RivFader

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RivFader last won the day on May 15 2016

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About RivFader

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  1. I liked what I saw of Opera back then during Mapcore playtests, I am a big fan of sewer entrances personally. Let's see how this design evolved, hope it works out alright!
  2. Now this is something I didn't expect. Thoorin's recent wave of content is really interesting and covers quite a few aspects, but even then a long interview about map design is quite special. Cool stuff
  3. Negev 2000$... What.
  4. Am I the only one who finds their "security system" quite scary? A little bit too Orwellian for me.
  5. Thanks for clarifying this piece of trivia, everyone. About Militia: I agree that removing the plank in favor of a jump is a strange decision considering they overall improved the movement on the map, but I assume it has deeper balancing reasons we can't comprehend yet. I also hope that Valve continues to revamp non-active duty maps, filling up the two neglected groups with popular Operation maps in the progress. If Valve actually commits some time and effort into this, the overall quality of the game would increase yet again.
  6. So apparently David Johnston was involved in the creation of De_Canals, at least according to the Wiki. That's interesting. Also, Valve just changed quite a bit on Militia. I like that they try to improve the Non-Active Group maps now; even if they are not viable in competitions they are still part of CS history and deserve to be polished and fixed.
  7. We really need unranked MM.
  8. I really don't get why Agency or Season aren't in the game already. every week we get a "Season pls Volvo" thread on reddit and it seems to be consensus that Agency is by far the most popular recently released Hostage map. Just add them to the base game, you have some room for it now and they are certainly better than Assault... Meanwhile, maps like Concert or Waterfall get shafted
  9. We know every rotation has 6-7 maps based on previous Active and Reserve Duty rotations. After the split we had Vertigo, Aztec and Dust in Reserves and Italy, Office, Militia and Assault in Hostage. Now that Canals has been added, we have 3 slots left. + Siege, Agency for Hostage and + Season and Santorini for Reserves would still leave us with one free slot for other maps if Valve plans to add more, yet includes community favourites. Speaking of maps and the Operation, though.... https://www.reddit.com/r/GlobalOffensive/comments/5zu5mo/using_a_flash_decompiler_i_found_this_sprite_of/ I really don't get why they included older maps instead of Concert or Waterfall. They are nice, but after over a year, more maps deserve the honor of getting into an Operation. especially if they are as polished as the two. And as I said before, it is clear the community wants Agency to be a permanent map. Just do so and add Concert instead..... Also, it is time for Valve to work on the non-active maps as well - besides Italy :P. A lot of smaller bug fixes should happen at least, maybe even implement bigger map changes to makes all of them more viable in competitive play. Aztec and Vertigo have tons of alternate layouts on the workshop that try to do exactly that, they should look at it.
  10. This map needs a lot of work, but remember how Overpass started and how great it is today. I have no doubt that Canals will be good and viable in a year. Also, still 3 slots left for both Hostage and Reserve Groups.Santorini, Season, Agency, Siege... I am looking at you
  11. This looks really promising, i hope I can play the finished version one day.
  12. No idea, but I personally hope Santorini gets added to the vanilla game. Valve finally split up the Reserve Duty into CS and DE maps, so it would be logical to fill them up with the most beloved community creations. For me that would be Siege and Agency for CS (though I get the feeling a LOT of people would enjoy the addition of Cruise or Workout as well) and Santorini, Season for DE. Other DE candidates - though less likely - for me would Lite, Fire and Ali and maybe Mill, but let's be serious here for a second.
  13. You tease
  14. I'd say you are actually more likely to get into an operation with a well-made hostage map because there are just so little available atm.
  15. Anything but normal defusal, really. The other game modes have been neglected far too long. I like text_fish's idea of working on a more or less abstract theme.