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WIP in WIP, post your level screenshots!


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Posted

Found some more time to work on my airport map (cs_hijack) now that exams are almost finished for the year. 

post-30792-0-69471000-1400888492_thumb.jpost-30792-0-72997400-1400888495_thumb.jpost-30792-0-47452100-1400888497_thumb.jpost-30792-0-93369000-1400888498_thumb.jpost-30792-0-35038500-1400888501_thumb.jpost-30792-0-96921400-1400888503_thumb.j

I still think something is missing or a little 'off' about the outside areas, but I can't put my finger on it. I have a few more things on my to-do list that might help, like more tire and oil stain overlays and fixtures for the jet bridges, but I don't know if they're enough to make a big difference. Maybe I've just been looking at the map too long without any external feedback. I'm not sure. There are a lot of rough bits that still need to be completed and polished, of course.

I'm going to try and snag a playtest slot for this next week once my exams are complete. If you are interested in having a go yourself in the meantime, you can check it out here...https://dl.dropboxusercontent.com/u/406357/terminal/cs_hijack_a4.rar 

Nothing is complete...there's still some placeholder brushes/temp textures around, and there are some weird things that may or may not have an impact on actually playing (sloppy navmesh, props without collision, etc) but if you do have a peek and have any feedback I would be happy to hear it :)

Posted

Found some more time to work on my airport map (cs_hijack) now that exams are almost finished for the year. 

 

Looks really cool, spence! I'm gonna check it out as soon as I can. May take a few days as I've just moved into a new appartment this weekend and I didn't bring my PC yet (currently on a very crappy laptop :P).

Posted

Not sure where to post this, here's a first iteration of a parallax material in Unreal 4 :)

 

sampa_parallax01.gif

 

 

can you explain what goes into it? Are there a lot of interacting layers? 

 

It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited. 

Posted

 

Not sure where to post this, here's a first iteration of a parallax material in Unreal 4 :)

 

sampa_parallax01.gif

 

 

can you explain what goes into it? Are there a lot of interacting layers? 

 

It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited. 

 

 

Would totally love to know too. Impressive stuff still.

Posted

 

Not sure where to post this, here's a first iteration of a parallax material in Unreal 4 :)

 

sampa_parallax01.gif

 

 

can you explain what goes into it? Are there a lot of interacting layers? 

 

It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited. 

 

 

It's a pretty simple shader actually, the tricky part is making good parallax layers that tile well and look believable  :)

 

Here's a UDK tutorial, the nodes are still the same in Unreal 4:

Posted

Daaaayum. Did you use displacements for those rounded roofs or models? Needs more mountains btw  :-D

 

It's all displacements. Yeah mountains are on the way :)

 

 

Holy macaroni.

Is that going to be a playable map or just a scene FMPONE?

 

A playable map

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