kinggambit Posted October 20, 2015 Report Share Posted October 20, 2015 (edited) been a while since I tested this map, looks like its coming along good, are the screen taken from a final compile? (-staticproppolys -textureshadows -staticproplighting etc) and do you have any cc?Yeah, it was my first final compile with HDR. A lot more lighting issues than I thought. I have some lighting tweaks to do (and add CC!) Wooh! Thanks for the solid feedback! Lots of good ideas. Excited to get as many of those ideas into my map. +1 sand garden, that water was always bugging me. Although isn't that a japanese thing? Mixing different asian cultures is pretty ignorant and it happens way too often.There's quite a lot of Korean temples and palaces that have bodies of water i.e. It's hard to say though. I'm admittedly ignorant and did research as I went along. There's some distinct differences I've found but there's a lot of similarities as well.I want to try the rock garden at mid but korean gardens dont have that "zen garden in a box" style as japan's (granted, lack of planning forced my layout at mid to be rectangular and less naturally shaped) Edited October 20, 2015 by kinggambit Quote Link to comment Share on other sites More sharing options...
tomm Posted October 20, 2015 Report Share Posted October 20, 2015 yeah I was referring to the sand garden being a japanese thing but I could be wrong. Quote Link to comment Share on other sites More sharing options...
will2k Posted October 20, 2015 Report Share Posted October 20, 2015 Squad, leplubodeslapin, Cruckz and 6 others 9 Quote Link to comment Share on other sites More sharing options...
Tensei Posted October 20, 2015 Report Share Posted October 20, 2015 So much reminds me of DOD:S style Quote Link to comment Share on other sites More sharing options...
mr.P Posted October 20, 2015 Report Share Posted October 20, 2015 (edited) you know you are close to release when making the overview img, anyways don't mind the background on the loading screen that will be changed once the map is done, was hoping some friend could hook me up with some pimped out img...was concerned about the file size, but after some opting its down to 71 mb (without any severe quality loss) and that includes keeping the 4096 backdrop textureyou guys can test it here (there are some obvious bugs etc) http://steamcommunity.com/sharedfiles/filedetails/?id=446241636got some clipping and minor tweaks left before the pitchforks can rip it apart, once its done and released I will remove the public access for the map and keep it private for testing, (screens are taken on potato laptop) Edited October 20, 2015 by mr.P Vaya, will2k and slavikov4 3 Quote Link to comment Share on other sites More sharing options...
Vaya Posted October 20, 2015 Report Share Posted October 20, 2015 [snip] Biggest issue imo is the lack of shadowing/contast on certain props. Seems brighter than the surface of the sun in areas due to thisVery nice apart from that! I like VIOLATION, El_Exodus and Smileytopin 3 Quote Link to comment Share on other sites More sharing options...
mr.P Posted October 21, 2015 Report Share Posted October 21, 2015 Biggest issue imo is the lack of shadowing/contast on certain props. Seems brighter than the surface of the sun in areas due to thisVery nice apart from that! I likespanks,lets hope we get ssao on models for christmas! the balconies and windows pops a little for me, was hoping not having to bake ao for the wall props since they all share the same material, but if it has to be done it has to be done,also noticed that some of the polys on the siderwalks and some barriers are lit incorrect, disabling vertex lightning might solve that, Vaya 1 Quote Link to comment Share on other sites More sharing options...
RivFader Posted October 21, 2015 Report Share Posted October 21, 2015 Haha, that Pasha graffiti. I really like the middle area, looks stunning. However, I am not sure if the removal of the towers was a good idea. Sure, they were a bit gimmicky but they had a unique flavour to it. What kind of ideas did you have in mind while designing the remake and why did you choose these in the end? I am curious. mr.P 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted October 21, 2015 Report Share Posted October 21, 2015 So much reminds me of DOD:S styleLes évènements de cette carte se déroulent dans un petit village Breton au nord de la France et puisque...Ooops, excuse my French So yeah, as I was saying , the map is based on old villages in the region of Bretagne (mainly Locronan and Saint-Suliac among others)LocronanSaint-SuliacThe action in DOD:S takes place in Normandie among other places, and Normandie is right next to Bretagne... hence the somehow similar architectural style (I'm not taking reference from DOD though) ElectroSheep, mr.P and El Moroes 3 Quote Link to comment Share on other sites More sharing options...
Vaya Posted October 21, 2015 Report Share Posted October 21, 2015 spanks,lets hope we get ssao on models for christmas! the balconies and windows pops a little for me, was hoping not having to bake ao for the wall props since they all share the same material, but if it has to be done it has to be done,also noticed that some of the polys on the siderwalks and some barriers are lit incorrect, disabling vertex lightning might solve that, The missile launcher thing is another example of this. It seems to have some form of self-shadowing (going by your screenshots above- at work so I can't check in game) but it seems kinda weak. not sure if pumping up the shadow control would help if these are just dynamic ones? mr.P 1 Quote Link to comment Share on other sites More sharing options...
mr.P Posted October 21, 2015 Report Share Posted October 21, 2015 The missile launcher thing is another example of this. It seems to have some form of self-shadowing (going by your screenshots above- at work so I can't check in game) but it seems kinda weak. not sure if pumping up the shadow control would help if these are just dynamic ones?ya, will see what I can do, that mesh is wee headache because of collision etc, so will probably need a little rework, amt I'm pretty antsy to start with the next project anyways, the latest addition is the heat hotel landmark, similar to the bell tower in inferno it can be seen from most key areas in the map, and will hopefully help with navigation slavikov4, will2k, kinggambit and 2 others 5 Quote Link to comment Share on other sites More sharing options...
R-C-MAN Posted October 21, 2015 Report Share Posted October 21, 2015 (edited) Here is some of my current projects/ideas for InsurgencyMy Vietnam Map for the upcoming Vietnam mod for Insurgeny.http://images.akamai.steamusercontent.com/ugc/642119685364351036/CE3BA67071D020C6ADA450F9BD3D0021199766CC/My Next map for Insurgency call Miranshhttp://images.akamai.steamusercontent.com/ugc/645496115491972775/BABA7FA0DE4041DBCBF8A731B4591222807C6E43/http://images.akamai.steamusercontent.com/ugc/686026792718359984/BCB16745F3D8F40FF650E33FFE1631F0A161280D/trying out night same maphttp://images.akamai.steamusercontent.com/ugc/686027878077866305/45C3FB18E59382C612E9BBCB07533999DE875718/http://images.akamai.steamusercontent.com/ugc/686027878074855833/7E379303983F34199D6B7433197EA52B7F2C7765/http://images.akamai.steamusercontent.com/ugc/686027878074221635/98FDF7E9B58F7F6A622A710A52382BE5B6D2143C/More an idea than a map, have a lot of thesehttp://images.akamai.steamusercontent.com/ugc/27359309161313619/1CAB8F8DF5997E44A1E41E1709EE6FA54A22B587/http://images.akamai.steamusercontent.com/ugc/27359309161017955/50402985395BD193D0CAEC6E6F6CCEDF6D046312/My released warehouse maphttp://images.akamai.steamusercontent.com/ugc/27358855474387439/FF26FC19DD3FFEF098D6FAA20C4C034BFB2B9EC7/warehouse in testing http://images.akamai.steamusercontent.com/ugc/27358855465587104/5A887EBD0D538DFE93E5CAD590E94110516CAD89/http://images.akamai.steamusercontent.com/ugc/27358378765663338/A3D3F9BDA7662F1231FD2A34CE5CA8CB4A7AF65C/http://images.akamai.steamusercontent.com/ugc/27357670822917289/6DF2E5B32F409B697B4AC827EAC23AE1FA41CC14/Concept testhttp://images.akamai.steamusercontent.com/ugc/642120319967156820/373653D029218A14C4F1C1E766D4FD239A99F5C5/http://images.akamai.steamusercontent.com/ugc/645496115484289427/9F6A9FDA886FF8BD928ADE79EA81B2637E514FC7/http://images.akamai.steamusercontent.com/ugc/645496115484644264/84914B2E5CB14CAB6A55BBA43B2E4096B6D953D9/http://images.akamai.steamusercontent.com/ugc/642120319967156820/373653D029218A14C4F1C1E766D4FD239A99F5C5/ R-C-MAN Edited October 21, 2015 by R-C-MAN mr.P 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 21, 2015 Report Share Posted October 21, 2015 (edited) ^ Looks like you've been really busy! Keep it up =). Just be careful taking on so many at once. Edited October 21, 2015 by nikkoship Quote Link to comment Share on other sites More sharing options...
ElectroSheep Posted October 22, 2015 Report Share Posted October 22, 2015 Les évènements de cette carte se déroulent dans un petit village Breton au nord de la France et puisque...Ooops, excuse my French So yeah, as I was saying , the map is based on old villages in the region of Bretagne (mainly Locronan and Saint-Suliac among others)LocronanSaint-SuliacThe action in DOD:S takes place in Normandie among other places, and Normandie is right next to Bretagne... hence the somehow similar architectural style (I'm not taking reference from DOD though)Fun, st Suliac is at a few km from my birth place will2k 1 Quote Link to comment Share on other sites More sharing options...
mithhunter55 Posted October 22, 2015 Report Share Posted October 22, 2015 Beginning to shift focus to art and brush detail work, and soon custom art/figuring out the aesthetic. Been spending a lot of time on planning this layout. Trying ask some people to play test for 5v5 soon. I am apprehensive to hear what people think. This map has been really fun to just run around, now hopefully it is just as fun to play. Quote Link to comment Share on other sites More sharing options...
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