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WIP in WIP, post your level screenshots!


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Posted
1 hour ago, anonymous6366 said:

does anyone know how to fix these shadows? it is displacements on top of a brush, do I just have to make the whole thing a displacement to avoid weird shadows like this or is there an entity i can link the brush too?

 

Posted

Sometimes, putting up a picture for a comparison helps put things in perspective, so there you go;

BeFoRe

kljUXsK.jpg

After

oAHnXYg.jpg

Here's the overview of Bombsite A, though very WIP of course! :)

LFhLVBO.jpg

Aaaand Bombsite B, also, fun stuff, that car is actually a func_vehicle from de_jeepathon2k. I usually full compile my map for 6 hours, so when I playtest it to make sure everything is going well I also like to have some fun, such as driving randomly made vehicles around a map. It'd be fun to make a version of Dust2 where you can ride in the streets, which I'll probably do. Don't worry though, the map will not have the car, it's there for me to toy around! :P I may include it in the playtest if and when I do it, and if people want it to be there.

gjV6lIu.jpg

Posted

Here's some WIP of the entry I wasn't able to finish in time. Still going to finish it though! :)

Currently doing art and lighting rework. Still haven't used any decals or vertex painting which will be the final pass. Gonna get a lot more vegetation in there and lastly some fitting post-process effects.

 

Ef3QtS1.jpg

Some more WIP shots.

HXM0S6e.png

OAV5g43.png

c5sPmqW.png

x7wSz5U.png

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