RA7 Posted August 8, 2016 Report Posted August 8, 2016 Reminds of DE_PREDATOR :-) Minos, Klarkie8 and Joy 3 Quote
CWardee Posted August 10, 2016 Report Posted August 10, 2016 (edited) Been working on a small Moonbase of sorts Edited August 10, 2016 by CWardee TheOnlyDoubleF, Klassic, BJA and 32 others 35 Quote
tanganyika Posted August 11, 2016 Report Posted August 11, 2016 Working on some architecture in hammer: Quote
RA7 Posted August 11, 2016 Report Posted August 11, 2016 22 hours ago, CWardee said: Been working on a small Moonbase of sorts DE_MOONRAKER? Old 007 movie :-) Looks good! clankill3r and AndyW 2 Quote
Furiosa Posted August 13, 2016 Report Posted August 13, 2016 (edited) Just a small map. Before: After: Inside: Outside: Edited August 15, 2016 by Furiosa Bastion, blackdog, Radu and 5 others 8 Quote
Radu Posted August 13, 2016 Report Posted August 13, 2016 (edited) Soon Edited August 13, 2016 by Radu [N]awbie, slavikov4, Utopia and 3 others 6 Quote
Thewhaleman Posted August 14, 2016 Report Posted August 14, 2016 A site progression. Thanks to play testing it's starting to feel like a real site. slavikov4, Squad, Fnugz and 6 others 9 Quote
raigeki Posted August 14, 2016 Report Posted August 14, 2016 (edited) wip bombsite of my new map! Edited August 17, 2016 by raigeki Teddy Graham 1 Quote
spa Posted August 14, 2016 Report Posted August 14, 2016 Looks nice but beware of those "tiny" railings, it makes the space look huge. With environments like these its always a good idea to have something relateable in the scene that establishes scale. leplubodeslapin, CWardee, Freaky_Banana and 1 other 4 Quote
[N]awbie Posted August 14, 2016 Report Posted August 14, 2016 jd40, TheOnlyDoubleF, Teddy Graham and 8 others 11 Quote
blackdog Posted August 14, 2016 Report Posted August 14, 2016 3 hours ago, spa said: Looks nice but beware of those "tiny" railings, it makes the space look huge. With environments like these its always a good idea to have something relateable in the scene that establishes scale. I have more of a problem with the vertical railings, to me the space feels quite of the right size. Such a wide simmetry looks a bit boring though, door at the end is highly impractical. Quote
Squeebo Posted August 14, 2016 Report Posted August 14, 2016 (edited) This would look a lot better with the props lit, but I had to use fast compile; the normal compile is taking like 20+ hours though, so clearly I've done something wrong here. Is this a map anyone would be interested in playtesting if I got it optimized properly? Edited August 14, 2016 by Squeebo slavikov4, Freaky_Banana and Sjonsson 3 Quote
Vilham Posted August 14, 2016 Report Posted August 14, 2016 2 hours ago, blackdog said: I have more of a problem with the vertical railings, to me the space feels quite of the right size. Such a wide simmetry looks a bit boring though, door at the end is highly impractical. Rule of cool slavikov4 and 'RZL 2 Quote
Vaya Posted August 15, 2016 Report Posted August 15, 2016 9 hours ago, Squeebo said: This would look a lot better with the props lit, but I had to use fast compile; the normal compile is taking like 20+ hours though, so clearly I've done something wrong here. Is this a map anyone would be interested in playtesting if I got it optimized properly? looks intresting. I can look at the VMF for you if you want? Teddy Graham, clankill3r, El_Exodus and 1 other 4 Quote
Thewhaleman Posted August 16, 2016 Report Posted August 16, 2016 More graffiti, waiting to finish off this wall until I know that the door placement and stairs is where going to work or not. Furiosa, Fnugz, Joy and 10 others 13 Quote
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