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Everything posted by TheOnlyDoubleF

  1. TheOnlyDoubleF

    Fredric Grapensparr - Level Designer

    I agree with the good and simple visual point from the people above. Yet, what I don't like is the fact that I don't have any information about your design process, no overview of the map and most of all no video showing how the level is played, how is the navigation etc.
  2. TheOnlyDoubleF

    What about MapCore awards?

    Hey guys, This is the period of awards. What about MapCore Awards to reward our favorite community members, topics of the year, that kind of stuff to celebrate this awesome community? Like: - Funniest member - Best support member - Best map of the year - MapCore's Game of the year - Best new member - Introducing MapCore's Hall of Fame etc Cheers
  3. TheOnlyDoubleF

    Session - A new skateboarding game

    Three things: 1 - How the hell are they going to do a game with 50k ? 2 - Ew the camera and the jerky navigation 3 - STOP USING FLASHY REFLECTIONS IN UE4 (still look better than the last Tony Hawk btw).
  4. TheOnlyDoubleF

    Shiv Rawal - Level Designer

    Hello @Shiv217, It would be good if the thumbnail images were all the same size
  5. TheOnlyDoubleF

    Tudor Gogan - Level & Environment Designer

    I'm seeing this a bit late but your portfolio is actually pretty cool. The Thumbnails switching to video is, in fact, awesome and makes it easier to go quickly through your content @Yokogeri The pages are very well documented. I think it's one of the best documented portfolio I've seen and it's very pleasant! Indeed, like FMPONE said, the overall might be a bit too dark. I would good for a softer background to make the pages a bit clearer. But great work!
  6. TheOnlyDoubleF

    Artemy Maltsev - Level Designer

    Hello @Flower_Shop_Guy Thanks for sharing your portfolio with the Core! I would have one key important feedback to give: When I click on your link, the page opens, and there, I'm directly onto a project and I have absolutely no idea who you are. No name, no role. I went through all your projects and I still don't know if you are a level designer or an environment artist... Making it clear, whatever the page I'm reading would be a good addition I think. On another topic, I might miss some information on what we did on the project, design intention. On top of that, I personnaly like when there is a video to see the actual gameplay in the map. Because let's be honestly, no recruiter will download and play your maps and screenshots are not enough to show the potential of your layout. A top view of the map showing paths and opportunities is also a good design sign.
  7. It has been announces today that Intel, official partner of the Olympics commitee will organize an esport event called the Intel Extreme Masters of PeyongChang organized by ESL. It has been officially said that it will be a prelude to the OG 2018 in PyeongChang. Timo Lumme, Tv services & marketing director of the Olympic commitee said that "After the olympic summit last week, the commitee is starting to explore futur links between electronic sports and the olympic spirit. This is a first step that will transform the futur of sports, and we can't wait to attend to this event." I am happy to say that it has also been announced that there will be two games at this event: Starcraft 2, that brought South Corean at the top of esport countries; and the project we worked on at Ubisoft Annecy during the past few months, Steep: Road to the Olympics at it's a licensed for for these Olympics Events. So seriously guys, don't be grumpy. It is a first step toward what we want. We know it will take time. It doesn't matter that they don't want violent game. That will whange. Let them welcome games into the Olympics whether it be Steep, Clash Royale or whatever. It's already a big deal. It means massive audience for games. We will bring competitive action games to those events but it will take time. For now, they probably still want to figure how to bring games for everyone and, by everyone I mean adults and their children and you know that games are still a problem for lots of people. Again, it's will be slow but let's be happy of these first steps.
  8. TheOnlyDoubleF

    Games W.I.P Thread

    It is quite surprising when you opened the door ^^ I was not expecting such massacre ahah
  9. TheOnlyDoubleF

    Steep: Road to the Olympics

    Can't say for the demo but the full extension is coming december 5
  10. Hey guys, December is coming and the expansion I'm working too! They finally really some videos to show a bit what we've been woring on those last few months.
  11. TheOnlyDoubleF

    ITT: Post maps/scenes that never saw the light of the day.

    I love that kind of stuff @Spherix. So sad to see so many things not finished. Yet, it gives them a little charm so sexy
  12. TheOnlyDoubleF

    [CS:GO][WIP] Trailerpark

    Wow it looks super cool @OrnateBaboon
  13. TheOnlyDoubleF

    [UT4] CTF-PaleoPark

    Waho! Awesome job @DonCarbon I love that! The main hall is great
  14. TheOnlyDoubleF

    Video: From Abstract Layouts to Specifics - Bauer Design Solutions

    I like it too. Are you planning more content on this series? I hope so!
  15. TheOnlyDoubleF

    [Unreal Tournament] DM-North Tower [WIP]

    Oh I didn't see this! The shapes are pretty cool. But it's all grey! Are you planning to had colors through texture or lights to get identify the areas, make easier to see the players from the wall etc ? Did you applied some modifications lately? Please, more shots of this!
  16. TheOnlyDoubleF

    [Unreal Tournament] CTF-Forest (WIP)

    So how is it going over here? Have you applied some retakes on your layout/greybox/scope?
  17. TheOnlyDoubleF

    The do’s and don’ts of CS:GO level design

    I like the part on collision and visibility, That something we often forget!
  18. TheOnlyDoubleF

    Post interesting talks / presentations / conferences

    Someone within my team shared a conference and guess who I saw...
  19. TheOnlyDoubleF

    What's going on with your life?

    Yo everyone, I've been working for almost two months now at Ubisoft Annecy and it's been really cool so far! The team is great, the project is cool, there are plenty of awesome stuff to produce, and Oh god! it feels good to be on a project with a strong creative direction and a proper workflow. The city is (expensive) very pretty, next to a lake and mountains. Plenty of activities to do here! Just need a bae and more money to have a perfect life ^^ I even tried canyoning, planing to the paraglide and that kind of stuff. Btw, I'm currently working on this => For those who'd be interested, the studio is still looking for people ! => https://careers.smartrecruiters.com/Ubisoft2 Even if I'm not replying, I'm still reading you all everyday Love
  20. TheOnlyDoubleF

    Post Your Pic Extravaganza

    Super Cool!
  21. TheOnlyDoubleF

    Mapcore Job Census

    Hey! You can move me as Junior Level Designer at Ubisoft Annecy.
  22. TheOnlyDoubleF

    What's going on with your life?

    As everything has been validated => I'll start working at Ubisoft Annecy next week as a level designer. I'm struggling to find a place to live in this city so I might not be around here much in the next two or three weeks. But be sure I'll represent Mapcore well in this studio! First day with the Mapcore t-shirt for sure
  23. TheOnlyDoubleF

    What's going on with your life?

    Thanks everyone for your thoughts. I had a lot of thinking yesterday and I'm moving on the big studio level design position! I'll confirm everything today with the studio and hope to tell you more about it in the next few days
  24. TheOnlyDoubleF

    What's going on with your life?

    I'm completely lost. I've spent the last few months looking for a new job. Now I have two very different options I can't decide which one to pick. The first one is in a big studio: + as a level designer + on a known franchise - less paid than the other position (about 5k in the year) + in a wonderful small city.. - but not a lot of culture places in it + with big company advantages - seems to propose not than much of a progression in the company - doesn't increase the salary a lot through the years (feedback from guys I know there) => sounds very secured but very static in term of perspectives => it opens my profil more to console and PC game dev The second one is in a small studio: / as a mobile game designer + with a big budget manages by an old friend of mine that I trust + to work with "celebrities" - in a huge city (that I don't especially like) / to build a project from almost from scratch => sounds risky but could have a lot of benefits => I'll definitely be a mobile game designer I really don't know what to do. I'm supposed to answer them both tomorrow. It's a big deal. I don't know what's best, I don't know what I'd prefer in the future. I have no idea... I just know I don't want to move to another location in 10 months.
  25. TheOnlyDoubleF

    Going to the gym is like a korean MMORPG

    Current mood for training I'm moving on some 3*5 training to lift a bit more (way more).