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Everything posted by Squeebo

  1. Congratulations to all the winners! Some really cool maps came out of this; really fantastic to see. Cheers!
  2. I'd love to see a contest for The Dark Mod. Would be amazing to see what people would come up with for that. It's singleplayer, which is an interesting level design opportunity and it's free which opens it up to everyone to develop for. My vote went to UT4 though, was great to be a part of the last content for that! Definitely want to get into designing maps for that, and contests are always a good incentive. There's incentive enough for people to develop for CS:GO regardless of a contest as well, what with the possibility of being included in Operations. If there was g
  3. Squeebo


    Here's a few small changes in scale to consider, I hope it's clear enough. The image on the left has re-scaled sections and the the right image is the original for comparison reference. The map was fun and has potential and the theme could definitely work well with the layout. The middle of the map felt a little confusing to me, rather unnecessarily in some ways, I very often felt I was going to be shot in the back as it has entrances on different levels and players moving over top of and under each other. I don't know what exactly I would change to improve that but I would consider makin
  4. Squeebo


    Played 20 rounds or so with bots, the layout seems pretty solid, and the scale seems good for a competitive match to me, though it does feel on the small side. It's cool that half of middle is a pit players have to travel around, helps reinforce the theme of the map. The setting feels very fresh to me, I like the direction you're taking with the visuals. This could be a viable safe plant spot, though I do assume it's not plantable as it might be too powerful: The clipping here feels a little obtrusive, I really thought I'd be able to get over there. It could be more obvi
  5. Squeebo

    [CS:GO] de_praha

    Hey! Just wanted to update this thread real quick, asking if anyone has any feedback about the map, as we've just done a playtest. So far I've got to take into consideration: May be too easy for CTs to flank Ts, at times from strange angles. Direct route to B from CT spawn is unnecessarily windy and indirect. Awkward timings in mid allow CTs to flank Ts from stairwell, can feel strange. No safe plant on bombsite B Apartment windows overlooking A might provide problematic angles. Cheers for the playtest guys! I'll see if I can make the level flow a little
  6. Squeebo

    [CS:GO] de_praha

    Very much a work in progress, but this is the map I'm going to try and focus all my attention on until it's good and done. I think it has a lot of potential. Sorry I haven't taken many screenshots yet but please do let me know if you think there's any problems with it so far. http://steamcommunity.com/sharedfiles/filedetails/?id=767048217 Gonna try and get it playtested as soon as possible before I start fleshing out all the details.
  7. I'm working on a map set in Prague, I think it's a great setting for a CS:GO map. I should really playtest it and get the layout sorted before I start detailing the whole thing though. Was a lot of fun making this facade however.
  8. Hey, ran around it today, just a few little things I noticed, for your consideration: http://imgur.com/a/m4oJV
  9. Squeebo

    [CS:GO] de_gondola

    I thought it would be prudent to start a thread for this map since it's to be playtested soon. Any and all feedback appreciated! The map is to be set in Venice, here are a few screenshots and the overview:
  10. Made my first model! Made in blender; it's a gothic ornament, hopefully for detailing a tower.
  11. Squeebo


    This map looks fantastic. Really looking forward to testing!
  12. This would look a lot better with the props lit, but I had to use fast compile; the normal compile is taking like 20+ hours though, so clearly I've done something wrong here. Is this a map anyone would be interested in playtesting if I got it optimized properly?
  13. Congratulations to all the winners! All the winning submissions are excellent choices. Cheers for the contest guys.
  14. Carsten Booth Squeebo DM-Chasm Download Link: https://drive.google.com/open?id=0Bw0uQ365Jjm3cmhHQTVYYjdOdEU Alternate Download Link: https://www.dropbox.com/s/phehrovtgn6vekt/DM-Chasm-WindowsNoEditor.pak?dl=0 “I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula )." My first map on UE4, learned a lot while making this; good times! Cheers for the contest and good luck to everyone.
  15. I agree with a lot of what you said; nice to see someone bring up a lot of these talking points and to know there's someone who shares some of these frustrations. I do hope some UX/UI developers take heed. Thanks for posting.
  16. This is horrible... Horrible news. He was a great actor. I don't know what else to say. He'll be missed.
  17. Full name: Carsten Booth Nick name: Squeebo Map name: DM-Chasm Download Link: https://drive.google.com/drive/folders/0Bw0uQ365Jjm3fjZEOHd3dFFYbWVmT1Z5SzRfSklqZzRaajRMZFNKOFkwT3NPRzJleVY4cGM I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).
  18. Another small update; I think I will upload this version for playtest. What do you guys think?
  19. Hey, long time no update, been trying to prepare my map for a playtest just recently. would be grateful for any feedback beforehand.
  20. https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Getting+started+with+map+editing
  21. Apologies! Will use the submission form from now on. Cheers.
  22. Could I have the next available playtest slot for my map de_butterfly?
  23. I was wondering if anyone on here had experience creating/importing custom models with animations into Source/CS:GO. I had planned on having the butterflies in my map be a prop_dynamic that played an animation loop of them flying around. Anyone have advice on where to start on something like this? Also thinking of making a custom butterfly particle effect, if anyone had experience with that, I'd love any advice.
  24. Butterfly garden is the plan! Hope I can get it convincing, it's definitely going to be a challenge. Small was my intention, I think I will probably move the bombsites apart slightly. Ts and CTs being thrown into combat extremely quickly was also intentional, but I think you're right, it could be improved, as it didn't seem to play out particularly as interesting as I had hoped, I will probably make some changes in that regard. Thanks very much for the comments! Makes sense to me, thanks for illustrating your points, I really appreciate it. I'm considering changing the placem
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