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WIP in WIP, post your level screenshots!


Marcos

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0617A69D69BC6126ED0C3EEC9ECCA2B6C60C0211

 

(You're going to need to open the image in new tab for this one.)

So basically what I did was I rounded up the corners, it makes the ambient occlusion look nicer and removes that strong contrast (lets the light in). It also makes the buildings look better close up.

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Hi folks! I wanna opening my first post here with some of early stage development fottage of my game. So this is not final product of course and still have long way to get finish line. Btw I'm working with UE4. 

 

I'm glad to been here side by side with you and with your brilliant works. Cheers!

 

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Hey,

I just registered myself and this is basicly my first post, so have a few screenshots of my CS:GO map thats currently work in progress.

The displacements (the cliffs/rock walls) don't look that great, and I'll never make a level set in nature again like that lol.

I don't know where to start for getting in this community so I'll just do this, here you go:

 

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Hey,

I just registered myself and this is basicly my first post, so have a few screenshots of my CS:GO map thats currently work in progress...

 

I don't know where to start for getting in this community so I'll just do this

 

Outstanding start! Those displacements look very nice. I will be interested to see where you take this further.

 

http://youtu.be/VhZxSqgCYHQ

 

Just some more block-out work being done on my UT4 map. Its reaching the point where small adjustments are going to begin being made, the lighting worked out, and the brush work cleaned up some (and detailed further) before I start mesh work. Sorry for my poor jumping skills though (they are terrible). I should probably add some temporary materials at some point just to make it look nicer for WIP presentation.

Edited by Sigma
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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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