Vladut Posted June 25, 2015 Report Posted June 25, 2015 (edited) Hello guys, I wanna show you some WIP pictures (with some before and some time later comparisons ) of a Left4Dead 2 campaign i'm doing (pics are from the first map). Hope you like it And the last one: Edited June 25, 2015 by Vladut Vaya 1 Quote
nicoreda Posted June 26, 2015 Report Posted June 26, 2015 (edited) Brushwork ended.CT Spawn Edited June 26, 2015 by nicoreda ShockaPop, Vaya, 1488 and 1 other 4 Quote
Deathy Posted June 26, 2015 Report Posted June 26, 2015 Feels like my skillset is just right for 1.6 architecture... *oh irony*Any tips on making it look more "realistic" and detailed? I am planning to replace many of the props with my own later on tho. Quote
Vilham Posted June 26, 2015 Report Posted June 26, 2015 The placement and frequency of props is probably fine, what it needs is brush/material work. Break the walls and floors up more and use decals more. Deathy 1 Quote
laminutederire Posted June 26, 2015 Report Posted June 26, 2015 @Vaya it looks a lot better than what I've tried to imitate frosted glass, excepting cubemaps what have you done in your vmf?By the way the green looks a bit too flashy compared to the reference, is it what you were going for, or is the color modified by the effect?@LizardPL i read cs go engine cannot handle npc's reflections, so it would be logical it wouldn't cast reflections of other players?@VIOLATION too bad, these looks good, and the GP theme is kinda unique ! Vaya 1 Quote
Vaya Posted June 26, 2015 Report Posted June 26, 2015 @Vaya it looks a lot better than what I've tried to imitate frosted glass, excepting cubemaps what have you done in your vmf?By the way the green looks a bit too flashy compared to the reference, is it what you were going for, or is the color modified by the effect?in regard to that texture - nothing. It's literally a solid Colour with a 256X256 cubemap beside it. I can post the VMT later if you want but I think I'm being naive in thinking I can replicate the effect so simply- I'm thinking if I make it transparent with a bumpmapped yellow wall behind (trying to match the distortion) it will look better. The green needs to be closer to the reference too. It doesn't work in that shade. Quote
laminutederire Posted June 26, 2015 Report Posted June 26, 2015 in regard to that texture - nothing. It's literally a solid Colour with a 256X256 cubemap beside it. I can post the VMT later if you want but I think I'm being naive in thinking I can replicate the effect so simply- I'm thinking if I make it transparent with a bumpmapped yellow wall behind (trying to match the distortion) it will look better. The green needs to be closer to the reference too. It doesn't work in that shade.You'd have to tweak that green but it isn't what matters the most Do tell if that works, but to match the particular reflection could be hard though, since lighting is very different and since I fear the photograph could have tweaked the picture with polarized filter for example, to get rid of some reflections he didn't want! (did you take it?) Quote
Vaya Posted June 26, 2015 Report Posted June 26, 2015 I took it it's the entrance to the office I work in. different ang. It may well be that part of the issue here is that it's reflecting too much... Vladut and Squad 2 Quote
laminutederire Posted June 26, 2015 Report Posted June 26, 2015 I think it reflects probably as much as it should, but in your reference, the spotlights are the reason why one doesn't see too many reflections,I guess. I may be wrong though Vaya 1 Quote
Vaya Posted June 26, 2015 Report Posted June 26, 2015 yeah I'll need to review further. I'm working on other areas just now but I'm going to try fix this before posting my next workshop update. Quote
laminutederire Posted June 27, 2015 Report Posted June 27, 2015 @Vaya I was reading a book and I stumbled upon various example of reflecting surfaces. And it does point out that your idea should work perfectly!Because in this link, the reflections on the red wall are paint reflections and they do look very different. The green stairs are more like it, but the fact that they are a bit translucent shows that plastics or frosted glasses may not be what is best in your case because it isn't translucent a bit. Vaya 1 Quote
Deathy Posted June 28, 2015 Report Posted June 28, 2015 Some more detailing and a little more face-changing around B spot. Parkcityfan, jackophant and nicoreda 3 Quote
nicoreda Posted July 5, 2015 Report Posted July 5, 2015 (edited) Progressing ProgressStill wip and no detailled, but there is no screens since 28 june so... Edited July 5, 2015 by nicoreda Minos, Deathy, leplubodeslapin and 1 other 4 Quote
onebit Posted July 5, 2015 Report Posted July 5, 2015 Looks great!Any tips on ongrid surf ramps? This isn't working too well. Quote
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