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WIP in WIP, post your level screenshots!


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Posted

Looks awesome :)

 

It looks like a brand new hotel that hasn't ever welcomed any guests. You should try to make it look like people (both guests and staff) were at the hotel just moments before.

How about some baggage lying around? Either in a "tidy" way or it was left behind real quick in a "sloppy" way.

In the second shot could be a livingroom table with some stuff on it, like people have been sitting there just minutes ago: a laptop, a briefcase, some magazines, office papers, cups of coffee. A centerpiece on the counter.

 

Other suggestions: paintings/arty photographs, hotel carts, buffet carts, a ladder underneath a spotlight as if someone was replacing it, windowcleaners at work, ...

And I don't yet see the mandatory Wet Floor sign with a mop next to it ;)

Posted (edited)

Maybe you could add some fire extinguishers to some walls and a few emergency exit signs. Didn't see something like that in the screenshots. But i'm just using mobile internet atm, so i might have missed that :D

Looks great so far!

Edited by El_Exodus
Posted (edited)

Reference shots would help as well. The cold lighting surely doesn't help with avoiding a too clean look. Since a resort is what you're going for, a search on google images for Resort Lobby shows nothing but warm lighting on photos.

 

Even hotels etc. that use cold lighting usually have a lot more contrast in colors going on to break it all up; 

 

CT_Lobby_01-of5a411.jpg

Really-cool-modern-hotel-lobby-design-id

Edited by Spherix
Posted (edited)

i'm glad the q3a mapping competition introduced me to this forum - it seems like a great community. it's kind of intimidating to post stuff here, though, since you guys all make so much awesome stuff! here's my latest quake 3 project using sock's industrial texture pack.

 

It seems you've nothing to be ashamed of!

Edited by TheOnlyDoubleF
Posted

hey guys, since i discovered this good looking community thanks to Q3A mapping contest i think i stay here :D

 

got bored so i started making L4D2 campaign - again, i did something for L4D1 years ago but lost interest.

 

i would like to ask you guys for some advice on this, i want to have some reasonable polycount, but i need more detail around one side river ( want to make secondary natural path trough river under that bridge and subdivision 2 isnt enough ) and along road. tried modeling some details to see how it will look. how is it bad with t-junctions in source? i saw some different subdivisions in official L4D1 sample map with trainyard but i like to ask you guys for your opinion on this.

 

here are the screens, so far still designing it. i want to take my time and finally produce something good and complete.

 

post-31706-0-04925800-1419692907_thumb.jpost-31706-0-13448300-1419692909_thumb.j

 

thanks for replies!

Posted

I've been working on my UT2014 map these days, and made many changes, especially in term of spaces.

 

67046e47994f469e40df98faa0090312.png6fedb31e285fafcecd2547d17d6bc26a.png

61cc5098222f9b26f03d7819c7f22e17.png

9182de9651ad50d9faee902f6bd48821.png

9452e6cc7376a1dfbeb19632ee023d0a.png

e1ad60ccb4b809ac905ccd5559f03e05.jpg

 

But I still got some empty spaces that i don't know how to use. 

 

5fecc46fb19ff23d81f19dab150eddb7.jpg

d43bc7fb50ffee06b1b833aa4b63792d.png

d9d4c2330e78dd9e75dd79da059f4b50.png

2dc28f4000466d35e5be54e6a8b05205.png

 

I thought maybe I should try again to make it smaller, but i'm kind of stack right here.

 

I left a link the project here:  

https://www.dropbox.com/sh/eag5ktd7y9ptrmb/AAD9Sb2p_D9rPD24Gddv-PTGa?dl=0

or https://www.dropbox.com/home/FF%20DM_Elysium

 

Let me know if you have an idea about all of this;

Posted

To take a break from the ut map, I made a quick scene this afternoon 

 

NeoGizeh

7ee26992e784d5c5653b07af8554337f.jpg

 

It's maybe a bit to brighter. Though, it's a preview light building, 'cause even medium quality was taking ssoooo much time. 

I'll add some particules on the foreground. 

 

I like the contrast between the old pyramids and the scifi city, but I feel like it would be cool to have a scifi texture on the pyramids too. What do you think ?

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