geX Posted November 18, 2015 Report Posted November 18, 2015 Latest WIP from Doom 3: PhobosWhen you still have areas to build, and you played SOMA FMPONE, Gale, blackdog and 3 others 6 Quote
sock Posted November 19, 2015 Report Posted November 19, 2015 This thread needs more low poly, crispy pixel, retro goodness! will2k, 2d-chris, Squad and 20 others 23 Quote
mjens Posted November 19, 2015 Report Posted November 19, 2015 Sock, you're amazing. Stuff you're doing is just jaw-dropping... <3 sock 1 Quote
2d-chris Posted November 20, 2015 Report Posted November 20, 2015 Yeah sock that's really tight man, if I look at it any longer I might need the sock for something else. MaanMan, Pampers, will2k and 8 others 11 Quote
sock Posted November 20, 2015 Report Posted November 20, 2015 @seir, thank you very much, made my day! @2d-chris, errrr now I need a shower! MaanMan and mjens 2 Quote
snaipers96 Posted November 22, 2015 Report Posted November 22, 2015 Hey, can you guys check out my pam I'm working on for the last few months? The detailing is not even started, I have been purely focused on the gameplay balancing, but playing with bots doesn't give me any answers. So can you give me some constructive critisism and feedback?Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=487172748 Quote
Teddy Graham Posted November 23, 2015 Report Posted November 23, 2015 (edited) de_Lodge beta. http://steamcommunity.com/sharedfiles/filedetails/?id=560952727 Edited November 23, 2015 by AsianPixelXXXV Quote
[N]awbie Posted November 23, 2015 Report Posted November 23, 2015 Logic, Bevster, tomm and 8 others 11 Quote
Quotingmc Posted November 23, 2015 Report Posted November 23, 2015 (edited) I am liking the irregular geometry already and custom sign Edited November 23, 2015 by Quotingmc [N]awbie 1 Quote
Lizard Posted November 23, 2015 Report Posted November 23, 2015 Is brushwork fine? hr_ textures are meant to be used with 0.125 scale Quote
Tensei Posted November 23, 2015 Report Posted November 23, 2015 hr_ textures are meant to be used with 0.125 scale Why's that? I feel like the bricks would look like tiny ants. Well, for appartment, it could be better for first floor bricks to be smaller scale. Are they meant to be used 0.125 scale because the textures are like "high definition/quality/resolution" I think, they still look fine even if streched to 0.3 Well, anyways, i will see how it looks with 0.125 and 0.250 Quote
Lizard Posted November 23, 2015 Report Posted November 23, 2015 Why's that? I feel like the bricks would look like tiny ants. Well, for appartment, it could be better for first floor bricks to be smaller scale. Are they meant to be used 0.125 scale because the textures are like "high definition/quality/resolution" I think, they still look fine even if streched to 0.3 Well, anyways, i will see how it looks with 0.125 and 0.250 Its up to you how you use them at the end. They are 1024X1024 so scaling them down gives you a 1024 texture on 512 block. Tensei 1 Quote
Tensei Posted November 23, 2015 Report Posted November 23, 2015 Its up to you how you use them at the end. They are 1024X1024 so scaling them down gives you a 1024 texture on 512 block.Well, i did test it. For basic walls and stuff, in some cases it looks way better. But what i am working on is going to have a lot of scales that go from 0.125 (maybe even less) - 0.300. Anyways, thanks for info! Quote
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