That50'sGuy Posted March 16, 2019 Report Share Posted March 16, 2019 (edited) 12 hours ago, Dimitris Politis said: Would you be so kind to give me an example of the platform you are talking about ? Thanks for the time Well you'll have to excuse my subpar image editing skills (If I had the .VMF, I'd whip something up really quick), but something like this would be nice. (Just be sure to move it back behind the bars instead of where I put it. I only did it to make it easier to edit) Just add some cover onto the platform and it could be an interesting spot. Though you'll have to test that yourself since I'm not entirely sure Edited March 16, 2019 by I ♡ The 1950's Dimitris Politis 1 Quote Link to comment Share on other sites More sharing options...
Dimitris Politis Posted March 17, 2019 Report Share Posted March 17, 2019 @I ♡ The 1950's Now Im kinda stuck. I started making all the floor into displacements and texturing a bit left and right but the thing is I DON'T LIKE ANY OF THE DEFAULT TEXTURES. Am I too much in my head? I also don't like using already used props. I think I'm just too much in my head. I removed all the displacements and put all the dev textures again. Now I'm trying to clean up the layout a bit. I have a question, is it better to have solid brushes or to make them hollow for easier manipulation? Thanks. Quote Link to comment Share on other sites More sharing options...
Radu Posted March 17, 2019 Report Share Posted March 17, 2019 @Dimitris Politis It's all in your head. Best way to learn and get better is to copy the theme from an existing official map. TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
That50'sGuy Posted March 17, 2019 Report Share Posted March 17, 2019 5 hours ago, Dimitris Politis said: I have a question, is it better to have solid brushes or to make them hollow for easier manipulation? Thanks. Well that's ultimately up to you, but I'd recommend that you keep them solid brushes for now TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
TECHNICKER Posted March 19, 2019 Report Share Posted March 19, 2019 Staring a completey new project guys! Here is a (incomplete)radar. I will post my progress here. a Chunk, That50'sGuy and incredible-ninja 3 Quote Link to comment Share on other sites More sharing options...
TECHNICKER Posted March 22, 2019 Report Share Posted March 22, 2019 (edited) Finished playable graybox for de_dust22! Please tell me how do you fell for the layout. I would appreciate any kind of advice or suggestion. TECH PS: I have a one question guys. will the radar upload to the workshop automaticly? Edited March 22, 2019 by TECHNICKER question Quote Link to comment Share on other sites More sharing options...
Radix Posted March 22, 2019 Report Share Posted March 22, 2019 11 minutes ago, TECHNICKER said: I have a one question guys. will the radar upload to the workshop automaticly? Yes. https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool The map publish tool will automatically pack certain files if present. If any of the files are on disk at the time the map is selected for upload, the tool will add these to the BSP's pak file for you. maps/mapname.nav file used for bot navigation. maps/mapname.txt file used to populate the loading screen text. maps/mapname.kv file used to specify default game mode, character skins and other options . resource/overviews/mapname_radar.dds used for the radar and spectator overlays. resource/overviews/mapname_radar_spectate.dds, an optional file used for the spectator overview if you would like your overview to look different than your radar. If this doesn't exist, it falls back to using the radar file. maps/cfg/mapname.cfg, a cfg file to run when this map loads (used to support custom game modes). Other files (for example, custom materials and textures not shipped with CSGO) need to be packed in the bsp separately using bspzip or third party tools. Note: Pakrat will corrupt some CSGO Nav files, so it's best to let the map publish tool do the nav file packing. El_Exodus, Roald and TECHNICKER 3 Quote Link to comment Share on other sites More sharing options...
That50'sGuy Posted March 23, 2019 Report Share Posted March 23, 2019 (edited) Who want's to try some freshly baked German bread? And after that, how about you enjoy some nice refreshing cola? Edited March 23, 2019 by I ♡ The 1950's +Rusty+, Radix, slavikov4 and 3 others 6 Quote Link to comment Share on other sites More sharing options...
fewseb Posted March 23, 2019 Report Share Posted March 23, 2019 Before and After for a kitchen in my current project, I made the before about 7 months ago as a placeholder and never got around to finishing it until this week blackdog, That50'sGuy, Roald and 6 others 9 Quote Link to comment Share on other sites More sharing options...
TECHNICKER Posted March 23, 2019 Report Share Posted March 23, 2019 (edited) Just one question guys. How can I get props, textures and all those things from new dusts? And can I use it in my map freely? (I gusess so since there are some assets from newferno and newdust in hammer) Edited March 23, 2019 by TECHNICKER hoistenize 1 Quote Link to comment Share on other sites More sharing options...
fewseb Posted March 23, 2019 Report Share Posted March 23, 2019 4 hours ago, TECHNICKER said: Just one question guys. How can I get props, textures and all those things from new dusts? And can I use it in my map freely? (I gusess so since there are some assets from newferno and newdust in hammer) Every asset from the new dust2 is available already in the hammer editor, under the name hr_dust, all valve made assets from any of their games are free to use as long as its within one of there games. TECHNICKER 1 Quote Link to comment Share on other sites More sharing options...
TECHNICKER Posted March 23, 2019 Report Share Posted March 23, 2019 1 hour ago, fewseb said: Every asset from the new dust2 is available already in the hammer editor, under the name hr_dust, all valve made assets from any of their games are free to use as long as its within one of there games. sweet! Quote Link to comment Share on other sites More sharing options...
ElectroSheep Posted March 23, 2019 Report Share Posted March 23, 2019 4 hours ago, fewseb said: all valve made assets from any of their games are free to use as long as its within one of there games. Is there a place where this is officially explained ? Quote Link to comment Share on other sites More sharing options...
fewseb Posted March 23, 2019 Report Share Posted March 23, 2019 1 hour ago, ElectroSheep said: Is there a place where this is officially explained ? No, its more or less just assumed given that Valve has not done anything about people mixing assets between games. Quote Link to comment Share on other sites More sharing options...
Interfearance Posted March 24, 2019 Report Share Posted March 24, 2019 This thread is getting a lot of proper use Quote Link to comment Share on other sites More sharing options...
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