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WIP in WIP, post your level screenshots!


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Posted (edited)

Hello guys, I wanna show you some WIP pictures (with some before and some time later comparisons :P ) of a Left4Dead 2 campaign i'm doing (pics are from the first map). Hope you like it :)

 

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And the last one:

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Edited by Vladut
Posted

Feels like my skillset is just right for 1.6 architecture... *oh irony*

Any tips on making it look more "realistic" and detailed? I am planning to replace many of the props with my own later on tho. 

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Posted

@Vaya it looks a lot better than what I've tried to imitate frosted glass, excepting cubemaps what have you done in your vmf?

By the way the green looks a bit too flashy compared to the reference, is it what you were going for, or is the color modified by the effect?

@LizardPL i read cs go engine cannot handle npc's reflections, so it would be logical it wouldn't cast reflections of other players?

@VIOLATION too bad, these looks good, and the GP theme is kinda unique ! :)

Posted

@Vaya it looks a lot better than what I've tried to imitate frosted glass, excepting cubemaps what have you done in your vmf?

By the way the green looks a bit too flashy compared to the reference, is it what you were going for, or is the color modified by the effect?

in regard to that texture - nothing. It's literally a solid Colour with a 256X256 cubemap beside it. I can post the VMT later if you want but I think I'm being naive in thinking I can replicate the effect so simply- I'm thinking if I make it transparent with a bumpmapped yellow wall behind (trying to match the distortion) it will look better. The green needs to be closer to the reference too. It doesn't work in that shade.
 

Posted

in regard to that texture - nothing. It's literally a solid Colour with a 256X256 cubemap beside it. I can post the VMT later if you want but I think I'm being naive in thinking I can replicate the effect so simply- I'm thinking if I make it transparent with a bumpmapped yellow wall behind (trying to match the distortion) it will look better. The green needs to be closer to the reference too. It doesn't work in that shade.

You'd have to tweak that green but it isn't what matters the most :)

Do tell if that works, but to match the particular reflection could be hard though, since lighting is very different and since I fear the photograph could have tweaked the picture with polarized filter for example, to get rid of some reflections he didn't want! (did you take it?)

Posted

@Vaya I was reading a book and I stumbled upon various example of reflecting surfaces. And it does point out that your idea should work perfectly!

Because in this link, the reflections on the red wall are paint reflections and they do look very different. The green stairs are more like it, but the fact that they are a bit translucent shows that plastics or frosted glasses may not be what is best in your case because it isn't translucent a bit.

 

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