Quotingmc Posted August 25, 2018 Report Posted August 25, 2018 I have been working recently on my entry into the /r/csmapmakers wingman contest based around the Monaco street circuit. Credits to @Terri for the F1 car and @Yanzl for various assets. 'RZL, hgn, T-Rexer and 29 others 27 4 1 Quote
blackdog Posted August 26, 2018 Report Posted August 26, 2018 Very eye catching, think this looks great already, but will grab even more attention thanks to the Hitman 2 videos NikiOo 1 Quote
zombi Posted September 4, 2018 Report Posted September 4, 2018 WAve, Quotingmc, SirK and 3 others 6 Quote
soulja_b0i Posted September 7, 2018 Report Posted September 7, 2018 (edited) How did you get that moon to appear correctly? Is it a over sized sprite in the skybox? Edited September 7, 2018 by soulja_b0i Quote
zombi Posted September 7, 2018 Report Posted September 7, 2018 9 hours ago, soulja_b0i said: How did you get that moon to appear correctly? Is it a over sized sprite in the skybox? Moon is env_sprite placed inside skybox. Valve did same thing on their coop map. Quote
That50'sGuy Posted September 13, 2018 Report Posted September 13, 2018 (edited) I added a little joke in my map, the cars that are outside the map can now kill you. (This is on a slightly out-of-date version without the highway) Edited September 13, 2018 by I ♡ The 1950's Quote
trevor Posted September 18, 2018 Report Posted September 18, 2018 This was effectively the first layout idea I made and drafted out. It can be faster in some ways to some stuff on pen and paper but going through it this way through hammer helps me visualize angles and see things more clearly that are flawed and help with a sense of scale at least. Even though this is my first map I'm working on essentially I want to end up with something I can be proud of working on and developing. That said I don't want anything to fancy as I'm not skilled, but want to create something that is at least a joy to play. The only main thing I was happy with while sketching out this layout was the "long a" at the bottom of the image with the idea of being lower compared to the bombsite platform. Only other concept I like the idea of working with is the middle being a covered interior. Feels extremely intimidating for the first time but I'm extremely happy to at the least make my first step. Quote
Episode17game Posted September 25, 2018 Report Posted September 25, 2018 Hello! The work on Episode 17 continues, and I want show only a small part of my work. Thank you all for your attention. Roald, StormCatcher.77, trevor and 1 other 4 Quote
Minos Posted September 25, 2018 Report Posted September 25, 2018 All I can see is a blue 17 logo and two bright squares that look like windows! Picture is waaaaaaay too dark! HoMaRt, WAve and 'RZL 3 Quote
-HP- Posted September 25, 2018 Report Posted September 25, 2018 4 hours ago, Episode17game said: Hello! The work on Episode 17 continues, and I want show only a small part of my work. Thank you all for your attention. hgn, TheOnlyDoubleF, Radu and 17 others 5 15 Quote
ItzOmega Posted October 5, 2018 Report Posted October 5, 2018 First UE4 project. Still in process! Working on lighting, decals and props now. Glass reflections are a bit strange but I'm trying to fix it Roald, Dea, GrillusRetardus and 5 others 8 Quote
Sean Noonan Posted October 6, 2018 Report Posted October 6, 2018 (edited) ^ RTX OFF RTX ON Edited October 6, 2018 by Sean Noonan ItzOmega and blackdog 1 1 Quote
zombi Posted October 8, 2018 Report Posted October 8, 2018 i have started learning UE4. This is my result after following tutorial. Corvus 1 Quote
Dea Posted October 13, 2018 Report Posted October 13, 2018 Been playing around a bit with the Far Cry 5 level editor Some of the editor's assets are simply just too amazing for me to use though. will2k, Quotingmc, Rump3L and 9 others 12 Quote
Serialmapper Posted October 16, 2018 Report Posted October 16, 2018 de_aurelia (remake)(bombsite B) with mr. ElectroSheep's ivy Furiosa, esspho, GrillusRetardus and 18 others 19 1 1 Quote
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