nicoreda Posted June 25, 2016 Report Posted June 25, 2016 (edited) Working on a World At War map (Borred about Cs:go) Sorry for the bad mapping, first time in radiant I'm looking of everything is woking in this engine ! Textures done myself Edited June 27, 2016 by nicoreda Changed pics Joy, will2k, mkandersson and 6 others 9 Quote
anonymous6366 Posted June 26, 2016 Report Posted June 26, 2016 (edited) More pictures here: http://imgur.com/a/j06Ks Edited June 26, 2016 by anonymous6366 Teddy Graham, Joy, nicoreda and 2 others 5 Quote
Guest Posted June 26, 2016 Report Posted June 26, 2016 1 hour ago, anonymous6366 said: does anyone know how to fix these shadows? it is displacements on top of a brush, do I just have to make the whole thing a displacement to avoid weird shadows like this or is there an entity i can link the brush too? Quote
Joy Posted July 3, 2016 Report Posted July 3, 2016 A little project I've been working on. Teddy Graham 1 Quote
TheGuma Posted July 5, 2016 Report Posted July 5, 2016 Sometimes, putting up a picture for a comparison helps put things in perspective, so there you go; BeFoRe After Here's the overview of Bombsite A, though very WIP of course! Aaaand Bombsite B, also, fun stuff, that car is actually a func_vehicle from de_jeepathon2k. I usually full compile my map for 6 hours, so when I playtest it to make sure everything is going well I also like to have some fun, such as driving randomly made vehicles around a map. It'd be fun to make a version of Dust2 where you can ride in the streets, which I'll probably do. Don't worry though, the map will not have the car, it's there for me to toy around! I may include it in the playtest if and when I do it, and if people want it to be there. Fnugz, Squeebo, rosk and 3 others 6 Quote
TheGuma Posted July 5, 2016 Report Posted July 5, 2016 (edited) 7 minutes ago, Wrakke said: wat Edited July 5, 2016 by TheGuma Fnugz, Lizard, JustFredrik and 3 others 6 Quote
pB. Posted July 8, 2016 Report Posted July 8, 2016 There's something about lights on wood Logic, Fnugz, Vaya and 8 others 11 Quote
tomm Posted July 8, 2016 Report Posted July 8, 2016 aesthetic I thought I was looking at UE4 for a moment. voodoochopstiks 1 Quote
122jimbo Posted July 10, 2016 Report Posted July 10, 2016 (edited) My first screenshots released publicly about my new DE map called de_slums(NAME might Change) I am in the process of creating! Edited July 10, 2016 by 122jimbo JSadones, cashed, Utopia and 7 others 10 Quote
Bastion Posted July 10, 2016 Report Posted July 10, 2016 Latest piece to one of my Fallout 4 projects, slowly approaching official game level of detail. OrnateBaboon, Vaya, Logic and 2 others 5 Quote
OrnateBaboon Posted July 11, 2016 Report Posted July 11, 2016 Been working on a CSGO map. Trying to establish the theme. One of the things I was wondering about is whether the location (it is well-known) and maybe the most obvious map name can be determined from these images. Hopefully it is possible, since that will mean I am on the right track! Squad, RivFader, Logic and 13 others 16 Quote
Sjonsson Posted July 11, 2016 Report Posted July 11, 2016 Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though! Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects. Some more WIP shots. xzi, K, rosk and 12 others 15 Quote
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