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Posts
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mjens last won the day on September 14 2023
mjens had the most liked content!
About mjens
- Birthday 08/27/1986
Online IDs
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Steam
theseir
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Twitter URL
leveldesign_org
Profile Information
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Real Name
Mateusz P.
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Employer
Activision Blizzard
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Job
Principal Level Designer
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Location
Poland
Profile Fields
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Website
http://level-design.org
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Time for my good news: I joined Activision Blizzard as a Principal Level Designer.
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mjens reacted to a post in a topic: Mapcore Job Census
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mjens reacted to a post in a topic: Mapcore Job Census
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mjens reacted to a post in a topic: Life is strange sometimes
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mjens reacted to a post in a topic: Cyberpunk 2077
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mjens reacted to a post in a topic: Cyberpunk 2077
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mjens reacted to a post in a topic: Dying Light 2
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mjens reacted to a post in a topic: The dos and don’ts of CS:GO level design
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Thanks! You're right about the railings. I wanted to prepare a square-shaped model but I was not sure. I'm on it!
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mjens reacted to a post in a topic: [UE4] Slipgate Complex Remake
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Hi Mapcorians! I wanted to show you the progress on my Quake 1's E1M1 "Slipgate Complex" remake in UE4. I'm focusing on a set of first few rooms, adding more fidelity into walls, some background environment story into it, etc. I'm trying a modular approach that is based on 1x1x1m volumes that "reserve" space for the building block. This method applies only to building geometry (walls, floors, ceilings). I also look for the amount of details in this corridor. Here's how it looked like in Q1:
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Hi guys, I finally found time to record the first episode of LEVEL-DESIGN.org Videos. In this episode, I talk about a really important design principle I use: Familiarity. Here's a link to the video page: http://level-design.org/?p=3377 I already prepared scripts for the next episodes but I have no idea when my private life will let me record it Anyway, enjoy the show and let me know what do you think!
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I no longer work for CD Projekt RED, could you remove me from the list? I currently hold my own micro-company
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Can you switch my info to Lead Level Designer at CD Projekt RED? Yep, I've moved back to Warsaw, Poland for the next big thing and so far my dreams came true!
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Give me your credit card number
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Nice article! It would be great if you could profile and investigate how frame renders with a certain assets so you could actually tell that this model is X poly, has a pretty heavy material that has screen space reflection and performance depends on the object size on screen, material drawcalls, if it's grabbing heavy textures etc. Microsoft have PIX tool, I bet there's one for PC too. There was a Crytek profiling tool but I can't find it That data would be suuuper useful.
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Here ya go, dude: http://www.amazon.com/Architecture-Francis-D-K-Ching/dp/0471752169/ref=sr_1_14?s=books&ie=UTF8&qid=1453407348&sr=1-14 http://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/1452654123 http://www.amazon.com/Secrets-Magic-Craftsmanship-Dover-History/dp/0486271323 http://www.amazon.com/Universal-Principles-Design-Revised-Updated/dp/1592535879/ref=sr_1_1?s=books&ie=UTF8&qid=1436661859&sr=1-1 http://www.amazon.com/Theory-Design-Center-Environmental-Structure/dp/0195037537 http://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666/ref=sr_1_1?s=books&ie=UTF8&qid=1453407312&sr=1-1 It's not only architecture but also design etc. but IMO very useful stuff.
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How to break in the games industry - an insiders' guide
mjens replied to Furyo's topic in Creative Chat
Yes, focusing portfolio is not a good idea at all. If you can make a 3D art, show it. If you can make nice pictures, make sure to put that somewhere in your folio. When I'm checking someone's website I want to learn as much as I can to know if you'll fit into the team. Often it's not experience and your levels but your "kind of being" - if you're easy going, finishing projects, willing to learn and accepting feedback then you're on a good way. I mean, it depends actually on the employer. Some companies, or I would say, serious leaders will take your different experiences and skills as an advantage (photography will prove your art and composition skills/understanding; adding your steam account link will allow us to take a look on your gamers you play and if we want an active player then this is how it can be judged on the first time - before the call or studio interview), lazy or uninformed bosses can be like "Get rid of it, you're LD and it stays like that". As you can see, it comes to the responsibilities. If someone want to make you a cog in the huge machine, they'll check your most important and main skill. If someone wants to build a team of experts that will work smooth and independent then probably they'll be looking for people with leadership skills and positive attitude, knowing many different aspects of working in the industry etc. It's hard to find that kind of people and I think that only huge companies can effort to hire such guy when they already understood their value (the candidates of course, not employers ;)). So when making a portfolio, create an image of a great employee, not a cog in the machine. It's not like you should be a one-man-army kind of designer but the openness for new experiences and skills should be somehow presented. It shows how you're wired, it's a part of your attitude. In short, imagine that you start with 100 points and you're getting negative points for anything that you don't need for this current dude you're applying to. One can leave you with 5 points left because you have crap that he's not interested in (which can be really wrong idea for hiring) or someone can give you 85 points because of some minor stuff and he actually liked it and he found what he was looking for. -
Sock, you're amazing. Stuff you're doing is just jaw-dropping... <3
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Dude, I haven't seen you for ages I was working on the Campaign here and there
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I'm really not a person that should answer that question because I'm not even close to this topic.
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Oh boy That would be great! When there will be more details, I'll ask guys from our office if we could help you guys with that somehow. Anyway, I have millions of thoughts in my mind but no proper words to describe what I feel. It's the biggest joy and happiness I've ever experienced! Ever! I'm so happy I could dance and hug everyone It's like a dream come true! I hope that some minor low fps and fps drop bugs will be fixed soon so it will be even more smooth There's one awesome thing I've learned during production of Dead Island and now I can tell that I've mastered it when finishing BO3. It's not caring about things that people write/say about my work. I would spend a whole life telling them how it actually is, how that works, what she/he missed but, come on, I don't care about things that I simply can't change. Everyone have own world of with own truths. If someone spent a minute on writing crap about my beloved job, my awesome company or my latest game that I'm proud of, I'll spend the same time hugging my newborn baby because that's my whole world right now. And boy, I'm the happiest man on this planet right now