catfood Posted May 29, 2018 Report Posted May 29, 2018 14 minutes ago, Oskmos said: More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness. I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!! I smashed the button also playable when? Andre Valera, mr.P, Pancakesandsyrup123 and 1 other 2 1 1 Quote
blackdog Posted May 30, 2018 Report Posted May 30, 2018 Wow @Oskmos, just: WOW! The lighting is so soft and believable... I guess is the forest environment, but it reminds me of Alan Wake, and considering CS has a less advanced lighting system, I think that means a lot. GrillusRetardus, Gale and mr.P 3 Quote
Radix Posted June 1, 2018 Report Posted June 1, 2018 (edited) On 5/29/2018 at 11:37 PM, Oskmos said: A pity that an atmospheric lighting like this is impossible in CSGO because it would be literally unplayable. But I'm sure you will find a good compromise. Still looks pretty cool now, even though it suffers a lot from the stupid lighting bug that Valve refuses to fix for more than a year now (influence of local lights (light_spot) on props is too strong since ~march '17, makes them appear too bright). (-> snow pile props too red/bright) Anyway - looking forward to play this. Edited June 1, 2018 by Radix mr.P, Oskmos and Tough Guy Spaghetti 3 Quote
mr.P Posted June 16, 2018 Report Posted June 16, 2018 been working on a steam vr home scene, its about 90k*90k hammer units so pretty big - yet compiles and runs surprisingly well, the scen appears brighter with oculus/vive, Rad, hgn, Minos and 3 others 5 1 Quote
GrillusRetardus Posted June 16, 2018 Report Posted June 16, 2018 An update for my de_tides remake. I've been mostly focusing on making models SirK, mr.P, Mark C. and 22 others 22 3 Quote
Vaya Posted June 18, 2018 Report Posted June 18, 2018 looks great! Hopefully you're fixing the layout too jackophant, GrillusRetardus, T-Rexer and 1 other 4 Quote
grapen Posted June 20, 2018 Report Posted June 20, 2018 ItzOmega, That50'sGuy, Mr.Yeah! and 39 others 37 5 Quote
-HP- Posted June 21, 2018 Report Posted June 21, 2018 So much cool shit, omg. Need to visit this thread more often. mr.P 1 Quote
Serialmapper Posted June 21, 2018 Report Posted June 21, 2018 @grapen what graphical engine are you using? Quote
grapen Posted June 21, 2018 Report Posted June 21, 2018 1 hour ago, Serialmapper said: @grapen what graphical engine are you using? UE4 mr.P 1 Quote
blackdog Posted June 21, 2018 Report Posted June 21, 2018 (edited) 21 hours ago, grapen said: de_dust2 looks so cool in Source 2! ~ does this include photogrammetry work as well? Edited June 21, 2018 by blackdog +Rusty+ and mr.P 2 Quote
+Rusty+ Posted June 23, 2018 Report Posted June 23, 2018 Messing around and having some fun in UE4 with some early wip lighting studies jakuza, Radu, hgn and 17 others 20 Quote
Minos Posted June 25, 2018 Report Posted June 25, 2018 Nice, has a 2001 vibe which is really cool mr.P 1 Quote
blackdog Posted June 25, 2018 Report Posted June 25, 2018 The gif makes me think of HL and Control, all at once mr.P 1 Quote
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