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WIP in WIP, post your level screenshots!


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Posted

Yup, but there are other options you know, other games, other engines ... it sounded like you'd prefer to add more details but you can't, but there's nothing stopping you from moving on and doing that :)

 

The maps still have room for improvement in other areas though, brushwork detail and scale is not what makes a "prettier" map

Posted

Another batch. This thing is chugging so many brushes there's no way it'll be as big as my Honey map, but it should provide some good fun nonetheless.

 

**PURE AWESOMENESS**

 

If you need testers...

 

ccky.gif

Posted

arena_byre_b10001.jpg

arena_byre_b10002.jpg

arena_byre_b10003.jpg

Almost ready for the 3D sky! yaaaaay

 

This is starting to shape up, good job!

 

In the way of crit: I would try to add more detail to the areas so that there aren't so many "flat" brushes, try to add props to the wall panels, try to add blends to the displacements (even the floor surfaces inside the shacks, etc)

Posted (edited)
Arrived at work tomorrow, got notified of CS:GO update...
 
  • Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.

 

This bug was preventing me from releasing my func_vehicle version for CS:GO as it would crash the server if a player was still in control of a car on unusual round endings.. Now I have to work for 8 more hours until I can try this out. So happy / so anxious  :D .

Edited by Spherix

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