossville/

If not I can definitely see that map working for this theme. Might be something to consider :)

Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar.

 

I see a resurgence of HL2 stuff here recently, which is cool.

On that note, have more HL2 stuff.

zTlkH0p.jpg

4w1ikBW.jpg

Jxd7Waw.jpg

Map is done, mod will be released in a few days!

The challenge seems interesting. I'm struggling with the final battle. I want to build a scripted death, but every sketch I make doesn't fit with the theme. It's not supposed to be like Ravenholm, where there are traps in convenient places.

The idea of killing it with its on laser seems nice. I plan to give the enemy a weakness to fire and iron, so the player can defend himself, and not just play a walking simulator with jumpscares. 

But I am sure as hell that I want it to die burning in the end. 

 

About your map, I liked the environment of the sewer in the second screenshot. Natural light is always the nicest. 

Posted

I don't post in here as often as I should, especially considering all the stuff I've been making for @prodeusgame . Here are a few wip to wip screenshots!

This is the first time I'm working with this type of aesthetic, but it's a lot of fun! Really enjoying finding that sweet spot. First few hallways I made look pretty bad, but these screenshots below show quite a bit of evolution in the actual look. 

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Another!

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