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Pivac last won the day on November 15 2016
Pivac had the most liked content!
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Pivac reacted to a post in a topic: [CS2] De_Croatia [WIP]
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Pivac reacted to a post in a topic: [CS:GO] Caligula (Classic 5v5)
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Pivac reacted to a post in a topic: Blender Drone Tutorial - Learn Blender and Substance Painter for game art!
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Hi everyone. Just a simple aim style map to practice Hammer and custom textures and models. https://steamcommunity.com/sharedfiles/filedetails/?id=2424726174
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Pivac reacted to a post in a topic: [CS:GO] aim_CERBERON
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Pivac reacted to a post in a topic: Source 2 Documentation
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Furiosa reacted to a post in a topic: The random model thread!
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blackdog reacted to a post in a topic: 2018 FIFA World Cup
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Who would've thought we would make it to the finals, incredible. People were going crazy here last night
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blackdog reacted to a post in a topic: Command and Conquer: Free to Play
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I stumbled upon that video a few days ago. So nostalgic, I made my first map ever in original C&C Generals World Builder. And Generals 2 looked promising. Let's hope C&C is not dead and something pops up on the horizon soon. It's been too long.
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JSadones reacted to a post in a topic: The random model thread!
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Modeling and texturing practice - Old Wooden Bucket (Blender 2.79, Substance Painter 2, Marmoset Toolbag 3)
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All the finals in CS:GO have been insane lately. Almost like its scripted, unbelievable stuff. Senor VAC PogChamp
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What you say is true, so I guess it's a matter of opinion. Currently CTs have to waste a smoke (or do it with HE grenade trick) only to not get tagged by a sniper as they pass by and obscure how many players they move to a vital location. I've seen many pro players and analysts complain about this and I agree with them. Ideally suicide and the rest of upper mid would still be visible from CT mid, it's just a matter of placing props and brushes correctly.
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They nailed it with this remake, absolutely stunning artistically and design-wise. New Inferno is great from gameplay design perspective, but it lacks in visuals and artistic quality in my opinion. New Dust 2 raises the bar on both fronts while keeping frame rate decent. Potential gameplay problems / What I think still needs to be changed: - Terrorists being able to spot/shoot CTs passing to B (changing the Mid doors position to obscure vision from T spawn seems like a decent solution here) - Mid-to-B terrorist smoke could be too powerful because CTs have limited vision above the smoke compared to previous version, could be problematic on high-level/pro matches - Limited grenade throws from T side when attacking Long compared to previous version (it was hard to attack that position even without this limitation) Exactly how I feel about this
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Wow, this looks stunning! Custom stuff is very nice. Community made CSGO maps are getting better and better. I particularly like how open the outside area feels, so refreshing after constantly playing on mostly enclosed classic CS maps. Going to run around there a bit later, but already very impressed by screenshots!
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Truly beautiful map with unique visuals, despite somewhat familiar theme. Outstanding work on custom textures and models. Great balance between aesthetics and visibility. Nice angles, movement and clip-brush work. Definitely an operation material! Voting manipulation is seriously triggering me, something needs to be done about that. Removing down-voting would be a good counter I think.
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Stunning visuals, well done. I agree with blackdog that day setting looks and feels better, though.
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Mapcore's CS:GO Mapping Contest 2017
Pivac replied to Mapcore's topic in Mapcore's CS:GO Mapping Contest 2017
Alright, I'm not sure if the map I've been working on (de_section) is eligible to enter. I started workng on it in summer of 2015, but it was never released to public in any form, not even greybox. However, I have done a lot of work on it in the meantime. Here is the WIP topic of this map: According to this rule map should be a valid entry, but I'm still not sure: Can someone clarify if this map is eligible to enter or not? EDIT: Actually I think I won't be entering this. My map is nearly finished, really wouldn't be fair to others. Good luck everyone! -
Some great maps there, congrats everyone who got in A bit sad for Concert, seems like a map that should have been included.
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I realise that this super low Negev price is just temporary, so that doesn't worry me much. What I don't like is the weapon design decisions Valve are making - a lot of weapons in CS:GO are lowering the skill ceiling, while they should be doing exactly otherwise. Players should be inspired to use AK-47s and M4s to practice precise aim and short bursts or tapping. But why would they try to master those skills when they can just run around with P-90, Tec-9 and spam laser beam Negevs. Same goes for new map Canals promoting the use of these low-skill weapons and slow but steady degradation of Counter-Strike's fundamental economy system (most important on semi-pro/pro level). Bad design decisions on Valve's part.