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jackophant

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Everything posted by jackophant

  1. I don't even know if I'll finish this so don't feel bad about having a go at the same theme Verticality can be a little unforgiving, but the theme definitely demands something.
  2. Hi all, I've been away for a while so I'm not expecting much from myself, but here's my WIP post for this contest: Hoodoo is a defuse map based in the historical region of Cappadocia, now recognised as Central Anatolia in Turkey. It is well known for it's distinctive fairy chimneys, ancient homes built into the rock face and underground, and hot-air ballooning excursions. Screenshot is a very basic theme test, don't take it too seriously Workshop Link: Hoodoo Cheers!
  3. Thanks for the mention If anyone thinks it needs to be updated, let me know and I'll see what I can do. Might have to see what I can still do for this and then leave it to rot in the workshop for 10 years Good luck everyone
  4. Looks good now Judging from your question, I presume something was changed rather than me going crazy?
  5. Mobile site view is a bit wonky!
  6. Yeah, that's the one! Thanks I realise the car makes you feel like you're Ken Block but no way am I going to be doing any silly business... At least not just yet Cash injection from the untimely passing of grand parents so not minted, just fortunate. It's not like they were cash purchases.
  7. Hi guys, I've been away some time and thought I'd share some stuff. I married the love of my life Became a house owner (mortgages, woo yay!) Started a new job Got a new cat called him Luther. Misty is the grumpy bag on the right. Got internet in said house 6 months later (ISPs, woo yay!) Got my dream car This year has also not been without its upsets, namely we lost a dear old Cockatiel of ours to illness at 16 years old, and his mate not long after to what we suspect was a ferret (long story ) who was sadly only 3. I hope no one takes this post the wrong way. I know I'm very fortunate to be where I am, and I would just like to share that happiness with friends and peers. The new job runs a slightly tighter ship than my last so mapcore time has tanked, but I'll hopefully be getting a bit more into the swing of things from now on. See you around guys
  8. jackophant

    de_stupa

    Thanks @Vaya I fixed it now, no idea wtf happened there.
  9. jackophant

    de_stupa

    Life's been busy and it took 6 months to get an internet connection after moving, but Stupa is still limping along: de_stupa_e5
  10. Don't forget to try and incorporate balance into the map. If one bombsite is particularly open maybe make the other bombsite more enclosed to give variety to the gameplay. Again, balance long sight lines with short ones so sniping and shotguns both have their chance. Also balance height: One flat level isn't fun and on a 2D surface it's harder to make gameplay more interesting. Experiment with increasing or decreasing the elevation of certain areas and then converting the floor to ramps to meet them but being careful of how steep these ramps are. I think a good measure is for every 2-4 units forward, go up 1 unit. Other things include making sure you're always "moving forward" toward an objective, you don't want to be taking turns over 90 degrees that make you feel like you're walking back on yourself. This is from the perspective of counter strike mapping, but I would hope this generally covers other games.
  11. Just looking over the setup you've got going on there and it looks like a truly enviable place to work! Good luck to any applicants from the core
  12. It's been nice to have a quick read and catch up here, it's been a while guys When I'm back properly I think I'll do a teeny update as I've been quite busy, but the real limiting factor is that I'm now into my 24th week of having no internet! Go find some fucking hipsters, I'm sure Edinburgh's full of the fuckers <3
  13. I wanted to write some rant about how politicians making power plays and serving a shotgun referendum has fucked us, but as rick said, it won't change anything. I'll just post this:
  14. Mid was pretty awful to play as CT. It was so strong for T that it was just easier to separate team and play each site. I'll give you my scribbles soon. Take them or leave them, but I'll give a summary explanation as well based on what I noticed. One thing that doesn't need annotation is the issue of boxes not being flush with walls. Whoever is behind the can be seen from distance but they can't see anything. Also, please see above ^^^ some of my previous feedback still stands.
  15. iirc the events are created and go live simultaneously, they are not planned in advance for the steam group.
  16. jackophant

    [CS:GO]

    Lighting is always important and at this early stage is really not very hard to fix. Getting the lighting "acceptable" will help you see what you're doing and give some good shadows. If you can't even accept feedback on light or put the minimal effort in to fix it, it doesn't give much confidence in listening to much more important feedback.
  17. jackophant

    De_forlorn WIP

    I like! However may I suggest the above screenshot would look better with cooler lighting? Especially to compliment the blue paint detail and contrast with the warm outside light.
  18. Please don't quote an entire post like that just to say thank you. It's a complete waste of space. Great job @Yanzl I can't wait to give this a try when I'm back
  19. You've got a K model cpu so that can be overclocked if you have a Z type chipset and sufficient cooling. It would give you a little more power. RAM is fine, but you'd probably want to upgrade your GPU. Nvidia are about to release their next generation cards which are set to be a huge improvement so I would hold off until they do that, regardless of whether you go AMD or nvidia.
  20. jackophant

    de_oakwood

    I think you should review how dense the tree canopy is outside because it also looks very dark in those areas. Lighting is definitely too green. If it looks OK for you in game then it says more about your settings than anything else. Maybe boost the light brightness values for primary and ancient lighting a bit, make it more of a very pale orange than greeny, and make it more diffuse. The lighting doesn't look very natural because if it's color and the fact that you are plunged into darkness with shadows and a very hard edge. Softer shadow edges would help lighten it up a bit too. It would be easier to look at the sky list for csgo to see how other maps have done it and tweak the values of one that comes closest to what you are aiming for.
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