nicoreda Posted December 2, 2015 Report Posted December 2, 2015 If it all is made of group of small models, won't it impact performance ?Yeah I think it can impact performances but I'm not sure if it's only in hammer or also ingame. I have to check that, but it's possible since it do bad perf with multiple prop_static of grass. leplubodeslapin 1 Quote
Tensei Posted December 2, 2015 Report Posted December 2, 2015 Yeah I think it can impact performances but I'm not sure if it's only in hammer or also ingame. I have to check that, but it's possible since it do bad perf with multiple prop_static of grass.Well, why don't you take a bit more time and make the whole cave a single model. Well i don't know much about modeling, and i don't know how will engine react to whole area being as model, but i know that few games levels are literally made from models nicoreda 1 Quote
nicoreda Posted December 2, 2015 Report Posted December 2, 2015 Well, why don't you take a bit more time and make the whole cave a single model. Well i don't know much about modeling, and i don't know how will engine react to whole area being as model, but i know that few games levels are literally made from models Making bigger parts... yes but not entirely. I'm scared about the lighting on this engine with models, I really don't know for now. I'm in a state of making an "asset store" (I don't know the name in english, but making all models I need to make a map with them).I have made this level http://steamcommunity.com/sharedfiles/filedetails/?id=135458640 using a lot of single part models, without performances problem on a GTS 250, so I think it's not necessary, well I'll see, thanks for the feedback Tensei 1 Quote
TheGuma Posted December 2, 2015 Report Posted December 2, 2015 While it is not a bad idea, Source is also good at handling displacements and brushes on its own as long as you know what you're doing.Of course, props are more efficient when it comes to very detailed subtle things such as windows, trims, corners, props and other details, but I don't think making the whole map out of them is a great idea.Some things such as penetration, different graphic cards handling the map and collisions come into mind.For example, the ground in the screenshot outside could be easily replaced with displacements, and to make it look just as good you could have a good texture on it.There's a new feature that allows you to use Phong on non-model surfaces, so you could experiment with that too.Just some of my thoughts, the screenshots look superb, it doesn't even look like Source engine! nicoreda 1 Quote
nicoreda Posted December 2, 2015 Report Posted December 2, 2015 While it is not a bad idea, Source is also good at handling displacements and brushes on its own as long as you know what you're doing.Of course, props are more efficient when it comes to very detailed subtle things such as windows, trims, corners, props and other details, but I don't think making the whole map out of them is a great idea.Some things such as penetration, different graphic cards handling the map and collisions come into mind.For example, the ground in the screenshot outside could be easily replaced with displacements, and to make it look just as good you could have a good texture on it.There's a new feature that allows you to use Phong on non-model surfaces, so you could experiment with that too.Just some of my thoughts, the screenshots look superb, it doesn't even look like Source engine!Currently I got this http://images.akamai.steamusercontent.com/ugc/403433347029526183/D7898D24DBF3B02A32A206B548A99658B5F761E1/ (not as screenshot to not spam forum about my content) I set the floor as displacement here.I know it's bad on source making entirely model, because there is no vis, so you have to cut with brush manually every pieces, so you have bsp behind models etc... I really hope Source 2 for cs:go will fix this issue. Quotingmc, leplubodeslapin and [N]awbie 3 Quote
[N]awbie Posted December 3, 2015 Report Posted December 3, 2015 Working on t-spawn Lizard, Smileytopin, Quotingmc and 7 others 10 Quote
Squad Posted December 3, 2015 Report Posted December 3, 2015 Forbitten? Quotingmc, cashed and Fnugz 3 Quote
Quotingmc Posted December 3, 2015 Report Posted December 3, 2015 (edited) Also, get to know where it is set, LA heh? Sounds awesome! Getting a feel of the style for my map. Debating right now over if I want to go with day or night, I like the sunset but night would be cool and not to hard as most of map is close to walls (To attach lights to) or indoors: Edited December 3, 2015 by Quotingmc slavikov4, Logic, Utopia and 1 other 4 Quote
[N]awbie Posted December 4, 2015 Report Posted December 4, 2015 (edited) Forbitten? Yup? E: Oh it was supposed to have dd instead of tt sorry my bad :D Edited December 4, 2015 by [N]awbie Tensei and Squad 2 Quote
FMPONE Posted December 7, 2015 Report Posted December 7, 2015 Having some fun with UE4, might make a little level. It takes about 1/1000th as long as using Source, that's for sure ShockaPop, Gale, Lizard and 14 others 17 Quote
VIOLATION Posted December 8, 2015 Report Posted December 8, 2015 OrnateBaboon, [N]awbie, Teddy Graham and 11 others 14 Quote
FMPONE Posted December 10, 2015 Report Posted December 10, 2015 UE4 experiment day 2 Thurnip, OrnateBaboon, leplubodeslapin and 8 others 11 Quote
will2k Posted December 10, 2015 Report Posted December 10, 2015 UE4 experiment day 2I can see Santorini's reworked mid is going on pretty well Smileytopin, pB., Lizard and 1 other 4 Quote
Quotingmc Posted December 10, 2015 Report Posted December 10, 2015 (edited) Playing with some ideas for the inside sections of de_sawmill:Ignore glitched lighting, I am gonna brighten the whole thing up and fix that. Edited December 10, 2015 by Quotingmc Logic, Waspi, Vaya and 1 other 4 Quote
KeyserSoze93 Posted December 11, 2015 Report Posted December 11, 2015 (edited) Hi!I just completed this time travel level in Portal 2, and i'd be eternally grateful if you would play my level on Steam and provide some feedback! Any and all feedback is appriciated, i'm here to learn! Here are some screenshots:Thanks in advance!http://steamcommunity.com/sharedfiles/filedetails/?id=568614234 Edited December 11, 2015 by KeyserSoze93 Vaya, Lizard, OrnateBaboon and 6 others 9 Quote
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