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WIP in WIP, post your level screenshots!


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Posted

0617A69D69BC6126ED0C3EEC9ECCA2B6C60C0211

 

(You're going to need to open the image in new tab for this one.)

So basically what I did was I rounded up the corners, it makes the ambient occlusion look nicer and removes that strong contrast (lets the light in). It also makes the buildings look better close up.

Posted

Hey,

I just registered myself and this is basicly my first post, so have a few screenshots of my CS:GO map thats currently work in progress.

The displacements (the cliffs/rock walls) don't look that great, and I'll never make a level set in nature again like that lol.

I don't know where to start for getting in this community so I'll just do this, here you go:

 

d971922655.jpg

46be013ae2.jpg

fa8f6e96a5.jpg

Posted

you can make screenshots better by turning off the hud and viewmodel.

 

"sv_cheats 1"

 "cl_drawhud 0",

 "r_drawviewmodel 0" 

 

putting sv_cheats back to 0 readds everything :)

Posted (edited)

Hey,

I just registered myself and this is basicly my first post, so have a few screenshots of my CS:GO map thats currently work in progress...

 

I don't know where to start for getting in this community so I'll just do this

 

Outstanding start! Those displacements look very nice. I will be interested to see where you take this further.

 

http://youtu.be/VhZxSqgCYHQ

 

Just some more block-out work being done on my UT4 map. Its reaching the point where small adjustments are going to begin being made, the lighting worked out, and the brush work cleaned up some (and detailed further) before I start mesh work. Sorry for my poor jumping skills though (they are terrible). I should probably add some temporary materials at some point just to make it look nicer for WIP presentation.

Edited by Sigma

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