BJA Posted May 28, 2014 Report Posted May 28, 2014 Nice concept and great execution so far! I know it's all wip, but the moss on the ground looks a bit random. Would also help for gameplay/player leading to make the stone path more like in the concept. FMPONE 1 Quote
Campaignjunkie Posted May 28, 2014 Report Posted May 28, 2014 (edited) working on an homage to "The Garden of Forking Paths" Edited May 28, 2014 by Campaignjunkie AlexM, Mazy, ⌐■_■ and 4 others 7 Quote
General Vivi Posted May 28, 2014 Report Posted May 28, 2014 Awesome man, looks sick. I assume Unity? Quote
FMPONE Posted May 28, 2014 Report Posted May 28, 2014 working on an homage to "The Garden of Forking Paths" I get very strong Ocarina of Time vibes from the first garden screenshot SuperDuperYeah 1 Quote
mr.P Posted May 29, 2014 Report Posted May 29, 2014 Been working on this while I polish Crown, it's based on a piece of concept art by Jonas De Ro. He was nice enough to approve: This is probably gonna be a solo project. awesome! makes me wanna have some mead! reminds me on witcher on happy pillz,...want interiors on all houses only lit by candles! FMPONE 1 Quote
PogoP Posted May 29, 2014 Report Posted May 29, 2014 Reminds me of DoD! Looking cool so far. Any custom textures? blackdog and FMPONE 2 Quote
FMPONE Posted May 29, 2014 Report Posted May 29, 2014 There's custom textures but it's a lot of editing existing stuff/placeholder stuff I need to replace later. Also, I may or may not be channeling my inner DoD-fan, since it may never return, or so it seems. That game was peak Maps. ⌐■_■ 1 Quote
TermInator525 Posted May 29, 2014 Report Posted May 29, 2014 (edited) I found a style I like. This Scene is lacking of details, env_fog, physics props and overlays. Its only a test to find the right visual style for my tunnels. Edited May 29, 2014 by TermInator525 Sprony, Minos, 2d-chris and 6 others 9 Quote
Castle Posted May 30, 2014 Report Posted May 30, 2014 (edited) Getting a rough art pass in place on my UT4 level layout. The goal is to make something akin to a portal test chamber but detailed enough to take advantage of the engine. Edited May 30, 2014 by Castle tomm, Sprony, Hipshot and 9 others 12 Quote
dux Posted May 30, 2014 Report Posted May 30, 2014 These last few pages have been real A+ stuff. FMPONE and blackdog 2 Quote
blackdog Posted May 30, 2014 Report Posted May 30, 2014 Yes, lots of good stuff. And speaking of DoD, the layout in your interpretation of that artwork Fmpone reminds me of something i did start and never finished now i wonder what's behind that corner ^^ FMPONE 1 Quote
ZZZ Posted June 1, 2014 Report Posted June 1, 2014 (edited) Morbias III for UT and Unreal 1. Changing the lighting and architecture inside the lift rooms. Got rid of the grey pipes attached for no reason on the walls. (high res lightmap, heard that it can be 2048 x 2048 now, thanks to unreal 1 community patches) Edited June 1, 2014 by 0kelvin Quote
Castle Posted June 1, 2014 Report Posted June 1, 2014 Morbias III for UT and Unreal 1. Changing the lighting and architecture inside the lift rooms. Got rid of the grey pipes attached for no reason on the walls. Woah Unreal 1 and UT level?? Quote
kinggambit Posted June 1, 2014 Report Posted June 1, 2014 Been working on this while I polish Crown, it's based on a piece of concept art by Jonas De Ro. He was nice enough to approve: This is probably gonna be a solo project. Are you postponing/scrapping that bridge map you were testing out a while back? Quote
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