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WIP in WIP, post your level screenshots!


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Posted

Nice, I wonder how the towers will look and play like.

thanks :)

me2, the only tower reachable is the one in the last pic, still debating with myself if I should remove the other towers to avoid confusion

Posted

after some r&r slacking I'm back in biz...this heat remake is sure taking some time, but we are almost there...a few screens from the latest compile

 

2015-10-14_00001.jpg

 

P, this looks sick AF :-D; spot on composition.

You should consider switching this into an Insurgency map in the future; the theme fits perfectly well.

Posted

P, this looks sick AF :-D; spot on composition.

You should consider switching this into an Insurgency map in the future; the theme fits perfectly well.

thanks :)

ye, perhaps, going to see how it turns out, then perhaps redo something similar for Insurgency, been a while since I played it and it might be fun to do something else than csgo

Posted (edited)

Anyways, I'd appreciate some advice on what I need to improve on. The suggestions on giving the environment more shadows definitely helped make the map less ugly. Not sure if enough though:

been a while since I tested this map, looks like its coming along good, are the screen taken from a final compile? (-staticproppolys -textureshadows -staticproplighting etc) and do you have any cc?

its still feels a little dark, think its the combination of the skymap and the wood textures, perhaps try to crank up the light environment, but it might also just be that you need to run it in final compile and/or add a cc (or add reflective to some textures

cloudy

Byodo-in_Temple_平等院_(5720814765).jpg

bright day

Byodo-In_Temple.jpg

night

main-mc52-seoul.jpg

overall simplify the brushwork and swapping some textures might also be helpful

8yywCUT_2.jpg

since it looks like its placed high up in the mountains it would be cool to have some type of plateau or vista point

img_2264.jpg

also looks like you have good amount of details in the interiors, so perhaps tune it down in the outside areas, a simple thing would be to remove the weeds from the ponds (but keep the lotus), might also help to turn a few of the ponds into sand gardens,

Kyoto-Ryoan-Ji_MG_4512.jpg

bonus: it's a Korean temple if I remember correct(?), I'm totally going to nerd out and say that you should incorporate the following areas https://en.wikipedia.org/wiki/Korean_Buddhist_temples#Typical_Layout

Edited by mr.P
Posted

+1 sand garden, that water was always bugging me. Although isn't that a japanese thing? Mixing different asian cultures is pretty ignorant and it happens way too often.

Posted (edited)

been a while since I tested this map, looks like its coming along good, are the screen taken from a final compile? (-staticproppolys -textureshadows -staticproplighting etc) and do you have any cc?

Yeah, it was my first final compile with HDR. A lot more lighting issues than I thought. I have some lighting tweaks to do (and add CC!) 

Wooh! Thanks for the solid feedback! Lots of good ideas. Excited to get as many of those ideas into my map. :D 

 

+1 sand garden, that water was always bugging me. Although isn't that a japanese thing? Mixing different asian cultures is pretty ignorant and it happens way too often.

There's quite a lot of Korean temples and palaces that have bodies of water i.e. Songgwangsa%20Temple.jpg

1280px-Coreangarden.jpg

It's hard to say though. I'm admittedly ignorant and did research as I went along. There's some distinct differences I've found but there's a lot of similarities as well.

I want to try the rock garden at mid but korean gardens dont have that "zen garden in a box" style as japan's 

(granted, lack of planning forced my layout at mid to be rectangular and less naturally shaped)

 

Edited by kinggambit

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