jakuza Posted May 20, 2021 Report Posted May 20, 2021 On 5/19/2021 at 9:38 AM, Bunglo said: Some tree branches I modeled in 3dsmax from over 5 years ago probably. I'm not sure if I ever turned these into textures. Hahaha I knew I had seen these somewhere before: https://polycount.com/discussion/98091/best-practices-for-creating-3d-trees-for-games Bunglo 1 Quote
Bunglo Posted May 24, 2021 Report Posted May 24, 2021 On 5/20/2021 at 11:11 AM, jakuza said: Hahaha I knew I had seen these somewhere before: https://polycount.com/discussion/98091/best-practices-for-creating-3d-trees-for-games lmao good eye bro! Quote
mcunha98 Posted June 3, 2021 Report Posted June 3, 2021 On 9/4/2005 at 2:31 AM, Minos said: Ferret: I was gonna use that on a scene so the shadows were needed. But I agree that I overdone them in some parts. about the graffitis: You saying that cuz you never been in Brazil then man emoticons/default_mapcore_smilies/emot_biggrin.gif http://www.graffiti.org/osgemeos/stonesaopaulo2.jpg http://www.diarioweb.com.br/noticias/imagensnoticias/pichacao02_sub19716.jpg http://www.nextthemovie.com/nextimages/sao3.jpg Farles: Those look pretty cool. Some soft shading would give them a nice touch! É...eu sei bem o que é Brasil (I know what is Brazil...) Quote
Vorontsov Posted June 9, 2021 Report Posted June 9, 2021 (edited) YAHATA - ヤハタ 21式小銃 If you're interested in seeing more renders they are available at https://www.artstation.com/artwork/xJeXvE Edited June 9, 2021 by Vorontsov Mr.Yeah!, esspho, 2REK and 7 others 8 2 Quote
+Rusty+ Posted July 3, 2021 Report Posted July 3, 2021 Lil random game-ready prop done in a day challenge (made this a lil while ago) EP.mp4 zombi 1 Quote
+Rusty+ Posted July 3, 2021 Report Posted July 3, 2021 Here's a wee oldie i found in the corners of my hdd "the Spike TV Video Game Award to Valve for hl2" ended up getting cut from a old dm valve project. zombi, 2REK and will2k 3 Quote
Donskioni Posted July 21, 2021 Report Posted July 21, 2021 Finally getting efficient making basic props for my ongoing hostage map Squad, leplubodeslapin, zombi and 2 others 5 Quote
Vorontsov Posted August 27, 2021 Report Posted August 27, 2021 I've designed my first CS:GO skin! If you wanna see more renders they're in the ArtStation link. Definitely wanna do this again, just have to take a bit of a break first. Workshop Link | ArtStation Link Squad, Pampers, zombi and 4 others 5 2 Quote
sn0wsh00 Posted August 30, 2021 Report Posted August 30, 2021 (edited) I recently created a geodesic dome model for my Vertumnus fight yard maps (Day version, Night version) in CS:GO. I used this video as a guide on how to create the dome: This is probably something very basic for a lot of you guys, but as a 3D modeling noob, I'm pretty proud that I was able to create and import this model into CS:GO without many issues. I mean, Blender isn't exactly MS Paint. I also created a collision mesh for the dome: Model download link: https://drive.google.com/file/d/13xt4h3H4tMMPuA-JY45kW2l-BTw61vrJ/view?usp=sharing Edited August 31, 2021 by sn0wsh00 wording, link Gawshaark, Serialmapper, Anduriel and 3 others 4 2 Quote
DCIM Posted October 11, 2021 Report Posted October 11, 2021 (edited) why the FUCK does blender only have a scale slider for reference images, and not a dimension slider I swear every time I open this program I am an inch closer to killing myself [edit] merry 4th annual me-trying-to-learn-blender-fest btw henlo it is i the spooky whale Edited October 22, 2021 by ThunderKeil zombi and Donskioni 2 Quote
slavikov4 Posted October 19, 2021 Report Posted October 19, 2021 (edited) low poly electric meter Edited October 21, 2021 by slavikov4 jakuza, zombi, 2REK and 4 others 7 Quote
DCIM Posted October 23, 2021 Report Posted October 23, 2021 (edited) My first properly UV mapped & exported model The texture's mostly just detail mask right now, I'm pretty happy w it though so I might just leave it as is [edit] Started experimenting re-using the bones I already made to construct other exhibits, I'd say it's working well so far - still need to make a decent pelvis template but this ground sloth's skull arguably turned out better than the whale's [edit2] got an okayish pelvis now & redid some other parts, split the textures so the skull is its own thing, so I can reuse the same bones texture across all further exhibits if/when I make them. Also, just about now realized whales don't have collarbones - 'learn something new every day every so often I suppose huh Not gonna lie that really feels like the kind of thing I should have already known but oh well there you go I guess Edited November 9, 2021 by ThunderKeil slavikov4, Gawshaark, Vaya and 5 others 8 Quote
NikiOo Posted November 25, 2021 Report Posted November 25, 2021 So this train car was meant to be for my wingman map, but then I got a call from Naught Dog saying they want it for the new Uncharted 5. I guess the map is scrapped now... You'll see this in 2028 when the game comes out. I hear they're planning to use it in one of the big action sequences in the last level. Dabu, Gawshaark, Serialmapper and 4 others 7 Quote
+Rusty+ Posted March 18, 2022 Report Posted March 18, 2022 (edited) Cool little knife caught my eye yesterday, the Reate EXO Gravity knife Though i would post some early wip shots (excuse the textures/mats thrown on there, there jst for my own visual dev thing-a-mijig-ary)https://www.dropbox.com/s/16u1p3fr99x9yk6/Grav_Knife.gif?dl=0 Edited March 25, 2022 by +Rusty+ Harry Godden, Donskioni, zombi and 2 others 5 Quote
Donskioni Posted May 19, 2022 Report Posted May 19, 2022 Pretty happy with this Blender model for a csgo map im chipping away at. Using phototshop to texture... Cant justify buying substance... Dabu, slavikov4, Serialmapper and 1 other 4 Quote
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