Vilham Posted October 27, 2014 Report Posted October 27, 2014 crane with hanging container. Blocks sight line, doesn't block ground level. But tbh most of those sight lines look too open/long. Quote
laminutederire Posted October 27, 2014 Report Posted October 27, 2014 It lacks cover but I planned them, especially in buildings Quote
SuperDuperYeah Posted October 28, 2014 Report Posted October 28, 2014 I was blocking out the entry to a bridge section in Far Cry 3 and told myself... alright let's see how this looks up top. Ohhh... Okay then. Bevster 1 Quote
ng.aniki Posted October 28, 2014 Report Posted October 28, 2014 (edited) It's like a fucking fairytale or something. Edited October 28, 2014 by ng.aniki tomdon 1 Quote
D3ads Posted October 29, 2014 Report Posted October 29, 2014 It's like a fucking fairytale or something. Fuck off midgets..! Karthoum 1 Quote
Idolon Posted October 31, 2014 Report Posted October 31, 2014 They added bumper cars to TF2! It's time to make race tracks. http://www.youtube.com/watch?v=I7qDUHRR_1A 1488, Squad, Setin and 6 others 9 Quote
2d-chris Posted October 31, 2014 Report Posted October 31, 2014 (edited) thematically, you could turn it into a kind of weather station, could be cool to have lightning strike those tall towers and then send a pulse of glowing lights racing through the map - and awesome track btw lol Edited October 31, 2014 by 2d-chris blackdog and ChA1NsAw 2 Quote
gotcha Posted October 31, 2014 Report Posted October 31, 2014 Some screens of my first "bigger" map, I made various gungame maps for CS:S and a zombiemod-map. It is still heavily WIP. Vaya 1 Quote
blackdog Posted October 31, 2014 Report Posted October 31, 2014 (edited) Where those bumper cars come from?? That can be the thing making me interested in TF2 for the first time.~Like Chris suggestion, I'm just thinking that for UE4 isn't everything a bit too brushy-blocky Chainsaw? Planning to then replace stuff with meshes?~Gotcha like a lot the dock part, but I don't understand what place this is supposed to be, a mansion I guess, but then there's a sorta of bunker next to the helipad Edited October 31, 2014 by blackdog Quote
penE Posted November 2, 2014 Report Posted November 2, 2014 (edited) Still working on my scene for our little collaboration. Together with the character artist for the project (you can see his latest progress on the character here: http://www.polycount.com/forum/showthread.php?t=138052&page=2) I went to a park in Berlin to scan some rocks . This is one of them in the scene: Two Highpolys: and here you can see one of the pics we used for building the scan. We took around 20 per object. Some new shots from the scene: Edited November 5, 2014 by penE RedYager, Deathy, e-freak and 22 others 25 Quote
RaVaGe Posted November 2, 2014 Report Posted November 2, 2014 It rocks ! spence, Jord, dux and 7 others 10 Quote
RaVaGe Posted November 2, 2014 Report Posted November 2, 2014 Hue hue hue. TheOnlyDoubleF, dux and ChA1NsAw 3 Quote
RedYager Posted November 2, 2014 Report Posted November 2, 2014 Ermegerd PenE, I scrolled from the bottom upwards and instantly knew it was your work before I saw your name, your style is really characteristic, I love it penE 1 Quote
Sprony Posted November 3, 2014 Report Posted November 3, 2014 I've been working hard on my shotgun reload animation... Quote
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