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WIP in WIP, post your level screenshots!


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Posted

 

watched it, nice

i wouldnt mind if you put 'em all in the same thread in the 3d-forum, will make it easier for people to watch, and you can just edit your 1st post to have all the video-blogs listed, perhaps with a little description what each episode contains, :)

 

 

I would like to do this once i get my next video uploaded actually :D

Posted

I've made quite a big update to Print (a map from 1 year ago), because there was a problem with the clouds. And i've worked a bit more than what i expected at the beginning, i remade almost the whole lighting.

 

wvabB87.jpg

 

SNNRRMk.jpg

 

1Dsux2R.jpg

 

8Wp41bN.jpg

 

Kabyo8k.jpg

 

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BjkKd3O.png

 

 

 

I've also added a plane in the 3DSkybox, because ... i like it <3

 

krkCK8c.jpg

 

That's it !

 

 

If you want to check on the map itself :

http://steamcommunity.com/sharedfiles/filedetails/?id=148027212

Thanks

Posted (edited)

(Post about csgo)

Hey, making some trick to get a working -tools. I don't post how for now, I'm waiting -tools are only available in -insecure mode (to prevent cheat with material system).

Be cause I have much screenshots, I post it with a link (no preview).

Lightmapped phong http://steamcommunity.com/sharedfiles/filedetails/?id=275160824

Working shaders http://steamcommunity.com/sharedfiles/filedetails/?id=276655145

Reflection from player view with RenderRT and blob shader http://steamcommunity.com/sharedfiles/filedetails/?id=276634683

RT from $bumpmap on lightmappedgeneric http://steamcommunity.com/sharedfiles/filedetails/?id=276683518

Working material editor with -tools, shader list:

https://www.dropbox.com/s/hvi21nut4o5roch/Capture%20d%27%C3%A9cran%202014-06-26%2022.47.41.png

https://www.dropbox.com/s/g0hpddck2pceyri/Capture%20d%27%C3%A9cran%202014-06-26%2022.47.42.png

Using render target: https://www.dropbox.com/s/y6qxjyqsaasa5op/Capture%20d%27%C3%A9cran%202014-06-26%2021.50.38.png

And, that why I don't post the tools for now https://www.dropbox.com/s/qo0w4qmwtbmldj0/Capture%20d%27%C3%A9cran%202014-06-26%2020.50.15.png

edit: Oh wait, tools are available directly on csgo sdk...

Edited by nicoreda
Posted

Hello all,

 

Wanted to share a small UDK environment I've been working on. Its still work-in-progress at the moment. It's called 'Hôtel Le Papillon Rouge' (The Red Butterfly Hotel) it is a fictional Hotel set in 30's Paris. The name is play off 'The Moulin Rouge'

Its not a full playable level, I built this as more of a art test to see how far I could push myself visually. Be great to get some feedback and see what people think.

 

You can't see in the photo's but the main rooftop sign does flicker, with the 'O' flickering on and off.

 

Plans for the future:

- add ground floor to the main hotel building (large arched windows/doors)

- add shop-fronts and other building types to create variety

- add props, lots more props (wires, pipes/gutters, dustbins etc)

- Work on a grand entrance to the hotel (Large ornate doors, balcony, stone sculptures, flora etc)

- Parallax Windows

- Add curvature to the street, I feel its too straight at the moment

- Work on a better distant cityscape silhouette

 

Anything more you think I should add/change? Still definitely a WIP so will be working on it more and more.

 

iSZHSNq.png

 

3cyZnj4.png

 

KDryEmJ.png

 

Vtwoamk.png

 

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