biXen Posted August 5, 2015 Report Posted August 5, 2015 Showing a normal 3d-view Hammer-screenshot is already "eww" to me, but you took it to a whole new level with showing the wireframe-view! Yeah, I am used to teh ugly now as I am working on the proper skyboxing so I can't compile it currently without leaks Didn't want to give anything away though, that's not fun Quote
RaVaGe Posted August 5, 2015 Report Posted August 5, 2015 (edited) :> Edited August 5, 2015 by RaVaGe ShockaPop, MaanMan, mr.P and 8 others 11 Quote
mr.P Posted August 7, 2015 Report Posted August 7, 2015 Honest newb question here, Can you explain what you mean by normalizing textures? Do you mean trying to make the textures more consistent with each other?yeah, what you are saying - more or less try to make them fit together a little bit more, for example the stains on some of the textures pops too much etc. also add normals and spec, some models are 512-2048, so they might need to be upped or down rez etc...so trying to make it feel like a real place, attached a ref pic i've been using kinggambit, MaanMan and Squad 3 Quote
jackophant Posted August 7, 2015 Report Posted August 7, 2015 Reminds me of early in HL2 in the sewer when the guy and vortigaunt are in the train cart and Gman is on the TV. Lizard, Thurnip and Buddy 3 Quote
Tensei Posted August 8, 2015 Report Posted August 8, 2015 Some progress i have made to my main map! Vaya 1 Quote
Vaya Posted August 8, 2015 Report Posted August 8, 2015 Think the foliage in the one looks pretty weird due to being so uniform jackophant 1 Quote
Tensei Posted August 8, 2015 Report Posted August 8, 2015 Think the foliage in the one looks pretty weird due to being so uniformThat's true. I myself think i need some thicker wines, because these ones has to be spammed for them to look like the stuff is overgrown Basically, this is even not close to what i want it to look like. I plan to make that whole area look like that but way more better than these wines in picture Vaya 1 Quote
jackophant Posted August 8, 2015 Report Posted August 8, 2015 tbh, I don't think you even need it.To me, that sort of growth implies it's grown out of brickwork or something similar. But this is just on a metal pipe, nothing else around, it hasn't grown up from somewhere, just... there? Quote
Tensei Posted August 8, 2015 Report Posted August 8, 2015 tbh, I don't think you even need it.To me, that sort of growth implies it's grown out of brickwork or something similar. But this is just on a metal pipe, nothing else around, it hasn't grown up from somewhere, just... there?Where the pipe comes from is going to be cliff besides the mountain, inside it, lets say mini lake, where water surplus comes from. The whole area is meant to be old abandoned military base hid in the mountains or so, which has been taken over by terrorists, and as CounterTerrorists come, Terrorists are desperate to blow up all the coke they has in old factories, by blowing up high tier military explosives (lets say power of 20 000 kg of TNT)Now it sounds more believable, right ? It's just the rough idea of map. Quote
jackophant Posted August 8, 2015 Report Posted August 8, 2015 Where the pipe comes from is going to be cliff besides the mountain, inside it, lets say mini lake, where water surplus comes from. The whole area is meant to be old abandoned military base hid in the mountains or so, which has been taken over by terrorists, and as CounterTerrorists come, Terrorists are desperate to blow up all the coke they has in old factories, by blowing up high tier military explosives (lets say power of 20 000 kg of TNT)Now it sounds more believable, right ? It's just the rough idea of map.No, it doesn't lol. The point I'm trying to make is that regardless of the state of overgrowth, plants don't take root ON metal. They might in crevasses, but otherwise it'll only be algae/moss growth. Plants might grow around it more likely, but plants prefer bricks/mortar/stone because they can take root in the cracks and these materials are also generally more porous and water can percolate through them supporting this growth. Mosses or lichens are more likely to survive in this way.But if you can find good photographic evidence of the situation you've created, by all means, please show me. biXen and Vaya 2 Quote
Guest Posted August 9, 2015 Report Posted August 9, 2015 You could try using some of the vines from Portal 2. Might help your foliage look less uniform and more natural - just a thought. Quote
Tensei Posted August 9, 2015 Report Posted August 9, 2015 Well i don't have portal 2 How do i import models from et ? Quote
leplubodeslapin Posted August 9, 2015 Report Posted August 9, 2015 mr.P, DooM, D3ads and 4 others 7 Quote
Gale Posted August 9, 2015 Report Posted August 9, 2015 (edited) Hello! I'm new here! I've just joined about 30 minutes ago. I decided under a year ago that I'd get serious about level design, but for right now, I only have WIP screen shots to show.This is over the course of 4 months, but there is much more to show. This was before I knew the importance of blocking out my map, which added much more time. It's also been taking quite a while because the guy who'd commissioned me to work on this also has me working on others as well(Those works I'm not to fond of though, due to the lack of creative freedom). The engine is source: Edited August 9, 2015 by Gale SheaLane, DooM, Xanadu and 8 others 11 Quote
SheaLane Posted August 9, 2015 Report Posted August 9, 2015 (edited) Hello! I'm pretty new here. Here's a project I'm working on called "The Homunculus". It's kind of a strange premiss, the game takes place inside a crazy person's psyche. The goal of is to get up the spiral staircase and out the door in the middle, while avoiding obstacles and The Homunculus( a monster tracking you). I'm trying to incorporate imagery consistent with the premiss, using the Greek letter "psi", little men in straight jackets(the protagonist is in a straight jacket) in the floor and wall tiles as well as some sculptures alluding to insanity.Any critiques or comments would be much appreciated! Edited August 9, 2015 by SheaLane mr.P and TheOnlyDoubleF 2 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.