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WIP in WIP, post your level screenshots!


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20 hours ago, Squad said:

Your shadows are too harsh, considering the skybox. Increase ambient lighting a bit.

Also, make sure to check "ignore surface normals" on the tree props (and other foliage props in the map).

 

Maybe sun spread angle would help here too.

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WIP for my Portal 2 mod.

A small thing a made for tf2.

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23 hours ago, Squad said:

Your shadows are too harsh, considering the skybox. Increase ambient lighting a bit.

Also, make sure to check "ignore surface normals" on the tree props (and other foliage props in the map).

Where is the green lighting in the back on the left side coming from? It looks kinda weird.

Other than that, coming along nicely :)

What does "ignore surface normals" do ? And why only do it with foliage ?

 

Futher is there more of these things ? Like disable shadows (not shadow depth) for all props?

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29 minutes ago, JSadones said:

What does "ignore surface normals" do ? And why only do it with foliage ?

Check out the example at the bottom of this page

It's useful on props like trees and plants because the models usually use a lot of single-sided polys with double-sided materials. 

Edited by spence
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19 hours ago, NATO said:

I love me some grime. Still heavy WIP, not done any kind of lighting pass (and obviously not finish meshing yet)

Looks cool !

You should take some inspiration from NS2, they have some awesome concept art that might fit your theme.

BioSphere_mediumRes.jpg

Derelict3.jpg

 

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On 5/12/2016 at 11:53 PM, nota said:

Thanks for the advice! However, I only just now realized that Ted was also making a remake. Guess I'm a year late to the party. Ah well. I'm still going to work on this, though.

I am the original author as well. I do take it as a form of flattery to see other remaking it. Interested to see where you go with it and what you learn on your way! :) GL

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