gav Posted September 7, 2015 Report Posted September 7, 2015 Cheers . Will attack that when i get to PC . Quote
Sigma Posted September 7, 2015 Report Posted September 7, 2015 Started whiteboxing again and am going to upscale this room as quick as possible in order to set the tone for the rest of the level. mr.P, TheOnlyDoubleF and Bevster 3 Quote
Logic Posted September 9, 2015 Report Posted September 9, 2015 (edited) Okay, so I won't be able to do anything with my map for a few days, might as well try and get some feedback.I can only give you guys an overview, since we still have no internet. Any feedack is apprechiated, even if its only speculation from the overview.Standard overview: https://www.dropbox.com/s/x5wjvwl0m8kn1pu/foto 2015-09-09 14 23 04.jpg?dl=0Sites, spawns & routes: https://www.dropbox.com/s/i9um9bv6op8r89x/foto 2015-09-09 14 53 09.jpg?dl=0There will be a playtest of the map soon Edited September 9, 2015 by Logic Quote
Feral_ Posted September 12, 2015 Report Posted September 12, 2015 (edited) Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.ignore the giant concrete block to the right.emphasis on "ignore" Edited September 12, 2015 by Feral_ Lizard, kinggambit, Gale and 4 others 7 Quote
TheGuma Posted September 12, 2015 Report Posted September 12, 2015 Got my shit together and fixed the skybox. Woo! Logic, Radix, kinggambit and 6 others 9 Quote
[N]awbie Posted September 13, 2015 Report Posted September 13, 2015 Slowly making progress with the map.. General Vivi, Cruckz, Gale and 3 others 6 Quote
will2k Posted September 14, 2015 Report Posted September 14, 2015 Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.Your custom skybox has visible seams; make sure you have "clamp S" and "clamp T" enabled in the sky VTFs. Lizard 1 Quote
Feral_ Posted September 15, 2015 Report Posted September 15, 2015 Your custom skybox has visible seams; make sure you have "clamp S" and "clamp T" enabled in the sky VTFs.http://css.gamebanana.com/textures/4197 Quote
will2k Posted September 15, 2015 Report Posted September 15, 2015 http://css.gamebanana.com/textures/4197I downloaded this skybox and it seems the author did not enable "clamp S" and "clamp T" which is why you are having the edge seams between the different parts of the skybox (rt, lf, dn, up, bk, fr)You can still fix it quite easily: just open the vtf files in VTFedit and tick the boxes next to clamp S and clamp T, then save (do it for the 6 vtf files you have).Test in-game and the edge seams will be gone so your skybox does not look like a giant edged cubeHope this helps Gale, Vaya, mr.P and 4 others 7 Quote
kinggambit Posted September 19, 2015 Report Posted September 19, 2015 Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement. Ayyy! I played on HG servers a few times a while back. Glad to see the community is still alive and kicking. Is the setting going to be nighttime or lit like the skybox? Quote
Teddy Graham Posted September 19, 2015 Report Posted September 19, 2015 (edited) Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=521242329Requesting feed back. I'm still working on where to position cover and hoping for feedback on how to make the gameplay better.A bombsiteB bombsiteMiddle Edited September 19, 2015 by AsianPixelXXXV TheOnlyDoubleF and Bevster 2 Quote
TheGuma Posted September 20, 2015 Report Posted September 20, 2015 Some more WIP shitlets TheOnlyDoubleF and Lizard 2 Quote
will2k Posted September 22, 2015 Report Posted September 22, 2015 Some more WIP shitletsNice.Is this part of a playable level or just some "artistic doodling"? The corner trim needs an info_lighting; the origin is buried in the underneath brush, hence the black tint. The slanted wall has open seams (unaligned displacements?).You probably noticed them and it's all WIP, so all is good TheGuma 1 Quote
TheGuma Posted September 22, 2015 Report Posted September 22, 2015 Nice.Is this part of a playable level or just some "artistic doodling"? The corner trim needs an info_lighting; the origin is buried in the underneath brush, hence the black tint. The slanted wall has open seams (unaligned displacements?).You probably noticed them and it's all WIP, so all is good Yeah, it's just me messing around with an idea seeing what I could accomplish. The original theme in mind was supposed to be Dinant, so maybe I could turn this into an actual playable level!Other notes:I didn't know about the Info_lighting part, thanks!Also, some displacements are misaligned because whenever I reload Hammer they keep messing up (gaps appear ETC). I'm still looking for a way around it but the brushes seem to be clean so I'm not sure what causes it. But yeah, if anybody is interested in helping me turn this into an actual map, hit me up. CS:GO already has default assets provided to make a map as such, so this wouldn't be a problem. will2k and TheOnlyDoubleF 2 Quote
text_fish Posted September 22, 2015 Report Posted September 22, 2015 Hammer auto-corrects invalid brushwork when you load a BSP. Even if you've turned them in to displacements, the underlying brushwork still needs to be convex. Quote
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