Squad Posted July 16, 2015 Report Share Posted July 16, 2015 Following my good friend Squad's advice, I further dimmed the dark bits of the cityscape; the results look much better To get a better view of the night setup/skybox, I went ahead and made another test map, slightly more urban to get a proper feel of the skybox.[pics]I'm sorta getting nostalgic vibes of Deus Ex 1 ( the mission when JC Denton goes to NYC's Battery Park) and I like it.Nice I think it looks better already, maybe you could even make it even a bit darker and play with some fog settings as TheGuma suggested. Quote Link to comment Share on other sites More sharing options...
tomm Posted July 17, 2015 Report Share Posted July 17, 2015 (edited) lil photoshop magic btw what skybox is that? Edited July 17, 2015 by tomm MaanMan, Squad, leplubodeslapin and 8 others 11 Quote Link to comment Share on other sites More sharing options...
El_Exodus Posted July 17, 2015 Report Share Posted July 17, 2015 tomm, you nailed it. that looks way better. DooM 1 Quote Link to comment Share on other sites More sharing options...
Squad Posted July 17, 2015 Report Share Posted July 17, 2015 Yup, only thing missing now is a proper Batman signal! El_Exodus, D3ads, Vaya and 11 others 14 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted July 19, 2015 Report Share Posted July 19, 2015 lil photoshop magic btw what skybox is that?Clever tweaks. Quote Link to comment Share on other sites More sharing options...
will2k Posted July 19, 2015 Report Share Posted July 19, 2015 Thanks for the comments and suggestions everyone This is just a test map , to get the feel and the combination of the 2D sky/lighting with the 3D New York skydome. The lighting is not final (intensity/color/ambience), there is no fog, no proper reflections; buildings were randomly added in the 3D sky just to get an urban feel and the textures are stock awaiting my creation of the custom textures (proper reflections, self illumination of windows/storefronts, etc).@ tomm: the 2D sky is a stock HL2 sky that i modified the setup of brightness/color/ambience/pitch etc to suit my vision of the night setup. The NYC skydome is a composition of the 2 panoramic NYC night skylines that I "heavily" layered and retouched in PS.@ Squad: summoning Batman will create an unfair game since you'll have 6 CT vs 5 T . The idea is cool though and I might add the signal somewhere as an Easter egg in the final map. Squad 1 Quote Link to comment Share on other sites More sharing options...
Squad Posted July 19, 2015 Report Share Posted July 19, 2015 @ Squad: summoning Batman will create an unfair game since you'll have 6 CT vs 5 T . The idea is cool though and I might add the signal somewhere as an Easter egg in the final map.Include the Joker to even things out! will2k 1 Quote Link to comment Share on other sites More sharing options...
LATTEH Posted July 20, 2015 Report Share Posted July 20, 2015 More work I did for PVKii. Check out pirates, viking and knights if you get a chance! http://store.steampowered.com/app/17570/ kinggambit, Lizard, kanine01 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Calmguy Posted July 20, 2015 Report Share Posted July 20, 2015 (edited) Hey anyone posted levels made with Cryengine + the new GI system SVOTI? Here's one.some light leakage going on at back left wall there. Edited July 20, 2015 by Calmguy Vaya, Single, Lizard and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Ahoy Posted July 20, 2015 Report Share Posted July 20, 2015 Which of these do you guys thinks looks better? "A" (first 2) is the huge portal-style light, "B" (second 2) is the newer design that is not completely polished, I'll model out the lights so they're not cylindrical brushes anymore. tomm, FMPONE, Bevster and 1 other 4 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted July 20, 2015 Report Share Posted July 20, 2015 Which of these do you guys thinks looks better? "A" (first 2) is the huge portal-style light, "B" (second 2) is the newer design that is not completely polished, I'll model out the lights so they're not cylindrical brushes anymore. This is really very nice but I put together some crit of the glaring issues for me Quote Link to comment Share on other sites More sharing options...
Ahoy Posted July 20, 2015 Report Share Posted July 20, 2015 (edited) thanks for pointing those out, does that mean you like the the one with the big circular light more? I do need more going on behind the bar, besides different/more geometry I might put a tap back there or something. Edited July 20, 2015 by Ahoy Quote Link to comment Share on other sites More sharing options...
FMPONE Posted July 20, 2015 Report Share Posted July 20, 2015 I think the circle needs more polygons, needs to be smoother/rounder. The pillars are my main critique where the bar is, they rely way too much on the normal for any kind of visual depth and the normal isn't natural looking. I would simply do a geometric bevel there Quote Link to comment Share on other sites More sharing options...
shaviro Posted July 23, 2015 Report Share Posted July 23, 2015 So much great work here! While we're waiting for QuakeCon, here's a small tour of Mars City; In progress areas from Doom 3: Phobos UnknownPredator, Sprony, kinggambit and 10 others 13 Quote Link to comment Share on other sites More sharing options...
mr.P Posted July 23, 2015 Report Share Posted July 23, 2015 some wip screens from heat remake level for csgo, this will be my largest csgo project to date, 80-90 custom props, 20-30 new materials, also testing a new workflow using source 2 hammer to create level specific props and exporting them 1:1 to source,some non-sexy screens, leplubodeslapin, will2k, Vaya and 1 other 4 Quote Link to comment Share on other sites More sharing options...
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