SirK Posted November 1, 2015 Report Share Posted November 1, 2015 Im building a Demolition / DM Map atm. Very early wip - tell me what you think! Gale, leplubodeslapin, Radix and 1 other 4 Quote Link to comment Share on other sites More sharing options...
TheGuma Posted November 3, 2015 Report Share Posted November 3, 2015 Some more conceptualizing. I have no idea how I will remake the Kremlin's palace though D: slavikov4, mr.P, Gale and 1 other 4 Quote Link to comment Share on other sites More sharing options...
mr.P Posted November 4, 2015 Report Share Posted November 4, 2015 finally got the camo net shadows to work, remade A bombsite Vaya, SirK, Gale and 7 others 10 Quote Link to comment Share on other sites More sharing options...
TheGuma Posted November 4, 2015 Report Share Posted November 4, 2015 Woah, long day! I was worried I wouldn't be able to do it, but now that I did I just HAD to share this!You might be thinking it's just a flat plane palace texture inside the 3D skybox, but nope.It's actually a model! I'll keep improving the model as I go, but for now I think it doesn't look too bad from long distance. I've also added Phong to make the structures look more natural and real, because Phong directs the shading from the sunlight inside the engine and not the texture itself. Klems, slavikov4, will2k and 7 others 10 Quote Link to comment Share on other sites More sharing options...
Squad Posted November 4, 2015 Report Share Posted November 4, 2015 That looks pretty cool, TheGuma TheGuma 1 Quote Link to comment Share on other sites More sharing options...
D3ads Posted November 7, 2015 Report Share Posted November 7, 2015 Oooh a map inside the Kremlin walls? Looking very nice, although it looks like St Basil's is right next to Spasskaya Tower, might want to move it back a bit Look forward to more... Quote Link to comment Share on other sites More sharing options...
AxeliNo Posted November 10, 2015 Report Share Posted November 10, 2015 (edited) Started working on a CS:GO remake of de_piranesi. I simply downloaded the CS:S vmf and worked from there. So far I have deleted all props I didnt have (I dont have CS:S) and started replacing the blank textures with dev textures. When Im done I am going to work on layout and then custom textures.Here are som screenshots of CT-spawn (which I have textured completely) and the beginning area. If anyone with CS:S could give me a radar pic with all the names that would be great.EDIT: Also, the two last screenshots are from a weird bug I found when I dropped a flash on the boxes at A. Edited November 10, 2015 by AxeliNo Logic and Gale 2 Quote Link to comment Share on other sites More sharing options...
SamCom Posted November 12, 2015 Report Share Posted November 12, 2015 (edited) Noodling in Unreal 4, put together a small scene using the free Infinity Blade assets, walkthrough video: Edited November 12, 2015 by SamCom Logic and SPY_JOHN 2 Quote Link to comment Share on other sites More sharing options...
JaCuS Posted November 12, 2015 Report Share Posted November 12, 2015 Cruckz, FMPONE, RaVaGe and 3 others 6 Quote Link to comment Share on other sites More sharing options...
voyager Posted November 12, 2015 Report Share Posted November 12, 2015 Nice brushwork mjens 1 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted November 12, 2015 Report Share Posted November 12, 2015 This is a) fantastic b) a little too realistic for TF2 imo mjens and jackophant 2 Quote Link to comment Share on other sites More sharing options...
will2k Posted November 13, 2015 Report Share Posted November 13, 2015 Went back to my small test map for the NYC night setup (older post from July 2015 link) further tweaking and darkening the 3D skydome. I'm also toying around with illuminated buildings windows using selfillum masks. FMPONE, mr.P, El_Exodus and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Guest Posted November 14, 2015 Report Share Posted November 14, 2015 (edited) csgoedit: Inserting image doesn't work for some reason, so have a link instead.edit2: I fixed it. Thanks, SotaPoika. Edited November 15, 2015 by Wrakk Quote Link to comment Share on other sites More sharing options...
mr.P Posted November 14, 2015 Report Share Posted November 14, 2015 looks good,I'd change the corner trim to something that matches the foundation stones more, and cut the depth of the window trims to a 1/3, perhaps subdivide the roof and add some details; like this http://images.akamai.steamusercontent.com/ugc/518259462802786753/CE2620D9C31F0EFEC1A0C9DF93D4C2F05775E002/ Quote Link to comment Share on other sites More sharing options...
ShockaPop Posted November 15, 2015 Report Share Posted November 15, 2015 csgohttp://imgur.com/Q6TSPHpedit: Inserting image doesn't work for some reason, so have a link instead.Insert it with the file-ending, then it'll work (add .jpg at the end and it'll lead to the actual image, not just the page with the image). Quote Link to comment Share on other sites More sharing options...
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