RivFader
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RivFader last won the day on May 15 2016
RivFader had the most liked content!
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RivFader reacted to a post in a topic: The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
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RivFader reacted to a post in a topic: The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
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RivFader reacted to a post in a topic: The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
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RivFader reacted to a post in a topic: The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
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RivFader reacted to a post in a topic: What I'm Working On
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maxlevelboi reacted to a post in a topic: [CS:GO] Thrill
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RivFader reacted to a post in a topic: Counter-Strike: Global Offensive
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I really wish Space Soldiers or Vega Squadron were in the playoffs instead of QBF, but it was not meant to be. Overall these playoffs should be alright though.
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RivFader reacted to a post in a topic: [WIP] de_biome
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RivFader reacted to a post in a topic: What I'm Working On
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I play Aztec, Militia and Italy regulary.... And as much as I can see the point of removing them from competitive, why not keep them in the gamefiles? Lots of custom maps used the Aztec textures for example.
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blackdog reacted to a post in a topic: Counter-Strike: Global Offensive
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RivFader reacted to a post in a topic: Counter-Strike: Global Offensive
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El_Exodus reacted to a post in a topic: Counter-Strike: Global Offensive
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Vaya reacted to a post in a topic: Counter-Strike: Global Offensive
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Still, I always feel sad when initial content is removed. And yes, I actually played Aztec and Militia....
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What an update. On the one hand I am glad they added some new maps (even though I really don't get why Austria and Insertion over stuff like Santorini or Season), on the other hand... just removing Militia (even though they reworked parts of it) and classics like Aztec and Dust from the entire games feels just wrong. Was that really needed? I mean, they could have just made a new Community Rotation instead of removing things. Still not sure if the new modes will work out in the end, but at least they add new content to the game. Speaking of which... why do none of the new modes, weapons, maps they added after the initial release have any achievements? It seems Valve is kinda lazy with their implementation here.
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Beck reacted to a post in a topic: Warhammer Vermintide 2
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Dark reacted to a post in a topic: Warhammer Vermintide 2
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Surprised there is no thread for this yet here. It's a good horde game set (obviously) in the Warhammer universe - basically Left 4 Rats with a melee focus and ingame loot system. Also kinda hard and very addicting. Is anyone else playing the first game or excited for this?
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This Eleague major is already setting the bar.. for most disorganized major tournament. Massive cheating problems, terrible seeding, tons of delays, etc. Valve, CEVO and Eleague are really disappointing everybody atm...
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Remember when they changed the doors?
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Really pleased with the look so far, but obviously disappointed at the lack of changes to the layout. I still hope Valve invests more into the mappool of their game in general though. We need a dedicated "Best of Operation" maprotation, at least an attempt to bring every map (even the unpopular, reserve rotation ones) up to par and a genuine effort to revitalize custom servers and custom maps as a method of longterm engagement with the game.
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blackdog reacted to a post in a topic: Counter-Strike: Global Offensive
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Beck reacted to a post in a topic: Counter-Strike: Global Offensive
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Afaik companies who already organize big tournaments propose their plans in case they get "declared" a major and then Valve chooses between the offers... which would be a completely dumb system, really. Way too arbitrary. Also, Dust 2 Rework got teased.
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Beck reacted to a post in a topic: Counter-Strike: Global Offensive
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Squad reacted to a post in a topic: Counter-Strike: Global Offensive
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Indeed. Most Asian teams don't get the chance to play in an open qualifier and there are VISA issues all over the place. The fact that both the qualifier and the major itself are all so crammed together within one month in the same city also means that travel costs will be a big factor for teams with less cash. Not to mention that some minors are arbitrarily set to a date that is booked by other important tournaments as well so teams who rightfully earned their place in these other tournaments have to forfeit their spot just to have a shot at the major. And at the same time, DotA gets a schedule that is planned for years ahead which results in a much better competitive landscape as other tournament organizers can actually plan around the big tournaments.
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New Major announced... with a questionable timetable to say the least. Why is it so hard for Valve to actually give a fuck about games other than Dota?
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That would be great. (Still want an operation-based permanent mappool though)
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Ha, I was about to post the same. On the one hand I am glad we will get new maps, but on the other hand.. why replace? There is plenty of room for another map rotation based on the most popular Operation maps! Also, I quite enjoy playing Italy, Office and Militia and would be quite sad to see them go
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THis is breathtaking.