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Lajron last won the day on June 29 2016

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About Lajron

  1. Decided to get back on this with a completely new layout. We had a playlist today and I have learned a lot from it since I have never before made a cs_ map, so it was interesting to watch and see the results. Radar: Here's the idea what i wanted to do: Unlike the typical linear layouts i wanted to go vertical and make a 3 floor layout, where the hostages are at the "bottom - morgue" and "top" floor and the middle floor (where everyone starts) connects both of them. I know a lot of people don't like vertical layouts because they can be really confusing (or scary since it's not a clover layout) i tried to make it as basic as possible tho with the last playtest i decided to go even more basic by removing that "ladder" entrance and shutting the whole path.This means that the only way for CTs to go down is via the garage -> elevator.The elevator will now be climbable so you can go out the way you came in.That also means the morgue will need changes with only 3 paths leading to it now. Another thing i gathered from the playtest is that the people didn't like that the hostage zone because it was huge so i'll probably make it smaller but since i'm removing that ladder-path i might not really need to that (needs testing). TL;DR layout will stay vertical with 3 floors, will remove the ladder path, the elevator will be climbable, hostage zone won't be so huge - this all might lead to more changes If you have any other feedback, i'd appreciate it!
  2. The thing with this: We actually had a playable version and playtested it but that was back in march i think. Here are some screenshots of that alpha build version since we never posted them: You can see it's 60-70% done, but there's still a lot of stuff to do. As tom said i'll push this project until it's done even if it's the last thing i do .The thing is there's an upcoming final exam so i can get into the Uni i want and i'm not fucking with that.Also the mapcore contest kinda took all the artist who work with csgo, so that's currently a problem.I'll postpone havana until the contest is over and i might even enter the contest with a different theme(hopefully i'll finish that map for the deadline )
  3. I find it funny that i took a similar shoot while playing it I hope i won't spoil the game for anyone but i had to share this beautiful scenes!
  4. Hi, I do a lot of playtesting with my team, if you ever need the map playtested please let me know.



  5. Could you elaborate more on " if you can 'normalise' the gameplay more it'll be AAA. " The gameplay is pretty much gonna be like the old havana i think you've been on some of the playtests.The only difference is i killed some of the height elevation because it looked like you were fighting on the hills and not in a city.Also i'm trying to keep the low level as clean as possible so it doesn't feel too cluttered and the upper level(2nd floor , 3rd floor etc..) more detailed.
  6. Still slow progression but wanted to upload some wips from CT spawn to B path and yeah i know there's still a lot of work:
  7. 1st rule of Hammer Club : never use the carve tool. 2nd rule of Hammer Club : NEVER use the carve tool. Tho in all seriousness , don't use the carve tool..
  8. ^^
  9. Bought a new GPU few days ago since the old one stopped working.Luckly it still had a warranty and since they couldn't find the same model they asked me to choose a new one in the same price range or add more money and get something better The old gpu was msi gtx 760 2gb and the new one Sapphire 380x 4gb.Really happy with how all this went.
  10. Dev screenshots : And cathedral comparison We'll try posting few screenshots at the end of each month.
  11. Dude this is a really old topic i hope it's not against the rules but if you have any questions ask them here :
  12. Before you know it , we'll start seeing this stuff soon