PogoP Posted June 16, 2015 Report Posted June 16, 2015 Flat view makes everything look better! LATTEH, ShockaPop, Radu and 4 others 7 Quote
FMPONE Posted June 16, 2015 Report Posted June 16, 2015 Flat view makes everything look better!good thing TF2 just released their workshop! Thurnip 1 Quote
bsr Posted June 17, 2015 Report Posted June 17, 2015 This is another map I did for Forgotten Sands. This part of the map is a Boss Room. On the left it's my early grey-block and on the right it's the final version after the Level & Lighting Artists did their work. I remember that I changed a lot of time the position/height of the beams & walls distance for having a perfect metrics. For this part too, I remember that I had to block the player going outside of the map when the Boss destroyed the big door, so what we did with the Cinematics guys was to have "falling rocks" behind him, right after the Boss went into the room, so the player couldn't escape that room. Vorontsov and LATTEH 2 Quote
GreatDamianS Posted June 21, 2015 Report Posted June 21, 2015 A small environment made with World Machine and UE4. I don't think it needs a separate thread, so I'm putting it here. I'll upload a project along with source files soon, so anyone can have a closer look. Thurnip, penE, nicoreda and 15 others 18 Quote
leplubodeslapin Posted June 21, 2015 Report Posted June 21, 2015 Please don't post random pictures you find on the internet, thanks.No i mean ... for real, wow ! The details are awesome, it's really great. It reminds me Lotr and dear esther at the same time. nicoreda 1 Quote
pat h Posted June 21, 2015 Report Posted June 21, 2015 new Quake 3/Quake Live FFA map "Hydra" is now in beta: http://www.quake3world.com/forum/viewtopic.php?f=10&t=50433&p=981237#p981237 Sprony, esspho, Pampers and 6 others 9 Quote
nicoreda Posted June 22, 2015 Report Posted June 22, 2015 Working on a bomb map, I start the brushwork. Layout look almost dust + nuke, more in few weeks !ct spawnA/B WayMiddle (on the right, so it's "midright" ? :D)CT to BMid to B Connector from shortThe ladder from middle I don't know why I have this skybox on the csgo files,maybe it's from Rails I don't know. I will change it later, but it currently help me for night style ! Vaya and leplubodeslapin 2 Quote
Vaya Posted June 23, 2015 Report Posted June 23, 2015 trying to replicate the below in a different shade of green. just using a solid colour and high quality cubemaps now. feedback on how to improve welcome (need to see about adding a slight bump to it ala agency glass I think) nicoreda, laminutederire, Lizard and 1 other 4 Quote
nicoreda Posted June 23, 2015 Report Posted June 23, 2015 (edited) Did you make only one wall green like this ? if true, you can try make a func_reflective_glass Edited June 23, 2015 by nicoreda Vaya 1 Quote
Lizard Posted June 23, 2015 Report Posted June 23, 2015 What about making small warps there? So it's not acting like a mirror. Also is this texture able to reflect player model? People can get confused. Vaya 1 Quote
Vaya Posted June 23, 2015 Report Posted June 23, 2015 nah it's just using cubemaps at 256 X 256 res Lizard 1 Quote
Lizard Posted June 23, 2015 Report Posted June 23, 2015 Maybe you should use this in some corridor not a corner like this then. It's just my opinion. It would look great if you could make some warps there and a little bit of yellow . Vaya 1 Quote
VIOLATION Posted June 25, 2015 Report Posted June 25, 2015 Probably will never finish anything related to these but they served as interesting settings to work on from time to time jackophant, 'RZL, Single and 11 others 14 Quote
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