Comfort Jones Posted June 27, 2018 Report Posted June 27, 2018 Been hard at work on some dumb mod thing: https://www.moddb.com/mods/inhuman The Horse Strangler, Serialmapper, Klems and 9 others 11 1 Quote
StormCatcher.77 Posted June 28, 2018 Report Posted June 28, 2018 (edited) Screenshots of my GZDoom map for Verse Hopper project on DW: Edited June 28, 2018 by StormCatcher.77 'RZL, Eric_Chocholacek, General Vivi and 8 others 11 Quote
mr.P Posted June 28, 2018 Report Posted June 28, 2018 On 6/16/2018 at 10:29 PM, GrillusRetardus said: An update for my de_tides remake. I've been mostly focusing on making models snappers, u made tides for cs:s? man, we've played that map to the bones on the UA server, good stuff! Quote
VIOLATION Posted June 28, 2018 Report Posted June 28, 2018 1 hour ago, mr.P said: snappers, u made tides for cs:s? man, we've played that map to the bones on the UA server, good stuff! cs:s version was made by valve/turtle rock studios Quote
Minos Posted June 28, 2018 Report Posted June 28, 2018 18 hours ago, StormCatcher.77 said: Screenshots of my GZDoom map for Verse Hopper project on DW: Really cool!! Is that using lightmaps? StormCatcher.77 1 Quote
T-Rexer Posted July 1, 2018 Report Posted July 1, 2018 Experimenting. A lot of work ahead catfood, mr.P, 'RZL and 11 others 13 1 Quote
Xblah Posted July 2, 2018 Report Posted July 2, 2018 Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions. The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok. That50'sGuy, +Rusty+, StormCatcher.77 and 4 others 7 Quote
Klems Posted July 3, 2018 Report Posted July 3, 2018 On 7/2/2018 at 6:15 AM, Xblah said: Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions. The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok. Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lambda-cup-2018-challenge-3-bossville/ If not I can definitely see that map working for this theme. Might be something to consider Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar. I see a resurgence of HL2 stuff here recently, which is cool. On that note, have more HL2 stuff. Map is done, mod will be released in a few days! SirK, mr.P, StormCatcher.77 and 7 others 9 1 Quote
Xblah Posted July 3, 2018 Report Posted July 3, 2018 3 hours ago, Klems said: Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lambda-cup-2018-challenge-3-bossville/ If not I can definitely see that map working for this theme. Might be something to consider Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar. I see a resurgence of HL2 stuff here recently, which is cool. On that note, have more HL2 stuff. Map is done, mod will be released in a few days! The challenge seems interesting. I'm struggling with the final battle. I want to build a scripted death, but every sketch I make doesn't fit with the theme. It's not supposed to be like Ravenholm, where there are traps in convenient places. The idea of killing it with its on laser seems nice. I plan to give the enemy a weakness to fire and iron, so the player can defend himself, and not just play a walking simulator with jumpscares. But I am sure as hell that I want it to die burning in the end. About your map, I liked the environment of the sewer in the second screenshot. Natural light is always the nicest. That50'sGuy 1 Quote
DocRock10 Posted July 3, 2018 Report Posted July 3, 2018 (edited) These were made for Half-Life deathmatch. Gold Source. The first is a rats style map I based on a free game on steam called Prominence Poker and the second is on the Imperial landing pad in Return of the Jedi. Edited July 4, 2018 by DocRock10 Minos, General Vivi, Lajron and 4 others 7 Quote
General Vivi Posted July 5, 2018 Report Posted July 5, 2018 I don't post in here as often as I should, especially considering all the stuff I've been making for @prodeusgame . Here are a few wip to wip screenshots! This is the first time I'm working with this type of aesthetic, but it's a lot of fun! Really enjoying finding that sweet spot. First few hallways I made look pretty bad, but these screenshots below show quite a bit of evolution in the actual look. Another! esspho, Quotingmc, T-Rexer and 13 others 16 Quote
StormCatcher.77 Posted July 6, 2018 Report Posted July 6, 2018 (edited) @Minos Thanks! I'm do not using lightmaps in GZDoom yet.Can't find time to see how to work with that. Here only classical dynamic lighting... Sorry for late posting. Edited July 6, 2018 by StormCatcher.77 Quote
Xblah Posted July 9, 2018 Report Posted July 9, 2018 Menu background image for my upcoming map for HL2:EP2. Looking for a beta tester and suggestions for a title. The mission is to escape the haunted house. Teddy Graham 1 Quote
dewdle Posted July 10, 2018 Report Posted July 10, 2018 (edited) I've been working on refining the details for my game, The Cinema Rosa. Here's a cover mock-up I've been working on for a little while: It's a puzzle/exploration game. We've just got on Kickstarter, so you can take a look here: https://www.kickstarter.com/projects/1273762308/the-cinema-rosa-new-puzzle-game-by-atreyu-games Edited July 10, 2018 by dewdle Squad, RA7, GrillusRetardus and 1 other 4 Quote
Ubuska Posted July 11, 2018 Report Posted July 11, 2018 My progress on central room for DM-Chamber (UT4 map) GrillusRetardus, CWardee and Dea 2 1 Quote
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