Jump to content

General Vivi

Moderators
  • Content Count

    2,829
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by General Vivi

  1. After making the jump to indie life from AAA, there is no way I could ever go back to working in an office. I do miss people and the organic conversations that would occur, but the ability to make my own hours and live where I want has been amazing so far. I REALLY don't miss office politics... I have a feeling those people will be weeded out quicker now, since they have to actually produce work. I was in a discussion a couple of months ago where I asked a few company leads if they were worried about retention. Since people might be less likely to stick around if there are high levels of BS at a studio. Why stress when you can just switch jobs without moving. We'll have to see how that pans out I guess. Have any of you gents felt that? Or are you more laser focused now than you were before? Maybe less distractions? More? I know my dog is happy to have me at home all day XD.
  2. This map is hella gorgeous. VERY NICE WORK.
  3. We have a beta sign up going atm. If you sign up and get in, you'll have an early start on the Level Editor tools. https://store.steampowered.com/app/964800/Prodeus/
  4. Ganna bring back Interlopers.net and Iwannamap.com LETS GO
  5. Still work in progress.
  6. Get making / get playtesting / get reworking / fail fast, learn fast. Screwing over the player isn't funny. Make sure you break down your ideas into smaller digestible chunks. Give each moment it's own breathing space.
  7. General Vivi

    Cobblestone Changes

    I like the changes to A, feels like the angles have purpose now. Might be a bit noisy still, but I think it's nice.
  8. My first attempt at jumping back into 3d simple art stuff. I used to do this back in the day and really enjoyed it. I might pick it back up again, it's pretty calming and fun to mess around with. https://twitter.com/generalvivi/status/1175083119877218304?s=20
  9. Still one of my favorites from a few years ago. Sad to hear about the studio shutting down. Great mix of stealth and action and narrative. HIGHLY recommend.
  10. In order to push myself, I organized Wednesday, Thursday, Friday to be the only days I could work on this new layout, one or two gameplay tweak days, and then next week will be environment art. So far so good. DAY 1 DAY 2 DAY 3
  11. Some more before and after hotness! It's so much fun to just relax everyday and make levels!
  12. Based on some feedback I got, I reworked the lights a bit, got rid of some overly bright glass, focused the view on the path. Feedback is always welcome! Thanks again.
  13. yeah, I did a quick second pass on that area. I forgot to mess with the stairs and then added some extra lights by the door. switched some stuff up. Doesn't help that our default door is black, but could be reworked in the future. Just trying to work fast! I'll do another pass on these areas later. Thanks for the feedback! Loving the tools! Fun and fast to work!
  14. Been mapping a lot more recently, art stuff is going great! https://twitter.com/generalvivi/status/1150941313518526466
  15. I've been pretty spoiler free on this from the beginning, it's been hard to hold back this long tho. plz hurry and finish.
  16. We've updated our tools a bit to speed up brush creation.
  17. Awesome stuff guys! @Comfort Jones That looks great! @Rump3L can't wait to see where this goes!
×
×
  • Create New...