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Everything posted by slavikov4
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materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
Map revision 7539
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 908 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (984401 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3450 texinfos to 2008
Reduced 128 texdatas to 127 (3134 bytes to 3081)
Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
5 seconds elapsed4 threads
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
1744 portalclusters
5502 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
Total clusters visible: 1241434
Average clusters visible: 711
Building PAS...
Average clusters audible: 1711
visdatasize:688271 compressed from 781312
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
2 hours, 37 minutes, 44 seconds elapsedmaterialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
Map revision 7539
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 908 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (984401 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3450 texinfos to 2008
Reduced 128 texdatas to 127 (3134 bytes to 3081)
Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
6 seconds elapsed4 threads
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
1744 portalclusters
5502 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13862 visible clusters (0.00%)
Total clusters visible: 1241434
Average clusters visible: 711
Building PAS...
Average clusters audible: 1711
visdatasize:688271 compressed from 781312
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
2 hours, 27 minutes, 41 seconds elapsed[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
7697 faces
1255943 square feet [180855808.00 square inches]
105 Displacements
198155 Square Feet [28534446.00 Square Inches]
7697 patches before subdivision
63331 patches after subdivision
36 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12305893, max 2169
transfer lists: 93.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(518371, 492293, 442210)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(85160, 77494, 67406)
Build Patch/Sample Hash Table(s).....Done<0.0273 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 2881/8192 34572/98304 (35.2%)
brushsides 19956/65536 159648/524288 (30.5%)
planes 6330/65536 126600/1310720 ( 9.7%)
vertexes 17097/65536 205164/786432 (26.1%)
nodes 4110/65536 131520/2097152 ( 6.3%)
texinfos 2008/12288 144576/884736 (16.3%)
texdata 127/2048 4064/65536 ( 6.2%)
dispinfos 105/0 18480/0 ( 0.0%)
disp_verts 7441/0 148820/0 ( 0.0%)
disp_tris 11616/0 23232/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 201116/0 201116/0 ( 0.0%)
faces 7697/65536 431032/3670016 (11.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5774/65536 323344/3670016 ( 8.8%)
facebrushes 662/0 1324/0 ( 0.0%)
facebrushlists 7697/0 30788/0 ( 0.0%)
leaves 4117/65536 131744/2097152 ( 6.3%)
leaffaces 9872/65536 19744/131072 (15.1%)
leafbrushes 5291/65536 10582/131072 ( 8.1%)
areas 3/1024 24/8192 ( 0.3%)
surfedges 60402/512000 241608/2048000 (11.8%)
edges 41435/256000 165740/1024000 (16.2%)
LDR worldlights 36/8192 3600/819200 ( 0.4%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1252/32768 12520/327680 ( 3.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 22911/65536 45822/131072 (35.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 133/1024 46816/360448 (13.0%)
LDR lightdata [variable] 3835964/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 688271/16777216 ( 4.1%)
entdata [variable] 80227/393216 (20.4%)
LDR ambient table 4117/65536 16468/262144 ( 6.3%)
HDR ambient table 4117/65536 16468/262144 ( 6.3%)
LDR leaf ambient 19046/65536 533288/1835008 (29.1%)
HDR leaf ambient 4117/65536 115276/1835008 ( 6.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/133100 ( 0.0%)
pakfile [variable] 14609433/0 ( 0.0%)
physics [variable] 984401/4194304 (23.5%)
physics terrain [variable] 8381/1048576 ( 0.8%)Level flags = 3d
Total triangle count: 22272
Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
4 minutes, 28 seconds elapsedmaterialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
Map revision 7539
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 908 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (984401 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3450 texinfos to 2008
Reduced 128 texdatas to 127 (3134 bytes to 3081)
Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
5 seconds elapsedmaterialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
Map revision 7553
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 908 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
done (1)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (984401 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3451 texinfos to 2008
Reduced 129 texdatas to 128 (3169 bytes to 3116)
Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
6 seconds elapsed4 threads
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
1744 portalclusters
5492 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
Map revision 7554
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 908 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1009048 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3507 texinfos to 2009
Reduced 130 texdatas to 129 (3185 bytes to 3132)
Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
5 seconds elapsed4 threads
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
1744 portalclusters
5492 numportals
0...1...2...3...4...5...6...7...8...9...materialPath: D:\Program Files (x86)\SteamLibrary\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\users\slavikov4\desktop\maps\cs_neightborhood229.vmf
Map revision 7554
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 908 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt...Building visibility clusters...
done (1)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (1009048 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3507 texinfos to 2009
Reduced 130 texdatas to 129 (3185 bytes to 3132)
Writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
5 seconds elapsed4 threads
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
reading c:\users\slavikov4\desktop\maps\cs_neightborhood229.prt
1744 portalclusters
5492 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 13753 visible clusters (0.00%)
Total clusters visible: 1243657
Average clusters visible: 713
Building PAS...
Average clusters audible: 1711
visdatasize:687835 compressed from 781312
writing c:\users\slavikov4\desktop\maps\cs_neightborhood229.bsp
2 hours, 20 minutes, 17 seconds elapsed