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Anth

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  • Content Count

    54
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About Anth

  • Rank
    Regular
  • Birthday 02/08/1996

Online IDs

  • Steam
    OneShotAnth

Profile Information

  • Job
    Student
  • Location
    Melbourne, Australia
  1. Hehe, Hyper is where I got the idea to try animating a weapon! Absolutely love his stuff, really is inspiring. I'm going to attempt to create and rig up some arms soon because it's difficult to show what I'm imagining without them. I honestly think just more practice will help a lot. This is the third day I've ever animated in 3D. Thanks for the help mate! <3
  2. So I'm doing game design at Uni and one of my classes is an introductory 3D class where we learn how to model and do all that other magic in Maya. Well 6 weeks into the course and I finally learned to animate and rig basic models. So today I decided to throw myself in the deep end and attempt to create my own animations for the Sawed Off shotgun from CS:GO. Be sure to +1 uprate Volvo put this in-game and give me one (plus ascii art). For reals though, any tips would be appreciated because I would love to practice animating more so I can make stuff look cool. Draw Animation Reload Animation Idle Animation Fire Animation
  3. Been playing quite a lot of Battlefield: Hardline (Hotwire is addictive!) And way too much PAYDAY 2. Except I can't play as Jacket because I live in Australia. :/
  4. Woops. 18 - 29 should work xD
  5. Looks to be working fine on my 4G here atm. :/
  6. So for those that don't know me. I am a University student currently studying game design. I was introduced to the whole idea of creating games from Unreal Engine 3 when I was 14 years old and have absolutely loved messing about with different elements of games (such as maps and weapon finishes in CS:GO). Currently at Uni I am researching the differences and similarities that people have when it comes to video games, video game elements and other factors and have created a survey to distribute to others in the industry to hopefully answer. The survey is only 10 questions, will take at the most 10 minutes and is completely anonymous. Thank you so much guys if you do take the time to answer the survey! <3 http://goo.gl/forms/SKQZMdEPb0 Note: This form is the "developer edition" of the survey, which is also being distributed publicly but as a separate document. If you are able to share the public form on Twitter (the more data, the better honestly!), please share this form http://goo.gl/forms/qx0l1HSL8Land also link to me in your tweet (@OneShotAnth) so I can keep track of it.
  7. Has there been confirmation that the presentation used Source 2. Because it looks bloody brilliant!
  8. I was thinking about this earlier and am unsure. Valve may make a few changes to their Greenlight system to accommodate for Source 2
  9. Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free. http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/
  10. GET HYPED LADS!! http://www.gameinformer.com/b/news/archive/2012/11/11/valve-39-s-gabe-newell-sort-of-confirms-new-source-engine.aspx UPDATE (5/3/2015): Sounds like Source 2 is going to be absolutely free to use once it's available. However, any product you are wanting to release will HAVE to be on Steam. Which explains why Valve can release the dev tools for free. http://www.rockpapershotgun.com/2015/03/04/source-2-is-actually-free-like-for-free/
  11. Very exciting news. Not sure I'll mess about with it during Uni. But it's good to finally move on and retire the good old UDK that's kept me going for the past 5 years.
  12. Just bought the game. Already dying of laughter!
  13. Can't wait to see what valve will show Also are they purposly trolling us with the GDC? http://schedule.gdconf.com/session/physics-for-game-programmers-physics-optimization-strategies Not sure about a HL3 announcement. But without a doubt that event time is an intentional troll by Valve.
  14. "Relax people, it's most certainly not Half-Life 3"
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