Logan Mac Posted August 4, 2016 Report Share Posted August 4, 2016 CS maps look pretty neat with this Prisma app Joy, SirK, TheOnlyDoubleF and 4 others 7 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 6, 2016 Report Share Posted August 6, 2016 I tried that app the other day but wouldn't have thought for screenshots:D Quote Link to comment Share on other sites More sharing options...
Joy Posted August 8, 2016 Report Share Posted August 8, 2016 (edited) Hello, Mapcore! I present to you a little sneak peek of my competitive CS:GO map, Atriosa. I would like to hear your thoughts on the details. It has been tested a lot with my friends but it is not fully detailed and I don't like sending unfinished products. I will be uploading it to the workshop for you guys the next few months. Note: The map as seen in these screenshots may not look the same in the official release. Edited August 8, 2016 by Joy Bad english Minos, Bastion, jd40 and 5 others 8 Quote Link to comment Share on other sites More sharing options...
RA7 Posted August 8, 2016 Report Share Posted August 8, 2016 Reminds of DE_PREDATOR :-) Minos, Klarkie8 and Joy 3 Quote Link to comment Share on other sites More sharing options...
CWardee Posted August 10, 2016 Report Share Posted August 10, 2016 (edited) Been working on a small Moonbase of sorts Edited August 10, 2016 by CWardee voodoochopstiks, Joy, tomm and 32 others 35 Quote Link to comment Share on other sites More sharing options...
tanganyika Posted August 11, 2016 Report Share Posted August 11, 2016 Working on some architecture in hammer: Quote Link to comment Share on other sites More sharing options...
RA7 Posted August 11, 2016 Report Share Posted August 11, 2016 22 hours ago, CWardee said: Been working on a small Moonbase of sorts DE_MOONRAKER? Old 007 movie :-) Looks good! clankill3r and AndyW 2 Quote Link to comment Share on other sites More sharing options...
Furiosa Posted August 13, 2016 Report Share Posted August 13, 2016 (edited) Just a small map. Before: After: Inside: Outside: Edited August 15, 2016 by Furiosa slavikov4, RA7, Bastion and 5 others 8 Quote Link to comment Share on other sites More sharing options...
Radu Posted August 13, 2016 Report Share Posted August 13, 2016 (edited) Soon Edited August 13, 2016 by Radu Utopia, Lizard, slavikov4 and 3 others 6 Quote Link to comment Share on other sites More sharing options...
Thewhaleman Posted August 14, 2016 Report Share Posted August 14, 2016 A site progression. Thanks to play testing it's starting to feel like a real site. Fnugz, tomm, OrnateBaboon and 6 others 9 Quote Link to comment Share on other sites More sharing options...
raigeki Posted August 14, 2016 Report Share Posted August 14, 2016 (edited) wip bombsite of my new map! Edited August 17, 2016 by raigeki Teddy Graham 1 Quote Link to comment Share on other sites More sharing options...
spa Posted August 14, 2016 Report Share Posted August 14, 2016 Looks nice but beware of those "tiny" railings, it makes the space look huge. With environments like these its always a good idea to have something relateable in the scene that establishes scale. Freaky_Banana, CWardee, leplubodeslapin and 1 other 4 Quote Link to comment Share on other sites More sharing options...
[N]awbie Posted August 14, 2016 Report Share Posted August 14, 2016 slavikov4, leplubodeslapin, TheOnlyDoubleF and 8 others 11 Quote Link to comment Share on other sites More sharing options...
blackdog Posted August 14, 2016 Report Share Posted August 14, 2016 3 hours ago, spa said: Looks nice but beware of those "tiny" railings, it makes the space look huge. With environments like these its always a good idea to have something relateable in the scene that establishes scale. I have more of a problem with the vertical railings, to me the space feels quite of the right size. Such a wide simmetry looks a bit boring though, door at the end is highly impractical. Quote Link to comment Share on other sites More sharing options...
Squeebo Posted August 14, 2016 Report Share Posted August 14, 2016 (edited) This would look a lot better with the props lit, but I had to use fast compile; the normal compile is taking like 20+ hours though, so clearly I've done something wrong here. Is this a map anyone would be interested in playtesting if I got it optimized properly? Edited August 14, 2016 by Squeebo Freaky_Banana, Sjonsson and slavikov4 3 Quote Link to comment Share on other sites More sharing options...
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