Jump to content

Pivac

Members
  • Content count

    78
  • Joined

  • Last visited

  • Days Won

    1

Pivac last won the day on November 15 2016

Pivac had the most liked content!

1 Follower

About Pivac

  • Rank
    Regular

Recent Profile Visitors

1,519 profile views
  1. I stumbled upon that video a few days ago. So nostalgic, I made my first map ever in original C&C Generals World Builder. And Generals 2 looked promising. Let's hope C&C is not dead and something pops up on the horizon soon. It's been too long.
  2. Pivac

    The random model thread!

    Modeling and texturing practice - Old Wooden Bucket (Blender 2.79, Substance Painter 2, Marmoset Toolbag 3)
  3. All the finals in CS:GO have been insane lately. Almost like its scripted, unbelievable stuff. Senor VAC PogChamp
  4. What you say is true, so I guess it's a matter of opinion. Currently CTs have to waste a smoke (or do it with HE grenade trick) only to not get tagged by a sniper as they pass by and obscure how many players they move to a vital location. I've seen many pro players and analysts complain about this and I agree with them. Ideally suicide and the rest of upper mid would still be visible from CT mid, it's just a matter of placing props and brushes correctly.
  5. They nailed it with this remake, absolutely stunning artistically and design-wise. New Inferno is great from gameplay design perspective, but it lacks in visuals and artistic quality in my opinion. New Dust 2 raises the bar on both fronts while keeping frame rate decent. Potential gameplay problems / What I think still needs to be changed: - Terrorists being able to spot/shoot CTs passing to B (changing the Mid doors position to obscure vision from T spawn seems like a decent solution here) - Mid-to-B terrorist smoke could be too powerful because CTs have limited vision above the smoke compared to previous version, could be problematic on high-level/pro matches - Limited grenade throws from T side when attacking Long compared to previous version (it was hard to attack that position even without this limitation) Exactly how I feel about this
  6. Pivac

    [CS:GO] De_Grind

    Wow, this looks stunning! Custom stuff is very nice. Community made CSGO maps are getting better and better. I particularly like how open the outside area feels, so refreshing after constantly playing on mostly enclosed classic CS maps. Going to run around there a bit later, but already very impressed by screenshots!
  7. Pivac

    de_scepter

    Truly beautiful map with unique visuals, despite somewhat familiar theme. Outstanding work on custom textures and models. Great balance between aesthetics and visibility. Nice angles, movement and clip-brush work. Definitely an operation material! Voting manipulation is seriously triggering me, something needs to be done about that. Removing down-voting would be a good counter I think.
  8. Pivac

    [CS:GO][WIP] de_yacht (demolition mode)

    Stunning visuals, well done. I agree with blackdog that day setting looks and feels better, though.
  9. Alright, I'm not sure if the map I've been working on (de_section) is eligible to enter. I started workng on it in summer of 2015, but it was never released to public in any form, not even greybox. However, I have done a lot of work on it in the meantime. Here is the WIP topic of this map: According to this rule map should be a valid entry, but I'm still not sure: Can someone clarify if this map is eligible to enter or not? EDIT: Actually I think I won't be entering this. My map is nearly finished, really wouldn't be fair to others. Good luck everyone!
  10. Some great maps there, congrats everyone who got in A bit sad for Concert, seems like a map that should have been included.
  11. I realise that this super low Negev price is just temporary, so that doesn't worry me much. What I don't like is the weapon design decisions Valve are making - a lot of weapons in CS:GO are lowering the skill ceiling, while they should be doing exactly otherwise. Players should be inspired to use AK-47s and M4s to practice precise aim and short bursts or tapping. But why would they try to master those skills when they can just run around with P-90, Tec-9 and spam laser beam Negevs. Same goes for new map Canals promoting the use of these low-skill weapons and slow but steady degradation of Counter-Strike's fundamental economy system (most important on semi-pro/pro level). Bad design decisions on Valve's part.
  12. Yes, some windows are broken currently. I use Nuke window textures on my map and they look extremly bright. I haven't tried recompiling yet, but I guess Valve did recompile Nuke for the shader update. Any news on official documentation?
  13. Pivac

    totally random texture thread

    All these Substance Designer works are inspiring. Such a powerful tool.
  14. Pivac

    [CS:GO] de_Transit

    Looking great, custom props are lovely. Sewers are perhaps a bit too dark though.
×