General Vivi Posted June 23, 2014 Report Posted June 23, 2014 Agreed! I was watching Tddaz play through some similar themed maps yesterday and they were amazing! Quote
FMPONE Posted June 23, 2014 Report Posted June 23, 2014 Those are very strong screenshots, mate Quote
Sprony Posted June 23, 2014 Report Posted June 23, 2014 Excellent Skacky! Looking really good. Can't wait to play it. After all these years, there's still so much life in Quake. A true timeless classic! Quote
holiestcows Posted June 23, 2014 Report Posted June 23, 2014 Old School level design is beautiful. Quote
Sjonsson Posted June 24, 2014 Report Posted June 24, 2014 (edited) So here's an update on one of the games I'm currently working on! Edit: Yes I know, we really need to go our the sound effects (read fart sound). Edited June 24, 2014 by Sjonsson mkandersson, LATTEH, Mazy and 12 others 15 Quote
RaVaGe Posted June 24, 2014 Report Posted June 24, 2014 I'm doing some tf2 again, nothing fancy but it's a good start spence 1 Quote
Sjonsson Posted June 24, 2014 Report Posted June 24, 2014 Haha that looks fun Thanks! Glad you like it! Quote
Castle Posted June 25, 2014 Report Posted June 25, 2014 watched it, nice i wouldnt mind if you put 'em all in the same thread in the 3d-forum, will make it easier for people to watch, and you can just edit your 1st post to have all the video-blogs listed, perhaps with a little description what each episode contains, I would like to do this once i get my next video uploaded actually Quote
leplubodeslapin Posted June 26, 2014 Report Posted June 26, 2014 I've made quite a big update to Print (a map from 1 year ago), because there was a problem with the clouds. And i've worked a bit more than what i expected at the beginning, i remade almost the whole lighting. I've also added a plane in the 3DSkybox, because ... i like it <3 That's it ! If you want to check on the map itself : http://steamcommunity.com/sharedfiles/filedetails/?id=148027212 Thanks FMPONE, TheOnlyDoubleF, ElectroSheep and 21 others 24 Quote
2d-chris Posted June 26, 2014 Report Posted June 26, 2014 that's nice and clean visually, holds together well! leplubodeslapin 1 Quote
nicoreda Posted June 27, 2014 Report Posted June 27, 2014 (edited) (Post about csgo) Hey, making some trick to get a working -tools. I don't post how for now, I'm waiting -tools are only available in -insecure mode (to prevent cheat with material system). Be cause I have much screenshots, I post it with a link (no preview). Lightmapped phong http://steamcommunity.com/sharedfiles/filedetails/?id=275160824 Working shaders http://steamcommunity.com/sharedfiles/filedetails/?id=276655145 Reflection from player view with RenderRT and blob shader http://steamcommunity.com/sharedfiles/filedetails/?id=276634683 RT from $bumpmap on lightmappedgeneric http://steamcommunity.com/sharedfiles/filedetails/?id=276683518 Working material editor with -tools, shader list: https://www.dropbox.com/s/hvi21nut4o5roch/Capture%20d%27%C3%A9cran%202014-06-26%2022.47.41.png https://www.dropbox.com/s/g0hpddck2pceyri/Capture%20d%27%C3%A9cran%202014-06-26%2022.47.42.png Using render target: https://www.dropbox.com/s/y6qxjyqsaasa5op/Capture%20d%27%C3%A9cran%202014-06-26%2021.50.38.png And, that why I don't post the tools for now https://www.dropbox.com/s/qo0w4qmwtbmldj0/Capture%20d%27%C3%A9cran%202014-06-26%2020.50.15.png edit: Oh wait, tools are available directly on csgo sdk... Edited June 27, 2014 by nicoreda leplubodeslapin 1 Quote
SirK Posted June 27, 2014 Report Posted June 27, 2014 Hej guys! First time posting something of my work here - so dont be to harsh nicoreda, ⌐■_■, FMPONE and 1 other 4 Quote
FerdTheNerd Posted June 28, 2014 Report Posted June 28, 2014 Hello all, Wanted to share a small UDK environment I've been working on. Its still work-in-progress at the moment. It's called 'Hôtel Le Papillon Rouge' (The Red Butterfly Hotel) it is a fictional Hotel set in 30's Paris. The name is play off 'The Moulin Rouge' Its not a full playable level, I built this as more of a art test to see how far I could push myself visually. Be great to get some feedback and see what people think. You can't see in the photo's but the main rooftop sign does flicker, with the 'O' flickering on and off. Plans for the future: - add ground floor to the main hotel building (large arched windows/doors) - add shop-fronts and other building types to create variety - add props, lots more props (wires, pipes/gutters, dustbins etc) - Work on a grand entrance to the hotel (Large ornate doors, balcony, stone sculptures, flora etc) - Parallax Windows - Add curvature to the street, I feel its too straight at the moment - Work on a better distant cityscape silhouette Anything more you think I should add/change? Still definitely a WIP so will be working on it more and more. OrnateBaboon, nicoreda, 4IF and 6 others 9 Quote
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