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About Gale
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Rank
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- Birthday 08/08/1993
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Steam
See About me!
Profile Information
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Real Name
Drew
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Location
Maryland
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That50'sGuy reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Gale reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Gale reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Gale reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Gale reacted to a post in a topic: [CS:GO] Residence [Waterfall]
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Gale reacted to a post in a topic: WIP in WIP, post your level screenshots!
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Crap, I didn't actually mean for them to be weirdly huge, but if it works it works! Something to note for the future for sure.
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I have been extremely lucky only the ever have this happen to me once. I managed to somehow get all of the best team mates from gold all the way to diamond in one season...
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Gale changed their profile photo
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I haven't posted here in a very long time, and I feel inclined to share so here goes nothing! The first set of screenshots are of a church i'd slapped together. It's all BSP minus the benches and statues. This is a sci-fi sketch but it's due for a complete makeover. There is a lot of wasted geometry, and if hope it to be a complete map(and I do!) I'll need to refine it a bit. This is a bunker that I was commissioned to do for a military RP map. There are more screens but I don't want to take up too much space. These last 2 are two textures I worked on. Th
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Since I've had no internet for the better part of 3 months I decided i'd try to make something pretty, even if the gameplay turns out to be bland, or if some things make no sense: It's a WIP practice map, I hope you enjoy! Sorry about the video being on rails, and the actual quality of the video being balls. I've had to use Mc. Donalds internet for a while now, and 200 MBs of video takes an hour-and-a-half to upload. I chose to post a video because you can't hear soundscapes through screenshots. Thanks to the authors of Agency, and Watersource for their assets!
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Thank you!
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The Source Engine I know what I want it to be, just not how to execute it! What I'm going for is a floor panel that was made to be easy to clean, and to be used in a moderately high pressure environment, hence the rivets and seemingly stamped panels. The specular mask you see(the dots) is a super thin coating - I'm just going to say graphene - that is anti-microbial, and durable. The underlying metal would be a brushed metal to enable to coating the be affixed to the surface(like similar process electroplating, or hydrographing, I'd gather). Despite all that, that advice with
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Thank you, sir!
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Could you show me the wireframe of the ceiling? I've been trying to figure out how to make that shape in source forever now.
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Looking good, I'll look into it, but right now I've been awake for well over a day and should get some rest. I'll let you know what I think!
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So, I decided that I'd make my first texture from nothing but a white canvas, but I'm stuck(said texture is attached). I'm to the point( I think) of where I should start putting in detail. I'm Going for something sci-fi here, but I have no idea where to start. As you can see on the image that shows GIMP, I do have a detail layer, but it's just a grey metal texture. If you need any more info please let me know ans I'm not sure what kinds of details to include!
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I figured, after a hacker was paid to try to extort the VMF out of me, and took over some of my accounts, that it'd be a good time to post this so people know I'm the one to did the work on it: http://imgur.com/a/dnHAX This is a gallery of a (sigh...) downtown edit I was payed to do. Now that I'm finally done with this(minus bug fixes for the next forever), I think I'll move onto CS:GO mapping. Here are some images from the gallery: This map is quite literally 2 maps stacked on top of eachother. The islands you see are the bottom half, and they were made from scratch, I made my own soun
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I'd like to thank everyone for the invaluable feedback you've given me! I'm ready to start mapping again, and definitely have to motivation to work on a new project.
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Thanks for the advice, mate! I had a talk with a friend a little bit ago where he stated that I should ask "What happened to make the environment look the way it does?" and that certainly pointed me in the right direction, although I don't think it can be applied wholly to a super clean/perfect looking environment. As always, Any more comments would be appreciated!
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To start off, I've only been mapping seriously for 1 - 1/2 years, and have improved quite a bit over that time period(I'm amazed at how fast you can learn a skill). Right now, I'm working with the Source engine, and I know the next step for me is going to be asset creation(ie. Material Design, Modelling, and much much much later Programming), but as far as level design goes I'm at a loss. I've read all of the articles on the sticky, and even though when I read over them once or twice I notice new things, I really lack in execution. As far as technical knowledge goes in the Source engine, I'm p
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Merry Christmas, everyone!