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hamilton5

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About hamilton5

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  1. so... Jan 11 midnight *facepalm* how can you say a date AND midnight!?
  2. Not cool, and bad to hear that, but thanks for providing SOME transparency to us!
  3. hamilton5

    Kaizen

    we know your holding back on the skybox, don't be coy
  4. naaa, this guy wants hits, I'm sure he appreciates your supporting him too.. one little state.. vs Valve - Ha!
  5. de_slums (?id=125670277) very old map.
  6. come on, glove update best update, best troll na... where is everyone?
  7. hamilton5

    de_sawmill

    de_lumber http://steamcommunity.com/sharedfiles/filedetails/?id=289481917
  8. http://imgur.com/a/s051A - *shurg*
  9. does each source sdk have its own clip textures for each game or are all tool textures the same? nav mesh would not even generate in the trees on cobblestone. I can't help but think there is more to it. thanks for the let down.
  10. raidx chart at the top says both clips block c4... And I could not throw the bomb threw this particular section, or from mid to bricks/construction.. yes nav is generated threw the player clip. so In this map for example you must go back and edit the NAV by hand for things like this.
  11. I still don't have a definitive answer why this is done. And what a shame my pictures are gone:( edit: pictures were there, just had to be resubmitted to the thread.. why player clip in this area only?
  12. hamilton5

    [CS:GO] Tulip

    he does not realize catfood builds digital vibrance into his maps, so if he has his at 100% it doubles!
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