cashed Posted February 27, 2017 Report Posted February 27, 2017 On 2/22/2017 at 5:28 PM, grapen said: Following up on the previous post. I duplicated the brick material, removed the brick height information and tweaked the colors and cracks a bit and made that into a worldvertextransition: Nice work! Did you make the Blend Modulate in SD as well? grapen and Lizard 2 Quote
grapen Posted February 27, 2017 Report Posted February 27, 2017 2 hours ago, cashed said: Nice work! Did you make the Blend Modulate in SD as well? No the modulate was a quick and dirty photoshop job. Now that you mention it though, I should explore that option. All optimization is good optimization =) Squad and cashed 2 Quote
Steppenwolf Posted March 1, 2017 Report Posted March 1, 2017 SirK, ShockaPop, zombi and 32 others 35 Quote
Jenn0_Bing Posted March 1, 2017 Report Posted March 1, 2017 That's awesomely gross. the0rthopaedicsurgeon, Harry Godden, Steppenwolf and 1 other 4 Quote
Steppenwolf Posted March 1, 2017 Report Posted March 1, 2017 It's so much fun to make gross substances. Experiment with different input: Furiosa, Sprony, Minos and 23 others 26 Quote
Minos Posted March 6, 2017 Report Posted March 6, 2017 Natural Selection 3 is gonna look awesome El_Exodus, blackdog, -HP- and 5 others 8 Quote
FMPONE Posted March 7, 2017 Report Posted March 7, 2017 On 3/1/2017 at 2:36 PM, Steppenwolf said: It's so much fun to make gross substances. Experiment with different input: D: -HP-, Steppenwolf, Sjonsson and 1 other 4 Quote
Pivac Posted March 7, 2017 Report Posted March 7, 2017 All these Substance Designer works are inspiring. Such a powerful tool. Quote
Sersch Posted March 12, 2017 Report Posted March 12, 2017 (edited) Oh man, all this marvellous Substance Designer stuff here, that's really nice. I can contribute a SciFi trim sheet as my first posting here. It's baked from a high poly created in Blender and textured in Substance Painter. Edited March 12, 2017 by Sersch text_fish, Steppenwolf, General Vivi and 13 others 16 Quote
Sjonsson Posted April 4, 2017 Report Posted April 4, 2017 (edited) Anyone worked with Filter Forge? Experiences? I haven't tried it myself but I'm really curious about it https://www.filterforge.com/ Edited April 4, 2017 by Sjonsson Quote
Vorontsov Posted April 4, 2017 Report Posted April 4, 2017 (edited) Used it for a couple days a long time ago, didn't enjoy it that much. I think it's mostly useless for game dev compared to Designer, but maybe for photoeditors etc it's a bit more handy. However I will say this, if it looks intriguing to you, give it a spin. Edited April 4, 2017 by Vorontsov Sjonsson and Vaya 2 Quote
Sjonsson Posted April 5, 2017 Report Posted April 5, 2017 18 hours ago, Vorontsov said: Used it for a couple days a long time ago, didn't enjoy it that much. I think it's mostly useless for game dev compared to Designer, but maybe for photoeditors etc it's a bit more handy. However I will say this, if it looks intriguing to you, give it a spin. Hopefully they've done improvements since then. I might just try it out, not that big cost and it's a one-time fee. Quote
Thewhaleman Posted April 12, 2017 Report Posted April 12, 2017 (edited) Messing about with some workflows, made a wood texture..In source In substance Edited April 12, 2017 by Thewhaleman Vorontsov, text_fish, Plat and 20 others 23 Quote
Vancrom Posted May 13, 2017 Report Posted May 13, 2017 (edited) Hello everyone I have been hanging around this forum for a while until I decided to sign in recently. There is so much amazing art in here, it is very intimidating. I really need and want to improve in this field, and my work so far is absolute crap. A few months back I worked on this wood texture for a school project, and I got really great constructive criticism and feedback from a very talented game artist (kikette in this forum I think). But I've never been really happy with it in the end, so I reworked the texture recently during my freetime. I applied the critics I got, then I added a bit more aging than before and completely reworked the microsurface. Zbrush & Knald to get the maps I needed + photoshop. [EDIT] I spotted the texture seam I've never noticed before.. Gonna fix it rn Albedo / Normal / Gloss / Reflectivity / Height / AO If you've got the time to point the things that look odd and tell me what you think, it will be really appreciated! Thanks guys, keep up the killer work Edited May 13, 2017 by Vancrom will2k, grapen, Beck and 3 others 6 Quote
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