JSadones Posted April 2, 2016 Report Posted April 2, 2016 Progress is slow but steady. Quite happy tho. Look at spoiler to see what it was 3 months ago I'll need to change the environment light/skybox, not to fond of the cloudy weather. Spoiler Drakeee, VIOLATION, OrnateBaboon and 6 others 9 Quote
RaVaGe Posted April 2, 2016 Report Posted April 2, 2016 Working on a concept for modular houses, made a small try on CS:GO Bevster, El_Exodus, JSadones and 4 others 7 Quote
El_Exodus Posted April 2, 2016 Report Posted April 2, 2016 1 hour ago, RaVaGe said: [awesomeness] Working on a concept for modular houses, made a small try on CS:GO Jeez, you are so talented. Now finish something! Squad 1 Quote
Jacket Posted April 5, 2016 Report Posted April 5, 2016 Started detailing Narco because I'm extremely low on time for the project it was intended for and I can't afford to wait any longer. Teddy Graham, Radu, cashed and 7 others 10 Quote
Mondy00 Posted April 6, 2016 Report Posted April 6, 2016 de_piranesi was an old source favorite of mine, so now I'm remaking it. I'm really happy with how it's coming along. I can't wait to start texturing and getting the details down. Squeebo 1 Quote
Hipshot Posted April 7, 2016 Report Posted April 7, 2016 (edited) This is so stupid, how can I get a "old" forum post view back, so I can see the code? Edited April 7, 2016 by Hipshot Quote
Duke_of_Dust Posted April 7, 2016 Report Posted April 7, 2016 Just a causal project that I've been working on and would love to get some feedback for the mapcore people. Quote
Hipshot Posted April 7, 2016 Report Posted April 7, 2016 So, I don't know how to make image links and I don't know how to preview my posts any more here... so I'm just gonna post this 18MB png file as it is Minos, FMPONE, dux and 8 others 11 Quote
dux Posted April 7, 2016 Report Posted April 7, 2016 Hipshot be all like e Anyway. On the bottom right of the posting box thing there's a button labeled "Insert other media" click that and choose what you want. As for preview... fuck knows. Fnugz 1 Quote
Ubersmack Posted April 8, 2016 Report Posted April 8, 2016 (edited) .. Edited June 10, 2020 by Ubersmack merge Squad, apata, TheGuma and 12 others 15 Quote
Jacket Posted April 8, 2016 Report Posted April 8, 2016 It's been a busy few days but I'm getting there. Layout might not have been perfect however I'm getting some decent detail practice in. Smileytopin, Fnugz, ashton93 and 6 others 9 Quote
blackdog Posted April 9, 2016 Report Posted April 9, 2016 Nice work @Jacket, but if I may, I find the contrast between rounded and straight platform in the third shot a bit jarring. Quote
Jacket Posted April 9, 2016 Report Posted April 9, 2016 2 hours ago, blackdog said: Nice work @Jacket, but if I may, I find the contrast between rounded and straight platform in the third shot a bit jarring. I wholeheartedly agree, I haven't liked the design of B since I first made it and I'll probably be redesigning it once again in the future when this dissertation is done with. Quote
CWardee Posted April 10, 2016 Report Posted April 10, 2016 (edited) Did a pretty big revamp, added some more dirt, cobwebs etc, hoping for these to be the last shots before release Edited April 10, 2016 by CWardee AlexM, dux, D3ads and 14 others 17 Quote
Guest Posted April 11, 2016 Report Posted April 11, 2016 (edited) This is mainly just a side project for fun, but I'm reworking dod_donner for the Insurgency mod "Day of Infamy". I'm trying to replace as many DoD assets with newer/fitting DoI/Insurgency assets to help the map feel fresh. Just finished retexturing the majority of the exterior buildings last night along with some new lighting/foliage and particle fx. EDIT: Below (in the spoilers) are some screenshots from the optional night version of the map. Spoiler Edited April 16, 2016 by nikkoship Quote
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