Pivac

Members (Full)
  • Content count

    71
  • Joined

  • Last visited

  • Days Won

    1

Pivac last won the day on November 15 2016

Pivac had the most liked content!

1 Follower

About Pivac

  • Rank
    Regular

Contact Methods

  • Steam
    steamcommunity.com/id/Pivac/

Profile Information

  • Location
    Croatia

Recent Profile Visitors

1,154 profile views
  1. Truly beautiful map with unique visuals, despite somewhat familiar theme. Outstanding work on custom textures and models. Great balance between aesthetics and visibility. Nice angles, movement and clip-brush work. Definitely an operation material! Voting manipulation is seriously triggering me, something needs to be done about that. Removing down-voting would be a good counter I think.
  2. Stunning visuals, well done. I agree with blackdog that day setting looks and feels better, though.
  3. Alright, I'm not sure if the map I've been working on (de_section) is eligible to enter. I started workng on it in summer of 2015, but it was never released to public in any form, not even greybox. However, I have done a lot of work on it in the meantime. Here is the WIP topic of this map: According to this rule map should be a valid entry, but I'm still not sure: Can someone clarify if this map is eligible to enter or not? EDIT: Actually I think I won't be entering this. My map is nearly finished, really wouldn't be fair to others. Good luck everyone!
  4. Some great maps there, congrats everyone who got in A bit sad for Concert, seems like a map that should have been included.
  5. I realise that this super low Negev price is just temporary, so that doesn't worry me much. What I don't like is the weapon design decisions Valve are making - a lot of weapons in CS:GO are lowering the skill ceiling, while they should be doing exactly otherwise. Players should be inspired to use AK-47s and M4s to practice precise aim and short bursts or tapping. But why would they try to master those skills when they can just run around with P-90, Tec-9 and spam laser beam Negevs. Same goes for new map Canals promoting the use of these low-skill weapons and slow but steady degradation of Counter-Strike's fundamental economy system (most important on semi-pro/pro level). Bad design decisions on Valve's part.
  6. Yes, some windows are broken currently. I use Nuke window textures on my map and they look extremly bright. I haven't tried recompiling yet, but I guess Valve did recompile Nuke for the shader update. Any news on official documentation?
  7. All these Substance Designer works are inspiring. Such a powerful tool.
  8. Looking great, custom props are lovely. Sewers are perhaps a bit too dark though.
  9. I agree, it's a bit confusing what are we voting on. Voted for CS:GO since I'm currenty working on a map for it, but would be nice to see something else alongside CS.
  10. Nice video from WarOwl on this topic: Also, first high-tier pro matches on Inferno yesterday at Dreamhack Las Vegas. Seems to play similar to old one, still early to judge though.
  11. Beautiful, looking forward to new pics.
  12. E-League Major finals were awesome, almost as if it was scripted. New update: Dust 2 out, Inferno in Active Duty Pool. Also Dust 2 gets its own category in Casual match search. It is a legendary map after all. . http://blog.counter-strike.net/index.php/2017/02/17863/
  13. Thanks This one is completely my own, but I have been working with Blender for a few years now and for learning Substance I used tutorials from their site and Youtube channel.
  14. Learning texturing with Substance Painter. Barrel model created in Blender.
  15. Yeah, I really like the general art direction in CS:GO recently. Slightly stylized, but still with a decent degree of realism, not too cartoony. Nice balance of aesthetics and competitive-friendly design. Can't wait for other models to be updated. Dust 2 CT guys need it the most in my opinion.