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WIP in WIP, post your level screenshots!


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Posted (edited)

Well I felt like taking a break from my map (Retail) to work on a little side project, so this is what I put together last night. The CT-Spawn for my next map: Reich (It's a German word, pronounced as "Like" but replace the L with an R). Set during the hypothetical 4'th German Reich. For this I only used custom (And shiny) textures on the brushes. And the flag is my own little artistic rendition of what the 4'th Reich flag may look like (The colors of the flag are from the shortly used Post-War German flag).

20181212115514_1.jpg

20181212115548_1.jpg

And this is the 4'th Reich German flag design.

20181212115557_1.jpg

reich_4th_reich_flag.png

Edited by I ♡ The 1950's
Posted (edited)

New round of random scenes I've done that most likely won't go anywhere further

First is based on the Kensington/Badlands area in Philadelphia:

zy0tVo6.jpgk31t3hp.jpgdKWL7zy.jpgohNWgEd.jpg

 

Second is one of many iterations of a coastal English village I've wanted to expand upon and have made versions of for ages:

jdI5Aak.jpg9fPXbs4.jpg8JTBUmF.jpg

(Cheers to de_highlands + ElectroSheep for some of the models in the latter screens -- starting working on my own inspired models last year but had yours as placeholders)

Edited by VIOLATION
Posted

Well they're certainly not supposed to be a finished product. Most things I do usually begin with a small section block out that I get carried away detailing to get a better feel of what a more finished area of the map would look like, then I drop the project and move on

Posted

Here's another sign of life from my de_losttemple remake. This project got dropped and picked up again a few times and I feel really bad about that. Still I absolutely want to finish it. There's one big step I have yet to take to get closer to that goal, which is learning how to make textures. I will need a good amount of custom content to give it the look I've got in mind. So still a long way to go, but here's at least a WIP screenshot of the A site.de_losttemple-wip-181218.jpg.40de59f4c769458b04abbec8daa372fd.jpg

Posted
21 hours ago, Serialmapper said:

i'm working on a awp map, with my favorite combination: sea, sunset, flowers, rocks ?

(no freaking crates !)

Looks great!

For am AWP map it doesn’t seem to offer a very quick line of sight, which is kinda the staple for these? I kinda feel it needs a man-made structure like a hut or something.

Posted (edited)

@blackdog awp maps may vary, most of them are quite flat and the line of sight is right from the spawn point, which  is frustrating sometimes. Also they have a lot of walls and crates. Although symmetrical, this one i wanted to be as natural as possible, in the source engine's limits. 

Edited by Serialmapper
Posted

@Serialmapper yeah I get it, I don’t mean you need spawn visibility, but I feel there should be a “long” immediately available with some more space, could be a long beach with maybe a shipwreck to provide some cover middle ground. I’m not suggesting adding crates as I have the same complaint as you on that, but strongly feel there should be a hut/bungalow at the top just to give a sense of purpose to the map, and most importantly makes it easier to refer to “left/right side” of the map.

Anyway just my two cents 

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