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About hamilton5
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Mapcore's CS:GO Mapping Contest 2017
hamilton5 replied to Mapcore's topic in Mapcore's CS:GO Mapping Contest 2017
so... Jan 11 midnight *facepalm* how can you say a date AND midnight!? -
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Not cool, and bad to hear that, but thanks for providing SOME transparency to us!
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we know your holding back on the skybox, don't be coy
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naaa, this guy wants hits, I'm sure he appreciates your supporting him too.. one little state.. vs Valve - Ha!
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de_slums (?id=125670277) very old map.
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come on, glove update best update, best troll na... where is everyone?
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r8 8 of 8 m8
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de_lumber http://steamcommunity.com/sharedfiles/filedetails/?id=289481917
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http://imgur.com/a/s051A - *shurg*
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does each source sdk have its own clip textures for each game or are all tool textures the same? nav mesh would not even generate in the trees on cobblestone. I can't help but think there is more to it. thanks for the let down.
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raidx chart at the top says both clips block c4... And I could not throw the bomb threw this particular section, or from mid to bricks/construction.. yes nav is generated threw the player clip. so In this map for example you must go back and edit the NAV by hand for things like this.
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hey it's not bad at all!
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I still don't have a definitive answer why this is done. And what a shame my pictures are gone:( edit: pictures were there, just had to be resubmitted to the thread.. why player clip in this area only?
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he does not realize catfood builds digital vibrance into his maps, so if he has his at 100% it doubles!